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Thread: Endgame Pve Build

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    Junior Member Abefionac1's Avatar
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    Default Endgame Pve Build

    Can someone help me with an endgame rogue pve build? I would also want to ask if the last upgrade of noxious bolt is still bugged. Thanks in advance
    Lv46 Mage: Abefionac

  2. #2
    mesalin
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    Aimed shot 5/5
    Nox bolt 5/5( last upgrade isn't bugged)
    Shadow pierce 2/5 with heal upgrade or 3/5 heal and 3 targets
    Razor shield 3/5 with stun immunity and 5th skill is you choice
    I use medic pack cause i helped guild with PvP ( kill trulle etc) you can go for trap 4/5 without 20% chance upgrade or shadow veil 4/5 no decay
    Passive might knowledge crit agility durable 5/5 hope it helps!

    <Forgiveness>

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    Member Graovans's Avatar
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    Shadow pierce 1/5 (must), nox bolt (4/5), aimed shot (3/5), for elite I would reccomend traps (4/5)/shield (3/5)/veil (4/5). Anyways, NEVER use shadow storm shot, it's a useless skill and a waste of skill points. For passives, all skills needs to be 5/5 except speed and damage which need to be 0/5 (both are useless). Goodluck!

    EDIT: If you pvp sometimes add combat medic (which is only useful on pvp).
    Last edited by Graovans; 08-25-2015 at 02:30 PM.
    ~ Melificentt/Adthse ~

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    Quote Originally Posted by Graovans View Post
    Shadow pierce 1/5 (must), nox bolt (4/5), aimed shot (3/5), for elite I would reccomend traps (4/5)/shield (3/5)/veil (4/5). Anyways, NEVER use shadow storm shot, it's a useless skill and a waste of skill points. For passives, all skills needs to be 5/5 except speed and damage which need to be 0/5 (both are useless). Goodluck!

    EDIT: If you pvp sometimes add combat medic (which is only useful on pvp).
    Just wondering why all the hate for shadow storm shot? True it's terrible against single targets but against four or more targets you get very good damage for the mana cost. If you hit 6 targets with a few crits in there your damage output will easily exceed an aimed shot crit. It is situational and not as versatile as say Nox but its far from worthless imo.

    Or am I missing something?

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    I have another question. Is there any benefit to charging traps. I didn't see anything in the descriptions and haven't noticed any increase in the bleed damage. Again, am I missing anything?

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Streven View Post
    I have another question. Is there any benefit to charging traps. I didn't see anything in the descriptions and haven't noticed any increase in the bleed damage. Again, am I missing anything?
    Never charge trap.

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    Senior Member Tatman's Avatar
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    I sometimes use SSS in Arena, but otherwise it's a crap skill for a casual player.

    As for traps - wiser folks told me charging increases duration, but I never checked it to be honest. Anyway, I've ditched traps, as they seem useless in new maps. I prefer both razor and veil to traps there.

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    Don't use veil if your whole party uses a pet that gives +15%DMG boost, veil becomes useless since the buffs dont stack. For skill setup

    Passives:
    5/5 INT, DEX, STR, CRITICAL, ARMOR (optional)

    Skills:

    Aimed Shot: 5/5
    Noxious Bolt: 2/5 (+15%dmg upgrade) or 5/5
    Shadow Piercer: 2/5 (with only heal upgrade) or 3/5 (Multiple hits(not 3targets) + Health upgrade)
    Razor: 5/5 or 4/5 (without bleed upgrades)
    Traps: 5/5 or 4/5 (without explosion upgrade)
    Remaining points into...maybe armor passive and some skill maybe.

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    Member Graovans's Avatar
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    Quote Originally Posted by Streven View Post
    Just wondering why all the hate for shadow storm shot? True it's terrible against single targets but against four or more targets you get very good damage for the mana cost. If you hit 6 targets with a few crits in there your damage output will easily exceed an aimed shot crit. It is situational and not as versatile as say Nox but its far from worthless imo.

    Or am I missing something?
    It's hit is not as strong as nox bolt or aimed shot so even if you use the upgrades it wont really change anything. It also takes a long time for it to recharge (considering rogues' mana isn't too high, it's gonna be an issue while playing).
    ~ Melificentt/Adthse ~

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    Junior Member MarandaC's Avatar
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    Quote Originally Posted by Streven View Post
    I have another question. Is there any benefit to charging traps. I didn't see anything in the descriptions and haven't noticed any increase in the bleed damage. Again, am I missing anything?
    Never charge trap. It isn't worth it. As a rogue, you shouldn't charge anything except veil and the occasional nox.
    If you're curious, heres what charging a trap does:
    Quote Originally Posted by debitmandiri View Post
    It adds the trap duration when it is charged. 10 non charged, 15 charged
    Not worth it, because as soon as a non-charged trap is done, the cd is already over. So you just plop down another trap.

