Awesome, thanks for sharing your views, so true that a good Tank is very useful but hard to master?
But let me try to be antagonistic for sec, the way I see it is that the problem is that PL and guess SL/*L/B* (!) is very
"pick-up-n-play" friendly so group
trinity needs to be more flexible ie not restrictive because:
1. You could have no tank class in a pug.
2. Jumble of classes needs to be workable at least if not optimal
3. Some players will not be so aware of the Trinity roles and so some lee-way needed if players want to role a class for the rp/non-mechanic aspect of the class eg cool looking, selection of gear & maybe a story in *L etc.
4. Solo play is always important if your friends are not online/you feel like a single-player experience for a break or farming etc.
5. PvP only has 3 classes so for it to have depth need to make all classes rock-paper-scissors to make it more interesting for team-work or at least T = H = D with different playstyles so it's even and about know our class inside out to win...
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