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Thread: CHECK your stables! NEW PET: Magma

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    Senior Member nightmaresmoke's Avatar
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    Re-colored nekro is expected the only problem is when? now behold magma , as if you guys are not used to recolored pet versions if there is an arcane version surely there will be a mythic one.. Anytime soon there will be a recolored SnS (arcane not the squirrels) lol as sns way too elusive from mass rengols and if there is it will be too expensive and thus only few can afford.

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    Quote Originally Posted by nightmaresmoke View Post
    Re-colored nekro is expected the only problem is when? now behold magma , as if you guys are not used to recolored pet versions if there is an arcane version surely there will be a mythic one.. Anytime soon there will be a recolored SnS (arcane not the squirrels) lol as sns way too elusive from mass rengols and if there is it will be too expensive and thus only few can afford.
    Shady n surge is a recolor of whim lol.

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    Senior Member nightmaresmoke's Avatar
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    Quote Originally Posted by Ascents View Post
    Shady n surge is a recolor of whim lol.
    Nope sns is a diff pet if ur talking about recolored whim that would be lemon and lime

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    So as I tested,
    The shield doesn't give any stat buff or attack itself. However it reflects dmg taken like curse. It doesn't reflect dot dmg. For example, when you throw a nox, it will reflect first hit but not for dots.
    But all attackers will get dot dmg about for 5 sec.
    So basically you need to get hit to dmg. Not sure how this will help in elite, but works good in (twink) pvp and wt4.

    Cd seems about 30 sec. Duration is short.
    Not bad stat. I think it's good to be called as mythic.

    Hope this helps.
    Aegis

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    Quote Originally Posted by Excuses View Post
    So as I tested,
    The shield doesn't give any stat buff or attack itself. However it reflects dmg taken like curse. It doesn't reflect dot dmg. For example, when you throw a nox, it will reflect first hit but not for dots.
    But all attackers will get dot dmg about for 5 sec.
    So basically you need to get hit to dmg. Not sure how this will help in elite, but works good in (twink) pvp and wt4.

    Cd seems about 30 sec. Duration is short.
    Not bad stat. I think it's good to be called as mythic.

    Hope this helps.
    Thanks for the review. Seems like a good warrior post. Usefulness for rogues and mages is doubtful at engame, as hits in elite onehit more often than not.

    Anyway as per aa description the ignite should reduce armour. It does not do that in pvp! Tested it many times. U get ignited, u get dot, but u don't get your armour reduced! As of now at least this feature of the pet is bugged.

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    The AA might be a good combo with rogue's razor when up and close to the mobs.
    XORRIOR
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    Quote Originally Posted by Safiras View Post
    The ignite damage also takes effect when you hit an enemy while you have the fire shield active. So it's not just about getting hit. And the duration of the burn status is shorter, about 3 seconds of burn DOT. The shield lasts for 8 seconds. There is no shield cooldown like Nekro, which requires you to wait 5 seconds before you can use the shield on yourself again. However multiple Magma AAs do not stack on each other.

    STS probably needs to look into the armor reduction part, I've also noticed there's no reduction during my tests.

    For PvE, it seems somewhat useful for mob killing. The DOT can be kept going for the duration of the AA (8 seconds) and it does 150-250 dmg per tick on average (tested in lvl46 PvP and in Elite Ren'gol maps, 2 ticks per second). I've noticed that mob clusters go down significantly faster while the AA is in effect. Of course, one could say that Toor also gives this effect and gives better stats. The shield gives no damage reduction so you'll still get one hit by mobs, unlike Nekro which improves your survival.

