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    Quote Originally Posted by Zeus View Post
    Agreed - it's about time we get our pet damage back. As pets get stronger, we have to face sorcerers with 900 damage (& higher in the coming cap) when our damage is 2/3rds of that. At end game, one doesn't even need rogues anymore in clash as a sorcerer is far more effective.
    Exactly as what he has said,instead of seeing Nekro Rogues being called, ive seen mage stacks at endgame. Our damage nerf has started to make us useless in clashes, even if you were to have ring nekro and a crazy dmg with the nerf, theres a less chance you may be called upon in a clash....

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    Quote Originally Posted by Wazakesy View Post
    Exactly as what he has said,instead of seeing Nekro Rogues being called, ive seen mage stacks at endgame. Our damage nerf has started to make us useless in clashes, even if you were to have ring nekro and a crazy dmg with the nerf, theres a less chance you may be called upon in a clash....
    Please think. Rogue vs. 4k hp and 500 dmg outside the room and around 400 inside the room against 5k hp and 700+ dmg outside room with around 580 in the room. It's 1 combo to kill 4k hp rogue. What if sts will remove damage nerf? Rich and geared won't need to use combo. 1 aimed crit hit and any rogue is dead. Then it will be only 1 question. Who crit first?

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    Quote Originally Posted by xnorwayx View Post
    Please think. Rogue vs. 4k hp and 500 dmg outside the room and around 400 inside the room against 5k hp and 700+ dmg outside room with around 580 in the room. It's 1 combo to kill 4k hp rogue. What if sts will remove damage nerf? Rich and geared won't need to use combo. 1 aimed crit hit and any rogue is dead. Then it will be only 1 question. Who crit first?
    Think about this, mages right now have their shield buffed, and the planar amulet gives them more power, i have seen mages with 5k hp, 780+dmg and at least 1.3k armor. And lets not forget that elondrian bows have about 85 more dmg than a perfect expedition potency one. While for mages, an elondrian gun has about 90-100 more dmg than a perfect expedition assault or brutality. A perfect elon bow has less than 105dmg than a perf expedition potency, a perfect elon gun has 114 more dmg than a lerf expedition brutality gun. Mages lightning will do 15% more damage and honus 250% more on a crit shot. Mages shield was even buffed recently, this gave them a good chance to actually PvP. Rogues are not even that over powered.

    Think of those mages that own a nekro? They can alternate between the arc shield and NKR shield. Rogue with nekro will have a small chance to kill the mage, full maxed out vs maxed out. Now the question is, are mages actually squishy right now?

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