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    Quote Originally Posted by Graovans View Post
    Shadow pierce 1/5 (must), nox bolt (4/5), aimed shot (3/5), for elite I would reccomend traps (4/5)/shield (3/5)/veil (4/5). Anyways, NEVER use shadow storm shot, it's a useless skill and a waste of skill points. For passives, all skills needs to be 5/5 except speed and damage which need to be 0/5 (both are useless). Goodluck!

    EDIT: If you pvp sometimes add combat medic (which is only useful on pvp).
    Shadowstorm Shot is underrated.

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    Only rich people use SSS. It sucks mana like nobody's business.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by avikk View Post
    One doesn't charge shield?
    When did rogues get shield? I haven't been offline that long, I'm sure!
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    I don't pvp but i have:-
    Aimed 5/5
    Nox 5/5
    Pierce 5/5
    Medic 5/5
    So i would like to know if i need to respec the medic skill with some other if yes, do tell me to which skill i should respec medic with?

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    Senior Member Otahaanak's Avatar
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    @Ceuidear

    If you don't PVP, definitely get rid of Medic and 3 points out of Pierce - giving you 8 points to distribute -
    Two suggestions:

    only 2/5 on Pierce - unlock and health return only

    2/5 Veil: Unlock and add the extra duration option (8 sec vs. 11 sec) - the armor and to hit debuff can help your team in all situations especially elites - if you don't run with well geared players, you can add more options as you see fit

    With your remaining points (should be 6 if my math is correct):

    Make sure your STR, DEX and INT passives are maxed at 5/5 as well as CRIT 5/5
    then you can add things such as:

    traps (i use them in certain elites - like wilds - alot of inexperienced mages running around nowadays, and this helps keep the mobs clustered a bit in some maps for me
    or
    Razor - I have this one at 4/5 - all but the bleed option (because it grabs too much aggro)

    Edit: might give this post from Zeus a read: http://www.spacetimestudios.com/show...ips-amp-Tricks

    My .02
    Last edited by Otahaanak; 09-11-2015 at 09:46 AM.
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

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    Quote Originally Posted by Otahaanak View Post
    @Ceuidear

    If you don't PVP, definitely get rid of Medic and 3 points out of Pierce - giving you 8 points to distribute -
    Two suggestions:

    only 2/5 on Pierce - unlock and health return only

    2/5 Veil: Unlock and add the extra duration option (8 sec vs. 11 sec) - the armor and to hit debuff can help your team in all situations especially elites - if you don't run with well geared players, you can add more options as you see fit

    With your remaining points (should be 6 if my math is correct):

    Make sure your STR, DEX and INT passives are maxed at 5/5 as well as CRIT 5/5
    then you can add things such as:

    traps (i use them in certain elites - like wilds - alot of inexperienced mages running around nowadays, and this helps keep the mobs clustered a bit in some maps for me
    or
    Razor - I have this one at 4/5 - all but the bleed option (because it grabs too much aggro)

    Edit: might give this post from Zeus a read: http://www.spacetimestudios.com/show...ips-amp-Tricks

    My .02
    All the passives like DEX, STR, INT & CRIT are max. But, isn't razor shield useful only while using daggers ??

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    Senior Member Otahaanak's Avatar
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    Default Endgame Pve Build

    Razor Shield can be helpful when you are running Ren'gol maps due to the high stun rate

    I don't use it personally that often as I have Nekro and prefer veil's debuff


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  19. #18
    mesalin
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    Razor shield is useful also if rogue use bow
    Like in rengol bomb can stun you
    Same is for shuyal maps there this poison from mages can slow you down. Charged razor remove this effect and save most of time. In nordr also must have.
    In boss like frostir / ferrix also help alot.
    I personally love this skill and use it also if i use nekro. ( after shield gone )

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by avikk View Post
    razor shield...


    you really need to get online...

    *smirks*

    I have never heard anyone call it shield before, in almost 3 years. Everyone else calls it razor.

    Maybe nubs call it shield. *smirks back*
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by avikk View Post
    Everyone is a very loose term, since nubs are a part of everyone too :P

    Maybe this nub wants to ask original quote if rogues should be charging razor.

    My friends call it rs, hardly anyone has the patience to type in razor or shield. For me "rs" brings back nostalgic memories so I went with shield...

    <is out of smirks.
    OK since you're out of smirks, I'll actually answer.

    The extra 3 second upgrade requires charging. For a long time the use of this upgrade cancelled out the spinning freedom one. This meant that if you used the extra time, the main purpose of the skill was defeated. Now that it is fixed (confirm, Aspy?) that upgrade is again useable so yes, Razor Shield should be charged.

    Please remember though, if you're using razor, you're potentially going to draw a lot of aggro so I do not recommend this skill when running with that very rare creature called a warrior.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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