    In summary, Magma's a nice alternative pet to have, but obviously not better than the current Arcane pets. Expecting it to be better is asking too much though since the rarity is Mythic. Fix the armor reduction debuff on its AA and I'm pretty sure it will be the best Mythic pet so far in game.
    True.
    I didn't think about that but it does give dot when I attack too.
    Total 4 dot happen both attack and getting attached.
    Aegis

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    Quote Originally Posted by Safiras View Post
    The ignite damage also takes effect when you hit an enemy while you have the fire shield active. So it's not just about getting hit. And the duration of the burn status is shorter, about 3 seconds of burn DOT. The shield lasts for 8 seconds. There is no shield cooldown like Nekro, which requires you to wait 5 seconds before you can use the shield on yourself again. However multiple Magma AAs do not stack on each other.

    STS probably needs to look into the armor reduction part, I've also noticed there's no reduction during my tests.

    For PvE, it seems somewhat useful for mob killing. The DOT can be kept going for the duration of the AA (8 seconds) and it does 150-250 dmg per tick on average (tested in lvl46 PvP and in Elite Ren'gol maps, 2 ticks per second). I've noticed that mob clusters go down significantly faster while the AA is in effect. Of course, one could say that Toor also gives this effect and gives better stats. The shield gives no damage reduction so you'll still get one hit by mobs, unlike Nekro which improves your survival.

    In summary, Magma's a nice alternative pet to have, but obviously not better than the current Arcane pets. Expecting it to be better is asking too much though since the rarity is Mythic. Fix the armor reduction debuff on its AA and I'm pretty sure it will be the best Mythic pet so far in game.

    Hai Friend-Saf!

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    Does the shield gives only small amount of damage reduction?

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    anyway, aside from non-exist armor reduction, you can't re-apply the ignite damage while enemies under its effect,

    it doesn't work like nox's dot, but works like trap's bleed, and burn damage depends on who applies it first

    so, if there in your party you have 1 member who 100 damage, and he hits an enemy while under magma's buff, any next hit from other player won't give burn damage, and the damage will be as weak as the first debuffer

    igniting basically deals one initial damage and 4 ticks(each tick per second) after that, so in the span of 8s, you can apply max twice to an enemy
    Last edited by extrapayah; 11-28-2015 at 03:13 AM.
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  12. #51
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    So does it worth to spend 1m on that pet?

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    Quote Originally Posted by mesalin View Post
    So does it worth to spend 1m on that pet?

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    If you already have nekro, maridos,toor and singe probably yes. If not better save your gold for any / all of those imho

  14. #53
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    Quote Originally Posted by Jazzi View Post
    If you already have nekro, maridos,toor and singe probably yes. If not better save your gold for any / all of those imho
    Have nekro and mari. Well so yeah better save for arcane pet

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    consider this scenario:

    1. 6 rengol mobs ahead
    2. someone triggered magma's aa
    3. mage in the party use charged fireball, hit 6 enemies and apply ignite/burn to 6 enemies
    4. 3 other players can't apply anymore ignite/burn -_-a -> what's the point of having it as a 'party' buff again?

    it works great in large pulls, but if there is one mage already, who's damaging all enemies, the 'party' buff essence is gone...,
    but if you are soloing, and you're mage (or warrior with aegis), you will see the miraculously fast burning effect
    Last edited by extrapayah; 11-28-2015 at 08:46 AM.
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    Quote Originally Posted by extrapayah View Post
    consider this scenario:

    1. 6 rengol mobs ahead
    2. someone triggered magma's aa
    3. mage in the party use charged fireball, hit 6 enemies and apply ignite/burn to 6 enemies
    4. 3 other players can't apply anymore ignite/burn -_-a -> what's the point of having it as a 'party' buff again?

    it works great in large pulls, but if there is one mage already, who's damaging all enemies, the 'party' buff essence is gone...,
    but if you are soloing, and you're mage (or warrior with aegis), you will see the miraculously fast burning effect
    Magma is more suited for warriors in my opinion rogues don't need it since they got glint bow's proc cluster bombs (got burning damage DoT also and pretty OP) mages on the other-hand like you said has fire-ball also so magma is not needed at all but if magma's aa stacks then it would be a whole different story.

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