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    Forum Adept xnorwayx's Avatar
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    Default Ikronos divine vs Owner [part 2]

    Owner : Coughin(rogue), Iskala(rogue), Accordance(rogue), Veage(Warrior) and Zeucon(mage)
    Kronos + Ressurected : Epicr(rogue)[swapped with Nucleons right after first death], Roged(rogue), Nucleons(rogue), Nekrouser(mage)[isn't on ss Becouse he got 0 kills], Bossuser(mage), Phebebe(warrior)
    Total score : Owner 67 : 8 Ikronos
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    Last edited by xnorwayx; 10-11-2015 at 02:01 PM.

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    Senior Member Titanium's Avatar
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    twinks nowadays are unstoppable. 68 kills for one team is a reason to show off imho ! Congratz !
    Last edited by Titanium; 10-12-2015 at 02:59 AM.

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    Forum Adept xnorwayx's Avatar
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    Quote Originally Posted by Titanium View Post
    twinks nowadays are unstoppable. 68 kills are a reason to show off imho ! Congratz !
    Well, at your favourite endgame, for these 40 minutes u ofc could'be gotten 200+ kills, but at endgame is all about, who crits first now. If both teams have same geared people, both teams will win or lose. At twinks battles are more skill based, for example, which team better times nekro/mari/heal, which team have better focus at rogues/mages etc.
    P.S.: It's 67 kills, not 68.

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    Senior Member Titanium's Avatar
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    Quote Originally Posted by xnorwayx View Post
    If both teams have same geared people, both teams will win or lose. At twinks battles are more skill based, for example, which team better times nekro/mari/heal, which team have better focus at rogues/mages
    That's correct ! I couldn't say it better myself.

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    Forum Adept xnorwayx's Avatar
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    Quote Originally Posted by Titanium View Post
    That's correct ! I couldn't say it better myself.
    Yea, that's why twinks are skill based and endgame skill based only at half =)

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    Senior Member Titanium's Avatar
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    Quote Originally Posted by xnorwayx View Post
    Yea, that's why twinks are skill based and endgame skill based only at half =)
    Music for my ears !

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    Quote Originally Posted by xnorwayx View Post
    Well, at your favourite endgame, for these 40 minutes u ofc could'be gotten 200+ kills, but at endgame is all about, who crits first now. If both teams have same geared people, both teams will win or lose. At twinks battles are more skill based, for example, which team better times nekro/mari/heal, which team have better focus at rogues/mages etc.
    P.S.: It's 67 kills, not 68.
    Lol, one mistake at end game and you are dead. What's more is that your death may cost the entire team's death as well. Rejoining is not as simple as it is for twinks. I've twinked before is twinking is far more lenient on mistakes than end game is.
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    At lower levels, you can afford to make mistakes. Its true, clashes last longer at twinking levels, giving it more time for different strategies. But mistakes will not be punished much. At least not as much as in endgame. Crit does play a very superior role than it does in twink levels. But imo, thats what makes it more fun and more challenging. You need to hide very efficiently. Its not just about rushing the other rogues and mages. Its also about protecting yourself from hits (No, tank help in survival, but at endgame it mostly depends on your positioning). And like Zeus said, if one of your teammates die, it will in most cases mean the death of your whole team. Imo, endgame is much more challenging and once you get past the initial ragequits, the most fun PvP bracket ^_^. Then again, its just my opinion.

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    Quote Originally Posted by Serillia View Post
    At lower levels, you can afford to make mistakes. Its true, clashes last longer at twinking levels, giving it more time for different strategies. But mistakes will not be punished much. At least not as much as in endgame. Crit does play a very superior role than it does in twink levels. But imo, thats what makes it more fun and more challenging. You need to hide very efficiently. Its not just about rushing the other rogues and mages. Its also about protecting yourself from hits (No, tank help in survival, but at endgame it mostly depends on your positioning). And like Zeus said, if one of your teammates die, it will in most cases mean the death of your whole team. Imo, endgame is much more challenging and once you get past the initial ragequits, the most fun PvP bracket ^_^. Then again, its just my opinion.
    Right now, endgame is : rushing non ringers / non nekrousers and skip geared. That's what happened alot with me and some my friends I pvped with. They all had rings and nekros... Everyone skipped them and killed only me. I think it's very unfair to most undergeared people there. Most fun pvp place is definitely 46 tdm with enemy team, full of fair players, where everyone kills everyone, without looking at gear. At twink lvls, you can attack whoever u want. I myself attack every player, who isn't my guildie, Becouse this way I can find good players.

