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Thread: Kills not increasing and Deaths are..?

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    Junior Member FloppyLlama's Avatar
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    Default Kills not increasing and Deaths are..?

    My Kills have been at 1122 for the last several dungeons I've run and my Deaths have increased from 140 to 142..
    I have a small problem with that..
    FloppyLlama|Level13|Archer

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    Senior Member Azrael's Avatar
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    You only get kills when you get the killing blow on a mob you gain xp off of. Perhaps you no longer gain xp at level 13 off of the mobs you are facing, since it appears you have not purchased any of the map packs.

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    Guardian of Alterra Royce's Avatar
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    Yeah, I think this is not an ideal situation. I understand why they changed it so you can't get kills from lower level enemies, but it doesn't sit well that you can still get deaths. I'm not suggesting they don't allow deaths to count, just that the current setup doesn't seem quite right.

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    Junior Member FloppyLlama's Avatar
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    That's stupiddd..
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    Who's stupid?

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    Senior Member flaimdude's Avatar
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    Quote Originally Posted by Tatanka View Post
    Who's stupid?
    Who said anything about anybody being stupid? Fllama said that the fact that kills don't go up but deaths do is stupid, not that a person is stupid.

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    This kinda makes sense. I go running in Forrest haven for gold and rack up kills ten at a time, so I shouldn't get credit for those. But if my L35 is dumb enough to not be paying attention (which it is, at times) and gets killed by a level 10 mob, then yeah, I should get penalized for that.

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    Kills should count regardless of your level, or the mobs. Who cares if you have 100,000 kills? Does it really add to anything? If someone want's to boost their ego let them do it, because it isn't like there is a reward system for it. If rewards were given out for hitting a milestone of kills or something that is different, but when they mean nothing, why cap them?
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    Forum Adept PvP's Avatar
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    Quote Originally Posted by Demarrer View Post
    Kills should count regardless of your level, or the mobs. Who cares if you have 100,000 kills? Does it really add to anything? If someone want's to boost their ego let them do it, because it isn't like there is a reward system for it. If rewards were given out for hitting a milestone of kills or something that is different, but when they mean nothing, why cap them?
    Yes there is some truth to this. However, lets put it this way. Player A gets 20,000 kills in the swamp. Player B gets 40,000 kills in Forest Haven in the same amount of time. Everyone assumes Player B is better. Its like I said I had $100,000,000 dollars, and I showed you, and you believed me. But really it was only fake money. Its just not quite right.

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    Quote Originally Posted by PvP View Post
    Yes there is some truth to this. However, lets put it this way. Player A gets 20,000 kills in the swamp. Player B gets 40,000 kills in Forest Haven in the same amount of time. Everyone assumes Player B is better. Its like I said I had $100,000,000 dollars, and I showed you, and you believed me. But really it was only fake money. Its just not quite right.
    Kills doesn't mean anything though. I could be a completely dedicated healer who never once uses an offense move, thus I don't receive kills. However, I am just as important as the rest of the team because I prevent mishaps from occurring. A PvE kill/death ratio means absolutely nothing. Yes I could be 4000-0, but that is because I sit in the back the entire time. I am more or less useless to my team.

    What I am saying is that there is no reason kills should be capped. They have one purpose only, and that is to show the user what they have done in PvE. Like I said, a reward system changes that logic, but until then K/D means nothing so why cap it?
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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by PvP View Post
    Yes there is some truth to this. However, lets put it this way. Player A gets 20,000 kills in the swamp. Player B gets 40,000 kills in Forest Haven in the same amount of time. Everyone assumes Player B is better.
    The Swamp vs Forest Haven is an extreme example. What about the player who maxed their level on the day the swamps came out, and has been racking up deaths playing in the higher level dungeons, but unable to get kills from most? The current system is definitely broken. Also anyone who assumes a player is better because of K/D is just plain stupid. Those stats have always been very nearly meaningless, now with elixers in the mix K/D means less than ever. Everyone wants so badly for the stats to mean something because they are basically the only ones we have, but unfortunately they don't.
    Last edited by Royce; 06-03-2010 at 12:14 PM.

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    Forum Adept Tullen666's Avatar
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    Quote Originally Posted by Royce View Post
    The Swamp vs Forest Haven is an extreme example. What about the player who maxed their level on the day the swamps came out, and has been racking up deaths playing in the higher level dungeons, but unable to get kills from most? The current system is definitely broken. Also anyone who assumes a player is better because of K/D is just plain stupid. Those stats have always been very nearly meaningless, now with elixers in the mix K/D means less than ever. Everyone wants so badly for the stats to mean something because they are basically the only ones we have, but unfortunately they don't.
    They will mean something when leaderboards come out.

