Not sure if it has been officially explained, but what is the purpose behind GCD?
Thanks in advance...
Not sure if it has been officially explained, but what is the purpose behind GCD?
Thanks in advance...
To make you angry.
I would guess to balance combat a bit more... everything is a little more strategic now that you can't just roll your face on the skill bars.
Zeazety - 55 Paladin
to prevent people from cheating in pvp by using the multi tap on tablets (ipads) for tapping and firing off up to 10 skills at the same time. it was implemented in pve as well probably because there might be no way to limit it just to pvp, since it may take a lot more work and other complicated aspecs to accomplish it. theyll be working on it and have a solution by the end of the day.
GCD? To add choice and challenge to the game (which I admit has had almost none since it launched), make PvP matches last longer (long enough to make choices and employ strategy), and to reduce the very large number of simultaneous ability effects that would go off every time a group of players spammed their skills. The latter makes clients run slowly and introduces a fair bit of 'lag.'
- Cinco
See, this is what I don't understand. Why not just make the skills not tappable at the same time? Or, why not make the GCD a VERY small amount: .05 seconds, just enough so that a person couldn't smash their whole hand on the screen?
There had to be an alternative motive. I know part of the reason was for lag issues. But honestly, doing an entire gameplay overhaul for a few instances of lag seems a bit counterintuitive. Why not just tone down the effects or something? The only time I really noticed lag was after the Alien Oasis town addition, before then, lag was never an issue. I don't think I have seen anyone post on forums that they wanted the devs to change the lag issue, so I don't feel it was that big of an issue. Unless of course it was causing issues on the server side of PL, then it was a necessary change.
It seems to me that the devs actually wanted to edit the style of gameplay. Whether they wanted it to be more challenging, directed at more experienced players (which contradicts how much of an overhaul the "new player experience" has been), or just spice things up a bit, I don't see how all of this was done because of an ipad.
Lol (Star Legends) - Noneo (Pocket Legends)
Star Legends - Engineer's Survival Guide!
Thanks Cinco. I guess my only question is that -- doesn't this new element take away from the casual nature of the game that has created such a broad appeal and ease of play. I posted my other comments in the Feedback thread, but to me it seems like perhaps the GCD went too far in one directions at the cost of some of the things that make this game so fun and appealing to so many people. I am sure there is a happy medium somewhere. And I really am appreciative of the attention that you all, as developers, give to our feedback. Thanks again.
Duped - Lvl 65 Mage
Conanursan - Lvl 65 Bear
Isniped - Lvl 65 Bird
Yes - you can now get into situations where you must make critical choices between which skill (or combo) you attempt... or your consequences could be dire! This does make it a bit less casual than it was. I like this because, as a game designer, I don't really wish Pocket Legends to be the ultimate in casual role-playing. I want it to be somewhat more skill / choice oriented than it has been. The GCD achieves this. Downside is - GCD takes some getting used-to
Yikes. I'm not trying to be a smarta$$, but my lag has been worse since gcd. I have never been into games in my life until I stumbled across this gem. I truly love this game and spend money on it because I think it's worth it, but gcd ruins it for me. Metronome-type game play.....press(wait)..........press(wait)......... .press(wait)........
However, I like what the game has been up until now, so ill wait it out to see what sticks.
P.S. I wish the devs good luck in sorting this out; they kinda have the whole world in their hands.....and hey......it's a big world in there.
Less lagg. I can rly feel the difference on my ipad sometimes.
Balefort Sewers is challenging (for level 50-54 character) because of good level and boss design. Making the game "challenging" by nerfing players' abilities to use their character's skills comes across as a lazy way to add challenge.
To repeat my concerns from the original thread regarding the pending GCD: it's a bad, bad idea to break PvE to satisfy the small number of people who actually do PvP.make PvP matches last longer (long enough to make choices and employ strategy)
I'll buy this as legitimate, even if I think the better solution is to just turn down detail on the slower clients.and to reduce the very large number of simultaneous ability effects that would go off every time a group of players spammed their skills. The latter makes clients run slowly and introduces a fair bit of 'lag.'
Lag is a problem in a different direction now, however... my skills don't seem to fire at all if my ping time starts getting above 500 or so.
Your quote messed up my face
Anyway, to add to what I said -- there are many ways to make the game more challenging and offer more choices. You've proven that in the past with the original ao3, etc. There are ways to tweak the game without doing a major overhaul.
For instance, add more skill choices, but limit people to 12. Or add passive skills to the mix (most RPGs have them).
Make little changes that offer people MORE choices, rather than taking things away to FORCE them to choose from things they're used to having.
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Last edited by Plasticuproject; 02-08-2021 at 10:16 AM.
Are you the dude that posted this video on PL's facebook page?
http://www.facebook.com/video/video....34271&comments
If so, I feel really bad for you. Sorry to see you go.
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
Hi Cinco -
Thanks a lot for this. I just downloaded the app update (finally!). Yup first impression were immediately:
1) Smoother performance
2) More decision and working on strategy for using skills.
& thanks for supporting my oldee 2.5G iPhone: Cannot believe you guys are able to pull this off. *doffs hat*.
Perhaps a few tweeks in some of the updates but time will tell. I was thinking (manna/health increases could be exempt from GDC) but maybe that is an unproductive idea as only been playing for 30mins and you guys surely will have tested a lot more than that! Kudos.
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Last edited by Plasticuproject; 02-08-2021 at 10:16 AM.
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