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Thread: Max skill level should be increased to 10

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    Forum Adept kamikazees's Avatar
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    Default Max skill level should be increased to 10

    Currently, characters have 54 skill points at lvl 55 and can max out 9 of 12 possible skills. Most people max 7 or 8 of their most important ones, then put the same 1, 2 or 3 points in a few others. This has led to a ton of the same skill builds across all class types, with no real class specialization. Everyone can do everything. I have an idea to change that.

    Increase max skill level to 10. That will mean characters can only max 5 of 12 skills, less than half, and will encourage characters to play a broad range of more specialized character types. We might actually see enchantresses who are healers (10 heal, 10 vitality, etc) and enchantresses who are nukers (10 firestorm, lightning, etc). We would see warriors focused purely on tanking and ones for damage. Birds focused on debuffs, or focused on bow damage.

    This would be great for the community. Skill damage would have to be adjusted somewhat (lvl 10 should do more dmg than lvl 6), but it would encourage players to player a broader range of character types. A win-win right?

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    Guardian of Alterra JaytB's Avatar
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    Although I agree with most of what you said, I'm not sure about the win-win part. You know how people (dis-)like changes
    Personally, I'm comfortable with the skill build as it is, but that might just be me


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    Quote Originally Posted by kamikazees View Post
    Increase max skill level to 10. That will mean characters can only max 5 of 12 skills, less than half, and will encourage characters to play a broad range of more specialized character types. We might actually see enchantresses who are healers (10 heal, 10 vitality, etc) and enchantresses who are nukers (10 firestorm, lightning, etc). We would see warriors focused purely on tanking and ones for damage. Birds focused on debuffs, or focused on bow damage.
    This idea has been discussed, but it was on a slightly different subject. Before it was just discussed that the mage class should be split into two classes (a cleric type and a warlock/witch type) basically healer and nuker as you referred to them as. The downfall in your scenario would be that PUGs would have to screen their players and make sure they have a good team to complete a run. For instance, if you had 2 mages and they were both nukers, you now have no healer and no real way to identify this problem until after the run has started. The problem would just compound if you split all of the classes down the middle. You could end up with a tank, 2 debuffers and 2 healers (for example) and end up with a completely fail party with no way to actually do any real damage. It's a commendable idea since most RPG type games don't actually allow you to max stats in so many categories, but that's just how it is currently.

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    Guardian of Alterra Ayrilana's Avatar
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    Some skills will be overpowered then
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    Forum Adept Duke's Avatar
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    Quote Originally Posted by Ayrilana View Post
    Some skills will be overpowered then
    They would obviously have to be rebalanced to 10 ranks. They already did this to some extent when they changed the max from 5 to 6 -- they will have to increase the skill caps if they ever increase the level cap to 75 or higher, because people will max out all skills right now at level 73 (72 skill points).
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    Senior Member Piosidon's Avatar
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    If a mage maxes out blessings, fire, heal , and drain they are going to be hard to beat

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    Forum Adept itzyou's Avatar
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    agree with pios
    ITS A BIRD! ITS A PLANE! ITS A MAGE! ITZYOU!!

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    i LEAVE OUT HEAL AND MEDIDTAION on bird

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    Senior Member WhoIsThis's Avatar
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    I suspect that this will create more problems than it solves. We're going to see people screening more so than ever before. One of the negative effects of the GCD has been that there is now more screening than every before and as a result, more booting.

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    Senior Member Ladylove's Avatar
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    Quote Originally Posted by Ayrilana View Post
    Some skills will be overpowered then
    Oh my word, imagine blast shot in pvp... mages would be done for.

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    Fastronaut Nightarcher's Avatar
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    Quote Originally Posted by Ladylove View Post
    Oh my word, imagine blast shot in pvp... mages would be done for.
    Beckon 10? O_o
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    Senior Member Beanmachine's Avatar
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    I disagree, birds would rule with 80 dodge, 80 crit, Mages have like +100 from BOV etc...

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    Luminary Poster StompArtist's Avatar
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    10 max on skills will have to happen eventually has the level caps are raised...

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    If u change it to 10 u will have less skills and less damage which could
    Ruin the whOle game
    Bty great idea!
    IGN: fizzzzpop lv 55 mage

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    I would fear Full int Mages... Oo

    To much firepower..

    1 crit of an lvl 10 hit u down, let it be 1200 dmg? Wow, i dont like :/
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    Senior Member Piosidon's Avatar
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    Also if that happens alot of skill respec would occur

    <(^.^<) <(^.^)> (>^.^)>

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    Forum Adept kamikazees's Avatar
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    I think a lot of you are assuming the same scaling method would be used for skills that go to 10. I'm not suggesting that. Skills would have to be reworked so they didn't just do 66% more damage (6 -> 10 is 66% increase), which would be insanely overpowered.

    I think the real issue might be screening, where people would not allow [insert class here] into their groups for certain things. Alas, the alternative as it stands now is the cookie cutter builds that everyone is running. I see another mage now and I know he is just like me, although he has the scary red face. Oh, and he uses a wand.

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    Guardian of Alterra Ayrilana's Avatar
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    That would nerf the game though. It's be even worse than when GCD was first released. Things will take forever to kill and the solo aspect of the game would be gone.
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