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Thread: 3 class in team = add more stats ?? Hmmm

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    Senior Member Ravintov's Avatar
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    Default 3 class in team = add more stats ?? Hmmm

    Hmm..
    How about if all of class AL (rogue, warrior, sorc) in one dungeon (per team) will added more stats? Like 10 or 20 all stats or more per character. But this is just for normal, elite or tomb, not for pvp.
    This is Arcane legend who have 3 class. But now, "i think" 80% player in end game using rogue or sorc for farm (elite, arena or planar tomb) in team, where warrior? Rarely i found if some one invited me when farming. I know dev confused to balance each class. But may this is other solution if end game 41 or next 46 still like this (not balance for farm).

    "More strong if all class used in team" (when pve). Hahaha its just my opinion...
    Or
    "More luck if all class used in team" or other more other idea when a team used all class..
    Last edited by Ravintov; 06-19-2015 at 04:23 PM.

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    Would be better if having rogue in team will make mobs have more armor, warrior will make mobs hit harder, mage will make mobs hit slightly harder and have slightly armor increase.

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    If the stats made it worth having a warrior in the team I think that could work but I'd still rather a improvement to warriors that have been suggested by other forumers and as shiny said it'd a good short term solution.

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    Quote Originally Posted by kixkaxx View Post
    Would be better if having rogue in team will make mobs have more armor, warrior will make mobs hit harder, mage will make mobs hit slightly harder and have slightly armor increase.
    I don't see how this would help warriors....? I feel if mobs hit harder when warriors were there then rogues/mages would continue to not invite them to parties

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    If it was made worth the same amount of time during the run with tank and mage then it would be possible more tanks/mages would get more invites.

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    It's a nice idea, kind of like the way we get an xp bonus if we farm in a party, and like the set bonus from the new mythics.

    It still wouldn't feel that fun for warriors though because although they would get invited for the set bonus, they would still feel a bit useless during the actual run if unable to group mobs, taunt mobs, or provide any significant advantage to their party other than this buff.

    Class balance and warrior inclusion is about them actually being able to actively participate and contribute by playing their class skilfully- that's what makes something fun to play.

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    This would be a cool one. Maybe xp and luck?

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    I'm afraid of seeing a Warr buff because STS will probably port it into PvP. I thought it was a funny bug last time... Then it got not quite so funny. The 25% damage reduction wrecks everything. Not cool at all. STS please bring warriors back to what they were before, they were fine in PvP even without the unnecessary buff.

    On topic I think this would be a great suggestion if limited to around 20 primary stat if there's a party of all 3 classes for all in party

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    i like the idea of luck boost cos it wont affect anything major just a nice lil bonus. class balance is a whole nother story.

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    +1!!!!!!!!!!!!!! back to our tanksssss!!!

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    in star legends, engineers can revive, ops can disarm traps, tanks had excellent crowd control on top of taunts, plus there are bonus rooms behind doors only accessible to one class, so a full class team is always the best options (also combos...)
    i still wonder why nothing of these features has made it into th al design or is revised after all imbalances.

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    This is a good idea in my opinion, as it would make Tanks more in a way, desirable for elites and what not.

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    Quote Originally Posted by Miralvin View Post
    Hmm..
    How about if all of class AL (rogue, warrior, sorc) in one dungeon (per team) will added more stats? Like 10 or 20 all stats or more per character. But this is just for normal, elite or tomb, not for pvp.
    This is Arcane legend who have 3 class. But now, "i think" 80% player in end game using rogue or sorc for farm (elite, arena or planar tomb) in team, where warrior? Rarely i found if some one invited me when farming. I know dev confused to balance each class. But may this is other solution if end game 41 or next 46 still like this (not balance for farm).

    "More strong if all class used in team" (when pve). Hahaha its just my opinion...
    Or
    "More luck if all class used in team" or other more other idea when a team used all class..
    4 tomb runs today.

    2 all rogue runs with all frost bows 11 m 30 avg

    2 two rogue 1 war 1 mage 9 min avg (no deaths either)

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    I think all classes of AL have their own advantages... Basically I came down to this.

    Warriors - Awesome in PVP but not as good in PVE.

    Rogues- Great in PVP and great in PVE.

    Sorcerer - Good in PVP and awesome in PVE.

    People complain about Warriors being about being useless in PVE but aren't they the best class to be in PVP? In PVP, Warriors are necessary. In wars, the battles will end very quickly without Warrior heals won't it? Long lasting wars and battles are what makes PVP fun. What's the fun of one shooting people and ending the battles without even a parry? Warriors are necessary in PVP so the consequences of being so good in PVP is lacking in PVE.

    I think it's about time we stop complaining about Warriors. Yes, they are quite bad in PVE but they are greatly privileged in their great use in PVP.

    Other classes are quite explanatory. I believe Sorcerers are awesome in PVE because of their crowd control and huge AOE damage.

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    I used to love those party combos in Pl. That would be cool here to play off of three classes. But the op isn't really onto a bad idea having some sort of party bonus with having all the classes would be sweet!!

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