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  1. #1
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    Default Next StS Mobile MMO

    Ok, so first off. StS you are going to make another mmo

    Here are my personal opinions on how the gameplay, skill system, and more should be.

    STS please read and consider these, because as somebody who has been playing your games since early 2011, I have had time to formulate my opinions properly about your games

     

    AL Skills -
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    AL Weapon Req

    Instead of dex / str / int, they make u be that class...
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    AL Pets
    The pets attack, have ability, and add stats.
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    AL Crafting

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    AL Events

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    Skill System

    Ok, so 12 skills like pl please, with the upgrade system similar to al (not just damage / debuff increase) for example the fireball stun upgrade / bigger blast area upgrade. However this should be more game changing, and you should be able to completely mold your class using this.

    Charging System - Please NO I like the quick fire off skills from pl.

    Mage skills - Great crowd control in pve, and AoE damage like in pl, hitting all mobs within a certain area of the player. High healing skill

    Bear / Tank skills - Should be a becon skill to clump mobs, would make it more useful in PvE than the al warrior. Skill like pl taunt, adding player buff as incentive to use, and mobs target player for certain amount of time (solution to al aggro issues). Should debuff like in pl, with slashes, like in both games. NO HEAL

    Rogue / Archer skills - 4 blasts / arrows, all serving different purposes (debuff armor, debuff damage, DoT damage, and bread / butter high damage one. Teleport skill (not like pl fox / rhino) that makes character back up a certain distance away from target. Also traps like al.

    Skill combos - They should return, however one class alone cannot create one.

    Attribute System

    The AL attribute system killed all creativity in setups, and I think hybrid classes should be viable, also, like pl, tanks should be able to use bows, mage use sword, etc.

    The going of mage to int should neither be encouraged nor discouraged, and there should be no advantages to going int (for example) like the damage boost in al.

    Map Layout

    Relatively close quartered maps, with defined walls, not hard to see boundaries, so the warrior's becon skill can be put to use pinning mobs on walls.

    Also there should be high mob densities, with the focus more on damaging mobs than tanky mobs (not fun to stand there hacking at one mob)

    Loot

    Rare chance of great loot, yet very valuable. Crafting components should drop frequently to upgrade that rare gear to next level (for example glyph - demonic gear in pl) Also should be able to loot crafting components to craft very valuable set (tough to craft). Also rare vanities.

    Pets

    PLEASE NO AL style pets that actually have an outcome on game. (At the very least in PvP)

    Vanities

    Event / Veteran Vanities not trade able. However loot-able vanities should be trade able in consignment shop (yes bring it back)

    Camera

    Make it rotatable, trust me it increases my experience ten fold (PvP especially)

    Events

    Similar to origional AL style, where portals drop after boss kills randomly, with tiers for rewards, like vanities and gear.

    GEMS / JEWELS

    Please pass on these (AL feature)

    World Map

    AMAZING feature of pl, don't like the AL system of have friends / guild, or run with random people
    Last edited by Befs; 12-21-2015 at 09:13 AM.
    Ign - Coolguymage

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