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    Quote Originally Posted by Zeus View Post
    Lol, one mistake at end game and you are dead. What's more is that your death may cost the entire team's death as well. Rejoining is not as simple as it is for twinks. I've twinked before is twinking is far more lenient on mistakes than end game is.
    *sigh* U don't see alot of skill needed at endgame. First, who crits wins. U call this skill?

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    Quote Originally Posted by avikk View Post
    The argument for this would be:

    Less crit= more chance based PvP.
    Since the variable is more etc etc.

    Endgame clashing is also about pairing pet aa's and stuns(skills for other nabs). If you can't sync heal you shouldn't even be in PvP imho.

    Maybe endgame clashes are faster than twink clashes. One run in can be GG, but in endgame you don't have common gear nabs running around trying to kill his own teammate and wondering why no hits show up.


    My experience of thinking:

    Nab:"how to get out of here?"

    Twink:"huhu come to me"

    Not to mention the few clashes I was in went on for 15 minutes no wipe out. I went for a haircut while I got my pet monkey to button smash. As a rogue twink PvP was very boring for me and as an even geared mage without breeze(during breeze glitch) I got constantly replaced so I decided to endgame tdm, where matches take 5-15 seconds to find and no one asked me to "out or they farm us".
    Probably my bad making a mage when breeze glitch was about to happen.

    Oo and 15 minute clashes before para was out, at times we went on for an hour with the nabs dieing and no wipe out.
    My experience of endgame : Joined room, when left spawn got ganged by 3 nekro and ring rogues. When said try to play fair? They answered : cry noob.

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    Quote Originally Posted by avikk View Post
    The argument for this would be:

    Less crit= more chance based PvP.
    Since the variable is more etc etc.

    Endgame clashing is also about pairing pet aa's and stuns(skills for other nabs). If you can't sync heal you shouldn't even be in PvP imho.

    Maybe endgame clashes are faster than twink clashes. One run in can be GG, but in endgame you don't have common gear nabs running around trying to kill his own teammate and wondering why no hits show up.


    My experience of thinking:

    Nab:"how to get out of here?"

    Twink:"huhu come to me"

    Not to mention the few clashes I was in went on for 15 minutes no wipe out. I went for a haircut while I got my pet monkey to button smash. As a rogue twink PvP was very boring for me and as an even geared mage without breeze(during breeze glitch) I got constantly replaced so I decided to endgame tdm, where matches take 5-15 seconds to find and no one asked me to "out or they farm us".
    Probably my bad making a mage when breeze glitch was about to happen.

    Oo and 15 minute clashes before para was out, at times we went on for an hour with the nabs dieing and no wipe out.
    If u went on for an hour then clearly u were all bad

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    Hello, as an officer of the owner guild I would like to question the in game name of the player that posted this thread? Thank you for reading have a great day.

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    ss was from olfnir, feel free to pm or duel him in game, thx

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    How is making a mistake and possibly causing your team to die called skill? What I love about low level is how an opportunity can open in order to turn the tide of a battler, either it be 1v1, 5v5 or even 3v4. This is why I prefer lower levels rather than higher levels where once you make a mistake its over.

    Anyway goodjob in the clash, looks fun.
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    I want to make twink

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    Is lvl 13 active?


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    so this thread turns out to be "end gamer's vs twinks"

    (grab's michael jackson's popcorn)

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    Quote Originally Posted by Zeus View Post
    Have twink players come to end game, lol. (Oh wait, they do...they get one hit, blame it on crit and then go twink). Mind you, amongst all the twink players, we got the best score against the winning team. So yes, I find that an achievement. Furthermore, I played a class that was not even my main class and still we performed relatively well.

    Anyways, Nasty was also a well known twink too...so he's fought both end game and twink @ maxed clashes.
    nasty said endgame is more experience. i have question. why golden lotus won? i play twink and i say twink is more experience? let respect player play in twink

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    Quote Originally Posted by sapdcroi View Post
    nasty said endgame is more experience. i have question. why golden lotus won? i play twink and i say twink is more experience? let respect player play in twink
    I do agree that both levels take skill. To say otherwise would be ignorant. However, as someone who has played both levels...endgame takes more skill. I would welcome Golden Lotus to come to end game and duel us. So far, every twink that has gotten geared and come to end game has agreed that end game requires far quicker timing, quicker thinking which in short means more skill. Twinking is far more forgiving on things like ping, timing, etc. This is a fact that simply cannot be denied.
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