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    Spacetime Studios Dev Remiem's Avatar
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    Default Teaser Friday | Mythic Gear Stats!

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    We teased the look of this awesome new armor set back when we were prepping for the Ren'gol expansion, but the question on everyone's minds is: What about the stats?!

    Well, here's your first look at the stats for the Mythic Glintstone sets.

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    But these sets don't offer just stats. There's another bonus that comes to all of those who are able to complete their whole 4 piece set. A set bonus!

    For Warriors:
    Handful of Axes - Axe Throw now hits up to 3 enemies.

    For Sorcerers:
    Lightning Strike Multiplicity - Lightning Strike now has a 20% chance to cast a free lightning strike.

    For Rogues:
    Lockdown - The Net Retraction upgrade for Entangling Trap now has a 100% chance to pull in enemies and also stuns them for 4s

    And, the set bonus wouldn't be complete without a shiny ground effect.

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    The Mythic Glintstone set will come as a part of the Ren'gol Elite Content soon.
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    First

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    ..........................

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    Because net retraction doesn't work in PvP but now wars can throw 3 axes???

    How is that fair at all??

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    Quote Originally Posted by Candylicks View Post
    Because net retraction doesn't work in PvP but now wars can throw 3 axes???

    How is that fair at all??
    a strong debuff skill well above pet range in pve is long overdue to bring tanks back. the pvp side should be double checked however. feebling, -25% armor and a chance to stun 3/5 enemies might be a tad too much....

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    Are you seriously going to complain about warriors actually getting something useful? Rogues have dominated for to long.

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    Hmmm sound nice

    <Forgiveness>

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    Axe throw hits 3!?

    And then.... PvP was never again the same lmao
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    Hm okay are the set bonuses up for any sort of input?

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    Spacetime Studios Dev Remiem's Avatar
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    Quote Originally Posted by Candylicks View Post
    Hm okay are the set bonuses up for any sort of input?
    Constructive feedback is always encouraged.
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    Quote Originally Posted by Remiem View Post
    Constructive feedback is always encouraged.
    Net retraction-

    You made Garetta filled with stuns we are all using razor not traps for the most part. Then the set bonus is with a skill that we aren't using and doesn't even help in PvP? Would like to see if there would be options here....

    Great if we use traps and they retract but hey we are stunned the whole time so.... not like we can attack the mobs anyways!

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    Quote Originally Posted by Candylicks View Post
    Net retraction-

    You made Garetta filled with stuns we are all using razor not traps for the most part. Then the set bonus is with a skill that we aren't using and doesn't even help in PvP? Would like to see if there would be options here....

    Great if we use traps and they retract but hey we are stunned the whole time so.... not like we can attack the mobs anyways!
    Unless you have Nekro. Then, this could be pretty cool. This would speed up runs even more because you'd be able to get all the enemies consistently clustered together. I actually think this could be OP.

    Worthless in PvP, though.

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    Quote Originally Posted by Edward Coug View Post
    Unless you have Nekro. Then, this could be pretty cool. This would speed up runs even more because you'd be able to get all the enemies consistently clustered together. I actually think this could be OP.

    Worthless in PvP, though.
    In my guild. Not a single and I mean single rogue users traps in Garetta. None of us. Why? Because it's stun stun stun and we use razor so we can actually move.

    I am not seeing how cool this bonus is when it procs because I'll be bent over in stun during the length of it anyway.

    'hey my bonus proc oh darn I'm bent over can't attack anyways. '

    Not seeing it. Sorry.

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    Quote Originally Posted by Edward Coug View Post
    Unless you have Nekro. Then, this could be pretty cool. This would speed up runs even more because you'd be able to get all the enemies consistently clustered together. I actually think this could be OP.

    Worthless in PvP, though.
    so we need nekro to get benefited from the skill bonus/buff. I wonder why stg didnt think about rogues without nekros.
    We are bound to use razor shield (No shield , rather call it just razor. It don't give us any kind of damage reduction anyway lol??) and maybe they should have thought to buff this skill instead of trap which we don't use in pvp aswel.

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    Quote Originally Posted by Candylicks View Post
    Net retraction-

    You made Garetta filled with stuns we are all using razor not traps for the most part. Then the set bonus is with a skill that we aren't using and doesn't even help in PvP? Would like to see if there would be options here....

    Great if we use traps and they retract but hey we are stunned the whole time so.... not like we can attack the mobs anyways!
    Lol first of all
    most of the players...
    Who run rengole for mythic armors they will not have new mythic armors first...
    Lol and and it will take arround 3-4 month for getting this armor for a normal user..
    Untill you have 60-100m you can get them..
    In 2-3 days...
    And just give me a answer candy
    now fays you can see 2+ nekro users in a random rengok normal map..
    So 1st of all..
    Stop crying ..
    Then check the fourms from how many years we tanks are making threads for getting buff..
    And its not even a skilll buff its only happend when you have the whole set..
    And that set is not usable in pve for tanks..
    I will use my arcane ring and planer ammulet in pve cause of large health bonous...and armor bonous..
    So you have a better pve set bonous and tanks have better pvp set bonous..
    .
    In 1v1 you are still op...
    But if we have ..
    Damage multiplyer of axe for single target to 3 like
    Axe skill damage is if 800 then it will give 2.4k damage if it hit single target..
    That will be op but 1v1 if not then we dont have any good buff too..

