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    Senior Member Furrawn's Avatar
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    Smile Cheerful & helpful suggestions for pricing

    Maybe here we can put suggestions for pricing that we think are good ideas that the devs can consider... A little PL brainstorm

    I think regular and premium pricing might be good...
    10 plat for regular campaign with ALL extra features to be bought w additional plat.
    30 plat for premium campaign that includes the extra features in the cost.

    Or maybe we can pay 200 plat for a carte blanche for all the new game features that come along- we just have to still buy campaigns and whatever vanity items we want...

    Like a Lifetime PL Pass
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    Maybe something like that would be good, but only maybe.
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    Spacetime Studios Dev Justg's Avatar
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    LOL, what an awesome thread to read!

    We'd love full feedback on all pricing:

    - Sales
    - Consumables
    - Item Packs
    - Dungeon Packs
    - PvP Packs
    - Respecs
    - Character Slots
    - Gold
    - Inventory/ stash
    - Vanity Items

    What do you want more of? What do you not care about? What is too expensive? What is a bargain?
    Last edited by Justg; 05-25-2010 at 07:24 PM.

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    Quote Originally Posted by Justg View Post
    LOL, what an awesome thread to read!

    We'd love full feedback on all pricing:

    - Sales
    - Consumables
    - Item Packs
    - Dungeon Packs
    - PvP Packs
    - Respecs
    - Character Slots
    - Gold
    - Inventory/ stash
    - Vanity Items

    What do you want more of? What do you not care about? What is too expensive? What is a bargain?
    Besides that Croc Bullfrog Helm, there is no good m/s gear for Warriors. I would pay a dollar or two for a helm with 2-3 m/s
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    Quote Originally Posted by Justg View Post
    LOL, what an awesome thread to read!

    We'd love full feedback on all pricing:

    - Sales
    - Consumables
    - Item Packs
    - Dungeon Packs
    - PvP Packs
    - Respecs
    - Character Slots
    - Gold
    - Inventory/ stash
    - Vanity Items

    What do you want more of? What do you not care about? What is too expensive? What is a bargain?
    Expansion/Dungeon Packs
    PvP Packs
    (Quests)

    I see these as the PREMIUM content for this MMO (currently). Looking at it in both respects: development time/resources needed (from DEVS) & value for entertainment (to PLAYERS) - this is the content that is and should be PRICED and MOST PROFIT made from. Current prices are a complete bargain for this awesome new content and worth Platinum for: New Maps, New Mobs, New Gameplay, New xp/rewards/higher levels and overall game progression for this GROWING game. It's brilliant and the frequency of expansions in the schedule is really impressive and keeps the game alive like few others.

    eg I got sale of x4 expansion packs + Swamps + x2 PvP packs for [x2 30 Plat + 5 Plat]. IMO the PvP is a GAME IN A GAME and worth paying for as such. To play PvP on the mobile is stupendous and saves me bothering with a PC MMO for the next 12 months likely enough. That's my context for this! : )

    If quests could be added with a lot of RPG story/characters etc that would be content also really worth paying Plat for, also.

    Consumables
    Char Respects
    Items packs

    Should be priced next highest below the above. This stuff is all "volitional" and if you want to take the bespoke side of gaming and crafting an Avatar you like modifying and max'ing up then either "grinding", "overcoming the games challenges or as an extra help (at a price) purchasing the above, seems to make sense to me...

    Vanity items
    Inventory/stash

    Next highest... This stuff let's you tinker around a bit more frequently and change things on the go, so should cheaper than all the above as yields higher frequency of use but more about convenience and managing your Avatar's resources efficiently and quickly than buying extra content or power-ups!

    Separate category:

    Sales: Think this is dependent on adding: Exciting 1-off opportunities limited time only etc (classic sales strategy), Dependent on your stats, how much usage an area is getting, how many months since release, how much of the population has already progressed through it, how many new players would be stimulated to enlist in PL's with some really good deals etc and obviously not knocking ppl for adopting the latest stuff only to slash the prices too soon or too much.


    Will try to post later on actual specific rates but might require a lot of calculations first ! Thanks for reading in advance - as long as people are aware of the pricing structure they can work out the relative value of stuff in game that lead to purchase choices that suit that fixed valuation.

