Hi G-M
Thank you for taking the time to review this post of Madnex.
You have a valid point.
Though the cancell wind ups will aid in removing the red zones which in thrn will allow for less stuns within the party
and the taunts will give the dmg/dps class the freedom to do their thing, you are right, it will not massively speed up the runs.
At this point one may look into the damage and or crit percentage of warriors and that if they are increased drastically to match the damage output of rogues in PVE ... This is one solution but it brings up the issue of warriors becomming rogues. Which i think is not the direction Madnex is trying to take as he sees the calue of the individual class identity.
If such is the case then the maybe you can look at the mob debuff senarios where warrior skills massively debuff mob armor or better yet increase the stun percentage of warrior skills... I doubt any dmg/dps class would not like stunned mobs as they can prep their skills and kill quicker.
If the approach is stat... Then damage will not help but crit will... Ive tested numerous gears and even experience rogues will notice... Thier damage is one thing but its their crit damage that really hurts. But this again is making a warrior into a rogue.
Maybe:
1. CS can cancell windups-to ensure party is not affected with aoe dmg and stuns and then:
2. Taunt over time to ensure party is free to act
3. Mobs debuffs - to ensure quicker kills
4. Party buff - not sure which but who wouldnt want the extra buff ... specially since if its crit and only if its stackable stackable
This may sound like over kill but if you look at the current social climate on warriors in parties, a drastic increase is necessary to change the consensus on warrior efficientcy in pve
I hope this helps.
Thanks
Maarkus
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