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Thread: #savethetank

  1. #41
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    For all the tanks sake... YEEESS

    Sent from my GT-N7000 using Tapatalk

  2. #42
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    Yes, save warriors before extinct

  3. #43
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    Quote Originally Posted by Zynzyn View Post
    Talking about pvp (I am not commenting on warrior role in pve) AL PVP is not meant to be class vs class. Why do people judge tank ability to kill rogues or mage ability to kill tanks? CTF and TDM = team vs team. You all are just pestering sts to solve a non-existent problem.

    Most "buff tank" posts do not even elaborate on how to and if it will work. The fact that there are so many of buff tank threads is just herd mentality, sheep following sheep who expect that sts will just buff a class because a few and their alts are building pressure with repetitive threads on the same topic.
    You Obviously haven't been reading... Juggernaut is like mage acane shield and rogue razor shield when it break fast you die. On jug I get instant stun by mages add a rogue and instant death is sure on nekro, heal and jug you last a little longer even if u reach second heal you still go die while taking damage because mages and rogues out damage our heal.... Mages and rogues out heal tank damage always they have intant hp refil and over time heal is more than the damage we dish out if a tank is not on jug then heal! Hp recovery is impossible unless mage and rogue back off death is sure... 45 sec CD jug, 15 sec CD heal and nekro with all theses skills active is the only way a tank can last a little longer and good luck making it to second heal even if you do make heal still useless by iitself... You taking 2k-3k critical... Tank heal don't instantly recover heal bubble 2 sec immunity then 1k overtime heal per sec continue for a few seconds when tank heal rogue and mages recover HP faster than us... We were build to take DMG so sts plz fix issues so we can serve our purpose

  4. #44
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    Quote Originally Posted by Ipoopsy View Post
    Because most players never look at it as a whole. Your right, everyone wants to buff this buff that. But in Reality, Wars and Mage are fine in all Lvl for PVE and PVP. It's just that the Rogs are just too OP in ALL lvl of PVE and PVP.

    Rog should have a slightly nerf, because:

    1. That gives War a chance to be grp for PVE.
    2. Mage similar to #1
    3. PVP will slightly be Balance.

    That's the lesser of Two Evils.

    The more Players want's buffs for certain classes, the more it will be broken.

    Most Rogs who will read this will probably disagree, because they want to be OP in ALL lvls, they just don't care about the stability of the game.
    Hate nerfing again if sts nerf rogue they gona have to nerf mages the at equal now.. Easier to fix tank

  5. #45
    Member Shobhit Chaturvedi's Avatar
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    Hope STS work out a solution for class imbalance!

  6. #46
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    The reason a rogue kill Tanks faster aim shot skill... Reduce armor increase critical and maximize critical dmg by %250... Mage lightening do not reduce armor but maximize critical dmg by %250... Theses skills CD fast 3 sec for aim I think 4 sec for lightening we need jug fix... No nerfing just make skill better for long 45 sec cd time and not serving its purpose render this skill useless but we have nothing else to substitute rally cry is crap

  7. #47
    Senior Member boljackz's Avatar
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    any news on this poor tank?

  8. #48
    Forum Adept Pedgon's Avatar
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    Quote Originally Posted by rustygun View Post
    The reason a rogue kill Tanks faster aim shot skill... Reduce armor increase critical and maximize critical dmg by %250... Mage lightening do not reduce armor but maximize critical dmg by %250... Theses skills CD fast 3 sec for aim I think 4 sec for lightening we need jug fix... No nerfing just make skill better for long 45 sec cd time and not serving its purpose render this skill useless but we have nothing else to substitute rally cry is crap
    2 sec for aimed shot and 3 sec for lightning

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