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    I honestly thought it was kinda ridiculous we had to pay for PvP. :/
    Natatat: Warrior Raion: Archer

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    Nat like I said but I will say it again

    lol guys think about how
    much money your spending on other mmo games? This is free and is asking for about 7$ dollars for the 35 cap and pvp maps it's not even done yet !!!!! This game when complete will be like guild wars and guild wars is 30 $ if you guys think your getting ripped off you really aren't be a sport stay with the game and over the summer when it's complete you will be happy !!
    also this is on apple devices portable were ever you go !!!! So be happy that spacetime
    made this game!! They work very hard were about 2 months in so you can't excpect it to be complete by 2 months and the fact the app is free right now is awesome

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    And I love !! How pvp is balanced me
    and my friend went 1v1 he
    had ofc the best warrior stuff zombie shield zombie armor and a ( copper heads trident )(not the best)
    and I had ofc best archer stuff snipers bayou bow (which I found in 1v1 is horrible
    suggest a talon) and snipers armor and (assasins dead eye derby (also not the best) but we went on for 1hour!!! I eventually killed him but he then pulled
    out copper heads armor and copperheads battle sword and pawned me and it went back in forth very balanced and as for enchanters I have found also pawn(healing) lol thank you enchanters who heal me IN pvp !!!

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    And sorry if this is
    spam posting but I also think like a roman colloseum would be really cool for pvp !!! maybe add a lion(like ref) !!

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    Senior Member Flamin's Avatar
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    Quote Originally Posted by Thelonearcher View Post
    And sorry if this is
    spam posting but I also think like a roman colloseum would be really cool for pvp !!! maybe add a lion(like ref) !!
    its alright, by the way I can tell that you are posting these are your iphone/ipod touch.
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    I don't mind spending 'real' money on the campaigns and such IF it is a reasonable price, like Thelonearcher said...other MMO'S usually cost. But my husband and I were a bit surprised by some of the high prices such as 50P to change ur name?!?
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    Hehe, what a coincidence. Was literally going to post almost exactly the same topic and then saw Furrawn had beaten me to the punch. I think it would be good to list what you would happily pay for and about how much, what you don't want to pay for and finally what you would pay for if it was available.

    Willingly Pay For

    1. Campaigns. I think the current 10P per new campaign is very reasonable. If there was a large one, or somewhat special, I'd happily pay up to 20P.
    2. Special Equipment. Currently the 2P for special equipment is good. I'd much rather see a different approach to this however. See below.
    3. Character slots.I feel the current price is fine. Currently no real interest in this however.
    4. Respecs. Current price is fine. Currently no real interest in this however. A totally new skill system however with purchasable branches I'd love. See Below.


    Not Willingly Pay For

    1. Gold. I can get enough of this in the game already. I don't think you should be able to purchase in-game currency. Especially if it ever becomes more useful than just potions.
    2. Inventory Slots. No interest at all. A totally new idea with inventory and purchases however. See Below.
    3. Stash Slots. No interest at all. Feel this should be unlimited and free.
    4. Emotes. No interest in buying this at all. Helps to add life and colour to the world. Should be actively encouraged as free.
    5. PvP. I have no interest in this aspect of the game at all. I don't see the current price as unfair however.


    Willingly Pay For If It Was Available

    Guilds
    1. Guild Setup. Setting up a guild should cost P. Maybe 50P to setup a guild.
    2. Guild Badge. Purchase of a badge to enter a guild. 2P.
    3. Guild Buildings. Should be different types and costs appropriate to them. As you spend more you get more resources. Guild Storage Stash. Guild Bank. 10P-500P
    4. Much More. I'm sure there will be HEAPS of different ideas that come out around this and all cost P to purchase.

    Quests
    Probably my favourite.
    1. Quest Items. In particular items required for great equipment. Have a Jewel seller who sells precious jewels. Purchase deterrent levels of jewels for P. Quest with those jewels and rare equipment for a cool final item. Proc weapons etc. I would MUCH prefer to get fantastic equipment through purchasing the raw materials and then having to quest for the final item rather than just buying it from the shop. Make some quests absolutely epic. Have pink quest items that you need to find, and raw materials you need to purchase with P. Same quest, different purchased items would result in different final item. One direction would result in a sword that had damage proc, other way healing proc. Take the really long path, with a lot more rare and purchased items and you get a weapon that does both.

    I'd pay 25P and spend a LOT of time questing for a fantastic, very rare, geared to what I want item.

    Skills / Classes
    This requires a complete change to how skills work:
    a. Make them tree structured.
    b. Keep the current three base classes.

