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Thread: Another try to save warriors!!

  1. #21
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    The bottom line is that for now tanks suck and it wont changed till space time gets off there lazy *** and fixes it

  2. #22
    Senior Member Dimitrian's Avatar
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    Quote Originally Posted by Serillia View Post
    If these buffs were to implemented, STS needs to make sure they dont get transferred to PvP too.
    Why not?

    Trimis de pe al meu GT-P5100 folosind Tapatalk

  3. #23
    Forum Adept PhoenixPrime's Avatar
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    My main character is a rogue, I always pictured that as a class with very little armor so that they could remain agile, so I could see maybe tweaking the armor down a little on rogues (PVE).

    I would love to see warrior skill attacks take aggro back each time they are used (or at least have a high % chance of doing so).
    You have a huge guy smashing a huge hammer into you, you have to think that is going to get the monsters attention eh?

    Also agree with having more damage for certain attacks. It is seriously disappointing to see my warrior swinging a big hammer around and barely scratching monsters.
    So more damage per hit on certain attacks, but a longer cooldown would make sense.
    But also keep some of the lesser damage, but shorter cooldown (ie faster hits) as well.

    Plus having the axe hit at least get a % chance of working on bosses would be nice.

  4. #24
    Senior Member ilhanna's Avatar
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    All these #savewarrior threads make me think of starting a campaign like this:

    Name:  IMG_20150623_025448.jpg
Views: 75
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    Name:  IMG_20150623_030114.jpg
Views: 77
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    Except that doesn't really address the issue with warriors needing skills tweaks.

    Excuse the noob photo edit.

  5. #25
    Senior Member Dex Scene's Avatar
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    Quote Originally Posted by PhoenixPrime View Post
    My main character is a rogue, I always pictured that as a class with very little armor so that they could remain agile, so I could see maybe tweaking the armor down a little on rogues (PVE).

    I would love to see warrior skill attacks take aggro back each time they are used (or at least have a high % chance of doing so).
    You have a huge guy smashing a huge hammer into you, you have to think that is going to get the monsters attention eh?

    Also agree with having more damage for certain attacks. It is seriously disappointing to see my warrior swinging a big hammer around and barely scratching monsters.
    So more damage per hit on certain attacks, but a longer cooldown would make sense.
    But also keep some of the lesser damage, but shorter cooldown (ie faster hits) as well.

    Plus having the axe hit at least get a % chance of working on bosses would be nice.
    Exactly!
    Also if in such competitive mmorpg like AL you are barely making any damage; you will be left alone.
    Sure dps classes should be faster but warriors shouldn't be dependent on other classes to take mobs down.

  6. #26
    Senior Member Dex Scene's Avatar
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    Quote Originally Posted by ilhanna View Post
    All these #savewarrior threads make me think of starting a campaign like this:

    Name:  IMG_20150623_025448.jpg
Views: 75
Size:  512.8 KB

    Name:  IMG_20150623_030114.jpg
Views: 77
Size:  62.6 KB

    Except that doesn't really address the issue with warriors needing skills tweaks.

    Excuse the noob photo edit.
    Jaja the pictures are very nice :3
    No way its a noob edit

  7. #27
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    This is the only game where little monster laugh About warriors. While on World of Warcraft my Warrior smashes anything and anyone merciless. There the Warrior isnt a pve puppet like here. Ridiculous gamestudio

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