I am tier 11, and I rarely see the majority of the available heroes. Sure there are 16 available, but so many of them are almost never played at high ELOs (SAW, Petal, Ardan, Celeste, Adagio). When those heroes (or any heroes) are used, however, the build almost always follows the same path, with few exceptions. There is no way you are seeing different builds every game.
PL:Sharkknife (77 bird in <Rated M>), Ubertwink (Bes 56 in <FFA>/PL Minuteman, Wrathfuluber (One Of The Last 1st Gen Wrathfuls)||| AL: Depend-46 (proud member of <Mag(nub)num>
I don't like to say this, especially on the STS forums, but right now, Vainglory is much more polished than CoC. However, I find it hard to compare the two, because they aim to do totally different things.
Vainglory is like the equivalent of a mobile clone of LOL with a few DoTA aspects. It's a lot larger scale, a little more intense and has a little more depth.
CoC is aiming to be unique, to innovate the mobile MOBA competitive scene with a combination of casual appeal as well as simulating the rush of close and quick matches. Right now it's in Alpha, and certainly not as polished as Vainglory, nor do I expect it to be yet. When it's a more finished product, I think it can challenge VG in terms of graphics, intensity etc. Been having trouble finding time to play, but the tournaments they're doing make CoC pretty fun. Wish I could log on a bit more.
Let me reiterate that this is comparing apples to oranges...they try to do different things.
Last edited by DivineMoustache; 07-05-2015 at 05:18 PM.
Though I have never played VainGlory, I've played Heroes of Order and Chaos. So I'll compare CoC to HOC
MAPS
In HOC, long matches and large maps mean:
- Less currency earned per match (due to match times)
- Less xp earned per match
- A large walk to get from one point to another (aka you will be walking more than actually fighting)
- There's so much STUFF in the store, making players wanting to Shop more than actually Fight
- If a player leaves in HOC, their character stays there, taking up extra room on their team, all while helping the enemy team win
In CoC, smaller maps and limited match times mean:
- Less walking, more fighting
- 5 minutes per match means every second is valuable
- Limited time --> Increased match portability (such as saying, if you had a 5-10 minute break, and wanted to play a MOBA, but didn't want it to last over 10 minutes)
- 5 minutes per match means faster gold/xp earning (Not yet a valid point since we haven't tested CoC Economy yet)
- If a teammate leaves/is disconnected, a bot automatically plays for them, until that teammate returns.
IN-MAP ITEMS
In HOC, minions and shops mean:
- More shopping, less fighting
- Waiting for minions to come, to help kill towers
- Kills are more determined based on items rather than skill
In CoC, not adding shops, and replacing minions with orbs mean:
- Kills are determined based on skill (of using that character), and Talent setups
- More fighting/action, less needing to shop/wait to earn enough gold, to fight enemies.
- With orbs, teams are not only fighting a PvP (or PvB) match, but are also at the same time playing a reversed "Tug-Of-War" with the enemy team
Thats all I can think of for now.
Bottom Line: Personally, I like Call of Champions, rather than other Mobile MOBAs, because it is unique and different from other MOBAs. But though it lacks some aspects of other MOBAs, it makes up by adding its own ideas. And in my opinion, it is a more "lightweight" MOBA due to the <100MB size
Last edited by Schnitzel; 07-05-2015 at 06:03 PM.
I hate the fact in vainglory you've got to buy stuff every match to level up whereas in coc you can level a class/character and it will keep its level and perks. The only problem is I find both games very tedious but that might be because I'm a massive fan of the legends games due to having so many things to do.
Saying that I've only really played against bots in coc so maybe more games agasint other alpha players might make it much more interesting. It's alpha so it's only early days in development so I'm am very interested to what else is implemented in champs.
I think its similar like comparing AL pvp, tdm vs ctf. Tdm is short and can play any free time, even in a 5 min work break, a very intesive gameplay, if you go in tdm, you expect to kill or be killed, i even kill my friends there. But I always had my great pvp moments in the long ctf guild clashes.
Lets not forget CoC and Vainglory have the same goals to complete a match.
I am in Vainglory closed BETA (already since 3 months). There are different servers (from what the server location said in the game) and lets not forget both the games CoC and VG require to destroy the tower and Vain crystal (anyways both are towers).
Both are supposed to be teamwork games. Mentioned by Gary (JustG) is that you would play CoC with your friends (most likely since it requires co-operation, from the keast that i may know). And you might play randoms, or with friends - well fhat remains an option.
In CoC i do not know if there's any Player VS Player. I think its Bots versus players? In VG youre competing against REAL PLAYERS (real life players of course) and who knows how many people are iut there actually playing VG closed BETA (on android, iOS was completed long back i think). Also speaking of it, there's no items in CoC, youre directly playing - not trying to be mean here, but strategy is key in VG. You collect gold by killing the miners when they spawn and these games last solely 20minutes?
Levelling up and gears is what creates a problem in VG - from what ive seen. In CoC, youre anyways going to have levelling with combinations as well. I would say both have some here's and there's. VG is mainly based on graphics, Gameplay strategy, and some places of P2W (which i havent seen in CoC, who knows if P2W infects CoC).
The sole trouble for me for VG is that there's pretty much less players, i barely see anygames for me starting and it seems like there arent many active. Ive seen alot - ALOT of people and its really hard to tell of how many even play.
VG has high end graphic effects, they cycle free toons everytime (they just cycle'd free chars) whilst CoC has all of them free 2 play?
I think VG is trying to be too close to PC MOBAs. While it is different, CoC is a new experience to even long time league/DOTA/SMITE players since items and minions are removed making the objective play more focused than the item rush/fighting. Heroes of the Storm treats objective similarly in the fact that you need to focus the objective or you lose, because that stupid pirate ship is just too dang op.
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Meh, I'm excited for CoC despite 5 minute matches. I'm Vainglorious silver via solo que and hopefully CoC is just as competitive and has ranked/casual que. Only thing I'm scared about is devs, I don't know how Sts are gonna compete with SEMC since they update the game with new heroes, buffs, nerfs,etc every month and listen to their players. I love Sts devs but they don't listen to their players IMO and have a good update in AL every year or 6 months.
Luckily MOBAs are build off player feedback and constant updates, so STS will be updating the game regularly upon release. If the game isn't constantly expanding/changing, playing a single map over and over in pvp will get boring, so adding new champions or giving buffs to nerfs to constantly played/complained about champions will keep the game more fresh in the long run. Vainglory and CoC absolutely need updates and changes to be a success.
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This. VG might have top-notch and overly-executed graphics and details, but CoC is more optimized for more mobile devices, and still retains excellent gameplay. Comparing CoC to VG is like comparing AL to O&C. They're both made for mobile gaming, but one is for high-end devices and the other is for everything.
Not a huge fan of vain glory from what ive read call is much faster paced which I think will make it a much better game
+Magic sword . If you want to learn as much as you can about coc before it's realised i suggest you subscribe to Callofchampions on youtube and watch their updated content vlogs for information about the game mechanics and improvements.
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