    I'll use a Warrior as a starting point, as I play one. Warriors with no customisation will follow a pretty standard, increasing damage, increasing self defence skill path. Most well known RPGs have a good handle on this. They would have three main paths through the tree:
    1. Damage
    2 Self protection; dadge, parry, evade, etc
    3. Tank; rescue, bash, attract enemy, etc

    At stages through the path a warrior could spend P to branch off. Jump across to the self healing path, early stages of the healing path of an enchantress. They could then start getting heal, bless, armour etc. They are becoming a Paladin. Conversely they could jump across to the pure damage part of an archer class. Get dual wield, bow skill, sneak, trap, etc. Now they are a Ranger.

    Expand this concept across all three classes and you can easily get a heap of different classes, that people can choose to become, and in my opinion will happily spend P to get to.

    I'd spend 20P to open up the self healing branch for my warrior when I could. I want to be a Paladin.


    Inventory
    I don't like the current idea of buying slots. In it place, and I'm afraid this will take a bit of work, I think equipment should have weight. As you hold more in your inventory you get weighed down. The more you are overloaded the slower you move, the lower you AC and damage become. Now to counter this add bags. Standard bags will help a little, backpacks and the like. For Plat, my preference via a quest, allow people to get magical bags. Can carry a lot of weight with no effect. In essence people will buy inventory slots, but not feel like they are just getting ripped off. I'd much rather spend 10P on a bag that can hold 250 items without encumbrance than buying straight out 250 inventory slots.

    I think that's it for now. I'm sure I'll come up with more.
    Last edited by Gavry; 05-25-2010 at 08:50 PM.

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    Quote Originally Posted by Gavry View Post
    Hehe, what a coincidence. Was literally going to post almost exactly the same topic and then saw Furrawn had beaten me to the punch. I think it would be good to list what you would happily pay for and about how much, what you don't want to pay for and finally what you would pay for if it was available.

    Willingly Pay For

    1. Campaigns. I think the current 10P per new campaign is very reasonable. If there was a large one, or somewhat special, I'd happily pay up to 20P.
    2. Special Equipment. Currently the 2P for special equipment is good. I'd much rather see a different approach to this however. See below.
    3. Character slots.I feel the current price is fine. Currently no real interest in this however.
    4. Respecs. Current price is fine. Currently no real interest in this however. A totally new skill system however with purchasable branches I'd love. See Below.


    Not Willingly Pay For

    1. Gold. I can get enough of this in the game already. I don't think you should be able to purchase in-game currency. Especially if it ever becomes more useful than just potions.
    2. Inventory Slots. No interest at all. A totally new idea with inventory and purchases however. See Below.
    3. Stash Slots. No interest at all. Feel this should be unlimited and free.
    4. Emotes. No interest in buying this at all. Helps to add life and colour to the world. Should be actively encouraged as free.
    5. PvP. I have no interest in this aspect of the game at all. I don't see the current price as unfair however.


    Willingly Pay For If It Was Available

    Guilds
    1. Guild Setup. Setting up a guild should cost P. Maybe 50P to setup a guild.
    2. Guild Badge. Purchase of a badge to enter a guild. 2P.
    3. Guild Buildings. Should be different types and costs appropriate to them. As you spend more you get more resources. Guild Storage Stash. Guild Bank. 10P-500P
    4. Much More. I'm sure there will be HEAPS of different ideas that come out around this and all cost P to purchase.

    Quests
    Probably my favourite.
    1. Quest Items. In particular items required for great equipment. Have a Jewel seller who sells precious jewels. Purchase deterrent levels of jewels for P. Quest with those jewels and rare equipment for a cool final item. Proc weapons etc. I would MUCH prefer to get fantastic equipment through purchasing the raw materials and then having to quest for the final item rather than just buying it from the shop. Make some quests absolutely epic. Have pink quest items that you need to find, and raw materials you need to purchase with P. Same quest, different purchased items would result in different final item. One direction would result in a sword that had damage proc, other way healing proc. Take the really long path, with a lot more rare and purchased items and you get a weapon that does both.

    I'd pay 25P and spend a LOT of time questing for a fantastic, very rare, geared to what I want item.

    Skills / Classes
    This requires a complete change to how skills work:
    a. Make them tree structured.
    b. Keep the current three base classes.

