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    Quote Originally Posted by Madnex View Post
    The most time and effort efficient first step to solving the warrior's lack of usefulness in elites is very simple:
    CS needs to cancel red zones once again.


    The core issue here is that warrior's survivability is worse than rogue's whilst he's not offering enough to compensate for the damage loss of an extra party member/replacing a DD/DPS character (HoR's invuln. shield being the only one, feeble effects are too scarce). Not really due to armor difference as many suggested but primarily due to the combined effects of 50%+ dodge and Nekro's shield (which is a factor only because of its current availability). Combined with Razor Shield's added dodge or Shadow Veil's armor buff, hit% and dmg debuff there is almost nothing that a warrior can do better except from surviving certain red zone one-shots.

    Markus' taunt over time idea is the second best suggestion I've seen in terms of simplicity and time needed to implement. Something must be done skill-wise, creating gear and maps doesn't suffice in the current situation unless we go to extremes (eg. add huge oaks that block the way ahead in all maps that only warrior axe can cut).
    All of the fixes mentioned by Madnex are great ideas. As mentioned by madnex.....this simplest and easiest way to make warriors needed in AL is to make a requirement to have a warrior in a party with obstacles that can only be cleared by a warrior. Heck even do that for a mage as well. So now all parties must have at least one warrior and mage. Yeah yeah people will complain but they will get over it. Now all parties will be a mixed party and all classes will have a role. This takes very little effort or time. Also this will forever changed timed runs. Now a LB timed run party will need a very good warrior and a very good mage as opposed to doing the same old boring all rogue parties.

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