Originally Posted by
PhoenixPrime
My main character is a rogue, I always pictured that as a class with very little armor so that they could remain agile, so I could see maybe tweaking the armor down a little on rogues (PVE).
I would love to see warrior skill attacks take aggro back each time they are used (or at least have a high % chance of doing so).
You have a huge guy smashing a huge hammer into you, you have to think that is going to get the monsters attention eh?
Also agree with having more damage for certain attacks. It is seriously disappointing to see my warrior swinging a big hammer around and barely scratching monsters.
So more damage per hit on certain attacks, but a longer cooldown would make sense.
But also keep some of the lesser damage, but shorter cooldown (ie faster hits) as well.
Plus having the axe hit at least get a % chance of working on bosses would be nice.
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