    I'll use a Warrior as a starting point, as I play one. Warriors with no customisation will follow a pretty standard, increasing damage, increasing self defence skill path. Most well known RPGs have a good handle on this. They would have three main paths through the tree:
    1. Damage
    2 Self protection; dadge, parry, evade, etc
    3. Tank; rescue, bash, attract enemy, etc

    At stages through the path a warrior could spend P to branch off. Jump across to the self healing path, early stages of the healing path of an enchantress. They could then start getting heal, bless, armour etc. They are becoming a Paladin. Conversely they could jump across to the pure damage part of an archer class. Get dual wield, bow skill, sneak, trap, etc. Now they are a Ranger.

    Expand this concept across all three classes and you can easily get a heap of different classes, that people can choose to become, and in my opinion will happily spend P to get to.

    I'd spend 20P to open up the self healing branch for my warrior when I could. I want to be a Paladin.


    Inventory
    I don't like the current idea of buying slots. In it place, and I'm afraid this will take a bit of work, I think equipment should have weight. As you hold more in your inventory you get weighed down. The more you are overloaded the slower you move, the lower you AC and damage become. Now to counter this add bags. Standard bags will help a little, backpacks and the like. For Plat, my preference via a quest, allow people to get magical bags. Can carry a lot of weight with no effect. In essence people will buy inventory slots, but not feel like they are just getting ripped off. I'd much rather spend 10P on a bag that can hold 250 items without encumbrance than buying straight out 250 inventory slots.

    I think that's it for now. I'm sure I'll come up with more.
    I agree with alot of it, but one thing I do not agree with is Guild Badge, because it should be free to join a guild, but the leader, commanders, and officers of the guild would have to approve a guild join request that someone would send if they wanted to join that guild.

    Gold. I think that the price should be greatly reduced.
    Inventory Slots. I think that the price should be 10p.
    Stash Slots. I think that the price should be greatly reduced, like 75 stash slots for 15p, and I think there should be a 250 stash slots for 30p, and a 500 stash slots for 60p, and a 1000 stash slots for 120p.
    Emotes. I only agree that the price should decrease to 3p.
    PvP. I only agree that the price should decrease to 8p.

    Guild Setup. This should be 50p and 3000gold to create a guild.
    Another guild idea, is to allow officers, commanders, and the leader of a guild to invite players to their guild. Of course this would mean that there would have to be a mailbox in-game too.
    Last edited by Flamin; 05-25-2010 at 09:08 PM.
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    Default Are u surrrious!?

    I think your all crazy... Most things should be available through purchase with gold... You should not have to pay real cash to start a guild... Maybe 500k in gold. Seriously!! Are you serious ppl? What is the point of even having gold if you want to purchase everything with plat.... Just do away with gold if that is the case..

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    Changing your name is not very necessary though, but i agree it should be around 20-25 plat. Because 30 plat is $5, i dont think its really worth it to spend more than $5 just to change your name. but again, name changing isnt vital to gameplay.
    but ive been wanting to change my name from Wetphart to FriedSushi for a while now. FriedSushi is mine in all the games i play
    ...............
    Wetphart Level 41 Dex Bear

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    Spacetime Studios Dev Justg's Avatar
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    Name Change is a unique situation with pricing. If it is cheap, people will grief, change identities and grief again. Think about it in terms of all the recent scamming. If a name change was easy the scammers would never gain a poor reputation since they could shed their skin like a snake's.

    Our experience has shown that we need to offer the service for those really in need, but make it a luxury item so folks don't abuse the anonymity and identity change that comes with it.

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    Quote Originally Posted by Justg View Post
    Name Change is a unique situation with pricing. If it is cheap, people will grief, change identities and grief again. Think about it in terms of all the recent scamming. If a name change was easy the scammers would never gain a poor reputation since they could shed their skin like a snake's.

    Our experience has shown that we need to offer the service for those really in need, but make it a luxury item so folks don't abuse the anonymity and identity change that comes with it.
    The price for name change is fine. I would leave it as is.

    Overall I am pretty happy with the new prices, but I was also fine with the old prices. I think I was one of a few people who wasn't part of the angry mob against prices.

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    Quote Originally Posted by Justg View Post
    Name Change is a unique situation with pricing. If it is cheap, people will grief, change identities and grief again. Think about it in terms of all the recent scamming. If a name change was easy the scammers would never gain a poor reputation since they could shed their skin like a snake's.

