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Thread: New class idea

  1. #1
    Luminary Poster Phoenixking's Avatar
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    Default New class idea

    My new idea is a cleri (this would need a huge revamp on mage too) a mage becomes more OFF. and only keep heal as the only supportive skill (maybe nightmare and weakness) while clerics (turtle is a fitting one imo) are supportive and only have small dmg skills in there arsenals since there weapons are good enough to kill since debuffs are powerful. A cleric is needed to be more effective in a dungeon IMO.
    THE ITEMS
    ARMOR:
    The armor should be a chain shirt with a cloth on top of the chains <a clerics defense is low average>
    HELM:helm should be like a wizard hat or shaman
    WEAPON: weapon should be a glowing fist that shots the element the difference is size form color and effects like a beginner flame glove is red <i heard clerics use maces so changing it would be ok
    SHEILD: a tome would serve as a sheild like an ao3 tome would be blow and would
    look electronic have alien symbols
    THE SKILLS
    DEATH BLAST:A dark smoke like ammo style that slowly kills off a target aiding a clerics damage
    MASS RESTORE:heal your team no matter the distance
    MANA CHANAL:sacrifice your mana to spread them to your team restoring there mana and you get a higher mana regen atm
    ANGELIC REVIVEL:revive an ally/allies with half health mana
    CEMETRY: an aoe form of death blast
    FLAME SOUL: spread fire to nearby allies and boost dmg mana and health (maybe bleed too) just hurts them alittle but doesnt work is ally in really low health(could die)
    SOULS SWAP: pass your debuffs to the target and obtain there benefits
    POISON: bleeds but on mana so the target finishes mana quicker (more pvp oriented)
    ILLUSION: all the bad effects disapeear as if nothing happened
    WATER BLESSING: spread watee to aliies and boost def accuracy and dodge
    TERROR DREAM:lowers dmg and stuns target
    DARK SOUL:suround enemy in darkness lowering def and bleeding opponent during spell is active
    ELEMENTAL SOULS: sorund yourself with red/blue/gold/and green lights that work like a mana sheild
    THESE ARE MY IDEAS

    APPROVED BY PHOENIXKING-armada
    Please constructive criticism, no trolling, flaming, or hating or i will call the troll control, firefighters, and the hippies
    Last edited by Phoenixking; 06-11-2011 at 11:41 PM.
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  2. #2
    Senior Member davidis57's Avatar
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    Poison is more of a rogue skill or hunter. Clerics job basically is too heal. A monk has a lot of the skills you describe including revive. Monks are the priests and buffers in a game. Mages job is to nuke and kill and some games a teleport skill. Warlocks can raise dead enemies to fight for them.

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    Senior Member Zbooo's Avatar
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    Not to be mean, new class introduction wont happen for a looooooooooooooooonnnnnnnnnnnnnggggggggg while, other than that not bad.
    Zbooo- Lvl 1x Warrior

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    Luminary Poster Phoenixking's Avatar
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    Quote Originally Posted by Zbooo View Post
    Not to be mean, new class introduction wont happen for a looooooooooooooooonnnnnnnnnnnnnggggggggg while, other than that not bad.
    ik it will take a looooooooooooooooooooooooooooooooooooooooooong time but im just dishing out some new ideas
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  5. #5
    Luminary Poster Phoenixking's Avatar
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    Quote Originally Posted by davidis57 View Post
    Poison is more of a rogue skill or hunter. Clerics job basically is too heal. A monk has a lot of the skills you describe including revive. Monks are the priests and buffers in a game. Mages job is to nuke and kill and some games a teleport skill. Warlocks can raise dead enemies to fight for them.
    Yeah i know that its just that to much characters and if it was all really a cleric then it will be tough to solo so they would need some offemse

    Sorry for double posting
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