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    Quote Originally Posted by Remiem View Post
    Constructive feedback is always encouraged.
    All other classes get a huge boost in damage and a skill that works both in PvE and PvP, however rogue set gets a PvE skill. Giving sorcerers a 20% chance for lightning to hit again is like giving rogues two aimed shots. I highly suggest developers look over rogue bonus and give it something more worthwhile. After buff after buff, rogues are no longer the OP class in quite a few scenarios. In fact, sorcerers usually are. So please, look this over.

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    Quote Originally Posted by Zeus View Post
    All other classes get a huge boost in damage and a skill that works both in PvE and PvP, however rogue set gets a PvE skill. Giving sorcerers a 20% chance for lightning to hit again is like giving rogues two aimed shots. I highly suggest developers look over rogue bonus and give it something more worthwhile. After buff after buff, rogues are no longer the OP class in quite a few scenarios. In fact, sorcerers usually are. So please, look this over.

    Thank you!
    No offense Zeus, but it seems from your post, you give me the feeling that you would want Rogues to be OP versus other classes.

    Now obviously, looking at my TDM/CTF KDR, I don't PvP. But I see these "buffs" as more of a way to make PvP a bit towards being fair for the classes; or at least a way for mages and warriors to "catch up" to the rogues, who, from my times playing AL, have always been the OP class, the class that people always favored when creating parties and running maps. Countless times, I've read in chats "One more for [map name] need rogue", and sometimes, "too many mages/warriors. It'll slow us down, we need rogue"
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Quote Originally Posted by Ruizhe View Post
    No offense Zeus, but it seems from your post, you give me the feeling that you would want Rogues to be OP versus other classes.

    Now obviously, looking at my TDM/CTF KDR, I don't PvP. But I see these "buffs" as more of a way to make PvP a bit towards being fair for the classes; or at least a way for mages and warriors to "catch up" to the rogues, who, from my times playing AL, have always been the OP class, the class that people always favored when creating parties and running maps. Countless times, I've read in chats "One more for [map name] need rogue", and sometimes, "too many mages/warriors. It'll slow us down, we need rogue"
    He is saying the truth - aka the reality. I don't want to be offensive Ruiz, but mages are truly replacing rogues in PvP, Mage stacks + tank clashes have started to become so often that to counter it you'll need to stack tanks + at least 1-2 rogues. And what's the use of having a well full geared rogue when you can have Mages with 900+ dmg, 5k+ HP, and crit being more/on par on rogues?

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    Quote Originally Posted by Ruizhe View Post
    No offense Zeus, but it seems from your post, you give me the feeling that you would want Rogues to be OP versus other classes.

    Now obviously, looking at my TDM/CTF KDR, I don't PvP. But I see these "buffs" as more of a way to make PvP a bit towards being fair for the classes; or at least a way for mages and warriors to "catch up" to the rogues, who, from my times playing AL, have always been the OP class, the class that people always favored when creating parties and running maps. Countless times, I've read in chats "One more for [map name] need rogue", and sometimes, "too many mages/warriors. It'll slow us down, we need rogue"
    1st run PvP maps and check which class is OP there.
    2nd about running maps, mobs get scaled whenever a higher armor or HP character enters the map. So the "need more rouge" is because of that. Buffing the axe throw skill won't change that.
    Yes, the buffs may bring a new environment into the PvE scenario. Classes become more useful but the opposite shines on the PvP arena. Warriors are OP there. And the ones complaining about one hit two hit kills from rouges; well that's to be expected if you run PvP under geared.
    Rouges got a dmg nerf. They get a skill buff which is not useful in PvP. And then people still complaining that rouges are the best.
    I for myself run all three classes and feel atm that balance among them has still not been achieved.

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    Quote Originally Posted by Ruizhe View Post
    No offense Zeus, but it seems from your post, you give me the feeling that you would want Rogues to be OP versus other classes.

    Now obviously, looking at my TDM/CTF KDR, I don't PvP. But I see these "buffs" as more of a way to make PvP a bit towards being fair for the classes; or at least a way for mages and warriors to "catch up" to the rogues, who, from my times playing AL, have always been the OP class, the class that people always favored when creating parties and running maps. Countless times, I've read in chats "One more for [map name] need rogue", and sometimes, "too many mages/warriors. It'll slow us down, we need rogue"
    You just said you do not PvP. So, how do you know what to balance if you do not see maxed end game clashes?
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