    Our experience has shown that we need to offer the service for those really in need, but make it a luxury item so folks don't abuse the anonymity and identity change that comes with it.
    Add reputation, ah-la ebay to a player irrespective of their name. Scammers are then sorted no matter what.

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    First off, two points:
    1) Love the thread title.
    2) Love the thread attitude.

    Second, before we consider prices, we have to consider irl prices for plat. Exchange rate goes down (or up, depending on how you look at it) as you buy more, which is good. Here's the list (rounded to the nearest cent):
    5p - $.20/p
    30p - $.17/p
    75p - $.13/p
    165p - $.12/p
    300p - $.10/p
    800p - $.06/p

    I've bought 30p and 75p. So I've paid an average of about $.14/p for $15.

    Second:
    - Sales
    Not sure what you mean by this, as all things are sales, right? On to the next one.
    - Consumables
    By this I'm pretty sure you mean elixirs. Since you can pay g for these, no complaints here. I mean really, if you can pay ANY amount of g for anything instead of just p, it's awesome.
    - Item Packs
    I've never bought an item pack, but I have bought various single items before, just because I wanted a good weapon at a low level. My warrior still has his lvl 5 flaming axe, and he's like lvl 13. So for those fairly good items, I'd say good prices. Since I bought it (and I'm fairly stingy with my money, only spent $15 total on PL so far), I'd say it's good for those who are willing to pay the 2p for a good wep. I mean, with my $ to p rate, I got a good weapon for only 24 cents. Well worth it, imo.
    - Dungeon Packs
    idk. I mean, I've bought the two combo packs since that was before the 4 combo pack came out, and I'm fine with that. Still haven't bought swamps, since my main is only lvl 22. But I mean, 10p per scenario is only about $1.43. AKA INSANELY CHEAP. I'm fine with paying that.
    - PvP Packs
    Ditto, only $1.43 per 6-pack. Fine with that.
    - Respecs
    5p is a little much for a single respec, imo. But I do like the 10p for 5, so that's good.
    - Character Slots
    5p is fine.
    - Gold
    Never bought any, so can't say.
    - Inventory/ stash
    5 Stash slots is fine for transfers. Idk about buying extra slots for items though. :|
    - Vanity Items
    OMG DO ITTTTTTTTT I would totally buy like a keyblade or something like that.

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    I love the game and think you guys are doing some ground breaking things for mobile devices. However, I do want to provide some input here from my own thoughts and what I seem to be picking up from other players.


    First off, I think most people are agreeing that we would rather pay 5 dollars for a new campaign package all features included. I do sometimes feel nickeled and dimed as things progress. It's like we are paying to test a program, as we are throwing out more and more money at every update. We started out as paying per step and now we are paying per breath.
    I think some people felt as though paying higher prices were acceptable in the beggining because they thought they were making an investment in the game towards future expected core features (for example a stash or pvp etc)
    Basically, core features should be expected, not luxuries we pay for.
    I realize this would be difficult to imediatly implement, but is def something to look into. Perhaps as of a certain campaign this could be implemented?
    I feel as though you are charging your current players more and more, forcing them out, and scarring newer players off faster and faster.

    YES most other mmo's are much more expensive then the 99 cent average app, but 50-60 dollars is more than half the price of some of our devices! That Alienware computer you are playing on is worth 1500 dollars vs a 100 dollar iPhone.

    I am discouraged to get online and see the community dwindling... And by dwindling I literally mean dwindling. Fnord now consitantly rests around 30 people online.

    Spacetime, give us a donate link and I'm sure some may like to donate. But please don't suffocate the community with prices scaring off users.
    Quote Originally Posted by Justg View Post
    Name Change is a unique situation with pricing. If it is cheap, people will grief, change identities and grief again. Think about it in terms of all the recent scamming. If a name change was easy the scammers would never gain a poor reputation since they could shed their skin like a snake's.

    Our experience has shown that we need to offer the service for those really in need, but make it a luxury item so folks don't abuse the anonymity and identity change that comes with it.
    Could this be solved with a universal account? Remove annonymous-ivity. Register users to Their pl account, this could also be useful where my characters are usually friends with the same people.

    On a side note... Don't we have secure trade now
    Quote Originally Posted by Justg View Post
    FAIL! (oh man I always wanted to say that...)
    RosieODonell, Lvl 50 WarMage / Ogediah, Lvl 35 Warrior / DrPhill, Lvl 45 Archer
    (+ three others I play around with when bored)

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