I don't want to come off as biased here, especially since I'm all-time bear, but I agree and disagree on some points.
Given a bear using the same gear as a bird/Mage, we actually have the highest damage because of our Rage. 60 damage right there from a buff. So when talking about damage alone, I'm pretty happy with my bear.
I do agree, however, of our range disadvantage. That's always been one of my biggest concerns in PvP from a bears perspective.
My argument is that given a bear vs a bird/mage, and given both are equally skilled in using their class, we are already at a disadvantage to both of them because of range.
While we, have no sort of advantage or chance other than human error and chance in play. Both mages/birds have numerous pushback skills and roots/freezes that are not only giving them the range again, but actually doing good damage.
Case in point, Str bear vs Dex bird. What can a bear try to do? 2 choices, beckon from as far as possible to pull bird in and fight, or charge in while trying to stun and kill bird. Either way, bird has 2 roots to choose from, and 1 pushback shot vs our one beckon (which brings up the issue of our Hit). The only way bears win in this case is by human error or dodge. The bird could not know what he's doing at all, easy win, or the bear could dodge these skills, easy win.
Case 2. Str bear vs int/Dex Mage. Same scenario, 2 initial choices for a bear, beckon or charge in. Mage can counter with 2 ice spells or 1 pushback. Not to mention their heals, drain, and shield, will pretty much give us two to threefold the disadvantage. How? A bears combo is stomp, pushing the target away. Unless you have completely pinned your target to a wall/tree, attempting to kill a mage through shield and heals by using stomp will only give them the ranged advantage again, back to square 1. Again, the only way for a bear to win is human error or chance.
It's true, bears have the best armour, dodge, and HS, but to get those we need to be using Strength gear, which like Ech said, would have the lowest Hit %.
So you can go tank bear and survive that initial range disadvantage, but still face the challenge of poor Hit %, or you can go bow bear and have really good Hit and Crit, but to face that range disadvantage and worse, with paper-like armour.
I choose the latter since I can control player skill vs the amount of Hit I can get in the first option, which is why I love my bow bear for Pvp.
When it comes to PvE, my bow bear seems to be doing really well too. Although not much of a powerhouse now with elixirs gone, I can find he can still perform pretty well.
On a different note for your suggestion, I don't think making bears have high hit, high damage and all on full Str would be balanced. Probably a higher Hit growth in strength, so that we can get more even if we dual. Probably a development of a new skill to better face the disadvantage of being melee vs ranged opponents.
In a nutshell, I do believe there are disadvantages, but I wouldn't say they are useless at all, in fact, far from it.

Bookmarks