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  Click here to go to the first Dev post in this thread.   Thread: Stronghold pulling nerfed?

  1. #21
    Senior Member giayuan's Avatar
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    yupp.. just tried it out. Enemies havta be seeing you at all times
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    Forum Adept karmakali's Avatar
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    Many of the bears I run with have expressed the same...mobs don't follow and beckon seems nerfed. Seems out of line for these to be changed...that's what bears do.

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    Senior Member Riccits's Avatar
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    so bears again almost useless and target of booter?
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    Forum Adept karmakali's Avatar
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    I certainly hope not/don't think so. Birds and mages are always going to be squishy and need bears to be there to take aggro.
    Nothing but love for bears

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    Noticed it when trying pull mobs around a corner. Makes it pretty tough to solo, that's for sure. I think it would have been better just to have the mobs warp around the corner if they get stuck.
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    I had the same issue with pulling the queen the other day. One event, I went to the entrance, the queen started to aggro me, then she just stopped attacking and walked back lol. Another time, I got queen aggro, fired a shot at her to "keep" her aggro, I pulled her all the way out of the entrance, then she decided to just reset... Then out of no where, the King appeared like ten seconds later.. My whole team and I were quite confused.
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  7. #27
    Member Eversor's Avatar
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    I played at least a good few hours of stronghold yesterday. My group and I did alot of testing in the "fire grate maze" room. The "shorter leash" is definitely related to line of sight. We just changed where we pulled to, and with a bear we beckoned the ranged mobs around corners since they wouldn't follow otherwise. You should be able to clear the room with 3 pulls with practice. It typically took just one extra beckon per pull. I know someone had mentioned bears being useless again, but I think it's just the opposite if you really want to do the roundup method. Bears are the only class that can beckon the ranged mobs around corners.

    The king and queen we approached in the same way as before this recent update with one exception. When you retreat to your group, don't run. Go slowly so that she stays within attacking range and she will continue following you. Also don't cut the corner unless/until you have her beckoned to where she can see down the hall. Hope this helps!

  8. #28
    Member masterx3's Avatar
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    what dya mean by the word "pull"?
    you mean BECKON?
    if it is, i cant only attract a mob lol, does it affect what level is it?
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  9. #29
    Guardian of Alterra FluffNStuff's Avatar
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    This thread is making me cry.

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    I'm sad about this too. I'm also sad I can't take my level 10 and start a game on any map I paid for. I paid real $ for all the maps. now cuz there free I can't even make a game where and when I want cuz of my level.!? I really wanted to finish qsts on him and now I can't. why? o yeah cuz so many people complain about so much that its F'n up my game. nurf my bear some more I love it. nurf the gameplay and some more fun out the game Oo I love it! cmon guys let's keep complaining about bears and noobs!!!
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  11. #31
    Forum Adept karmakali's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    This thread is making me cry.
    Please don't cry
    It seems like STS cycles with its handicaps. Each group takes its hits...we just have to be clever enough to work around them. I have no doubt that good bears will find a way to continue the domination

  12.   This is the last Dev post in this thread.   #32
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Eversor View Post
    I played at least a good few hours of stronghold yesterday. My group and I did alot of testing in the "fire grate maze" room. The "shorter leash" is definitely related to line of sight. We just changed where we pulled to, and with a bear we beckoned the ranged mobs around corners since they wouldn't follow otherwise. You should be able to clear the room with 3 pulls with practice. It typically took just one extra beckon per pull. I know someone had mentioned bears being useless again, but I think it's just the opposite if you really want to do the roundup method. Bears are the only class that can beckon the ranged mobs around corners.

    The king and queen we approached in the same way as before this recent update with one exception. When you retreat to your group, don't run. Go slowly so that she stays within attacking range and she will continue following you. Also don't cut the corner unless/until you have her beckoned to where she can see down the hall. Hope this helps!
    Good notes Eversor, thanks for your input.

    As I mentioned in the patch notes thread, there was a bug fix to AI that went in. The problem before is that mobs would get out of line of sight as they chased you (like around a corner) and could get stuck there and wouldn't successfully fight back. The fix was to have them leash if they got in that situation.

    It was not an intentional nerf to tanking or pulling a lot of mobs but a bug fix of an AI problem that had some unintended consequences.

  13. #33
    Luminary Poster Ellyidol's Avatar
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    I tested Beckon earlier, the skill itself doesn't seem to have any changes at all. Same speed, same strength of pull, and same number of targets (5-6).

    I did notice the LoS fix though. It'll take some getting used to, but I wouldn't call foul on it either because it just makes sense too. I don't think mobs are smart enough to chase after something they don't see

    It'll be more short and divided pulls than huge ones from now on I guess.

    Btw, since this whole LoS fix was made, theoretically, if you aggro both K&Q, wouldn't just running around the corner reset both of them now?

  14. #34
    Member spookytooth's Avatar
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    Quote Originally Posted by Samhayne View Post
    Good notes Eversor, thanks for your input.

    As I mentioned in the patch notes thread, there was a bug fix to AI that went in. The problem before is that mobs would get out of line of sight as they chased you (like around a corner) and could get stuck there and wouldn't successfully fight back. The fix was to have them leash if they got in that situation.

    It was not an intentional nerf to tanking or pulling a lot of mobs but a bug fix of an AI problem that had some unintended consequences.
    Hmm that " leash and line of sight" addition still dont work on some bosses (cough OL cough)
    Last edited by spookytooth; 04-29-2011 at 01:08 PM. Reason: er at least the line of sight/detach part
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  15. #35
    Guardian of Alterra FluffNStuff's Avatar
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    I am guessing this fixes the old terrain exploit on the keeper?

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  16. #36
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    Huh. Ok, then. I must be hallucinating about my beckon being weaker overall lately. *puzzled*
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    Quote Originally Posted by Ellyidol View Post
    I tested Beckon earlier, the skill itself doesn't seem to have any changes at all. Same speed, same strength of pull, and same number of targets (5-6).

    I did notice the LoS fix though. It'll take some getting used to, but I wouldn't call foul on it either because it just makes sense too. I don't think mobs are smart enough to chase after something they don't see
    I haven't noticed a change in speed, strength, range or failure rate (grin), either. Beckon hasn't changed, AFAIK.

    As far as clearing Stronghold, Death Train is my preferred method.
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    Quote Originally Posted by Greyhorse View Post
    Huh. Ok, then. I must be hallucinating about my beckon being weaker overall lately. *puzzled*
    We must be smoking the same stuff because it certainly feels weaker to me.

  19. #39
    Senior Member Pokechmp's Avatar
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    Quote Originally Posted by StompArtist View Post
    My hit% is 128 un-buffed.

    Note: This applies not just to Stronghold it is for all maps.
    Check one of phys posts I forgot which one. He thinks there is a hit% max, which is like 85% or something. So even tho it says 128%, you don't hit all the time, even if the enemy has no dodge at all.

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    Oh, and by the way, beckon seems to have less effect at a longer distance.

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