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    Quote Originally Posted by Tullen666 View Post
    They will mean something when leaderboards come out.
    No they won't. The situation will be the same. How do leaderboards give a meaningless stat meaning? They don't. Sure, people may care even more about it, but it still doesn't mean K/D actually says anything. I still have yet to hear any good logical arguments for putting any value at all into K/D.

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    Forum Adept Tullen666's Avatar
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    Quote Originally Posted by Royce View Post
    No they won't. The situation will be the same. How do leaderboards give a meaningless stat meaning? They don't. Sure, people may care even more about it, but it still doesn't mean K/D actually says anything. I still have yet to hear any good logical arguments for putting any value at all into K/D.
    If i didnt know better it sounds like your actually gonna cry about a 'meaningless' feature of the game... get over it, im sure Spacetime will come up with some 'meaning' for it eventually...

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    Quote Originally Posted by Tullen666 View Post
    If i didnt know better it sounds like your actually gonna cry about a 'meaningless' feature of the game... get over it, im sure Spacetime will come up with some 'meaning' for it eventually...
    I'm not crying over anything. I love this game. I just want to spread the knowledge of how little K/D means. I am also trying to show why the current system of counting kills and deaths (remember the thread topic? ) is less than ideal.

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    Junior Member FloppyLlama's Avatar
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    I think that since I'm capped right now, neither of them should increase at all..
    And if not that, then they should both just keep going up.
    I'm one of the few people that cares about K/D on any game with kills and deaths, on xbox that's how we tell if someone's actually alright at the game :P
    On here though, you're K/D spread has nothing to do with a players skill because they can just play with their friends all the time and get lucky and rack up all the killing blows.
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    Quote Originally Posted by Royce View Post
    No they won't. The situation will be the same. How do leaderboards give a meaningless stat meaning? They don't. Sure, people may care even more about it, but it still doesn't mean K/D actually says anything. I still have yet to hear any good logical arguments for putting any value at all into K/D.
    I agree completely. What do leader boards achieve at all? It is just an easier way to see who plays or farms more. Leaderboards achieve absolutely nothing. I agree completely without these being the only stats that matter, because they are the only ones in the game. That is completely true. K/D in PvM is pointless, and K/D (which should be implemented) also just boosts personal play and takes away from a team view in PvP.
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    Forum Adept Ogediah's Avatar
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    Quote Originally Posted by Royce View Post
    The Swamp vs Forest Haven is an extreme example. What about the player who maxed their level on the day the swamps came out, and has been racking up deaths playing in the higher level dungeons, but unable to get kills from most?
    If you are capped at 35 you still receive xp. if you attempt to go beyond level 38, then go back and play swamp, you will no longer get kills.

    I think the stats do mean something. While its hard to specifically break down the difference between one or two deaths, you can definitely tell someone is going to be a high risk if they have a high ratio of deaths.
    Quote Originally Posted by Justg View Post
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    Forum Adept Kirei's Avatar
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    ya but what do you consider a high ratio of deaths? i have like 4600 kills and 450 deaths. does that mean im bad?
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    Forum Adept Ogediah's Avatar
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    Quote Originally Posted by Kirei View Post
    ya but what do you consider a high ratio of deaths? i have like 4600 kills and 450 deaths. does that mean im bad?
    You have about a 10:1 kd ratio. Truthfully I consider that a little below average. For example Archerior has serveral characters with a kd around 50:1 (plus or minus)

    Ogediah is about 16:1, Drphill about 31:1, Rosie around 13:1
    (I don't consider these extraordinary)

    Obviously the type of character affects this ratio somewhat. Archers are usually much higher because they pull less group agro, and do more single target damage.

    Kills also help determine how long/much a player has been playing (and can affect my perception of how "good" the player is). If a character come in with 10,000 kills and 1,000 deaths, The player might know the maps and items well, but I would not consider them and extraordinary player. However if someone comes in with 10,000 kills and a hundred some deaths, I will definitely be impressed.

    If someone walks in with a level 32 and is 1000 kills and 400 deaths, im gonna know he probably sucks and most like leeched his way to where he is now.

    Hope that helps explain some.
    Quote Originally Posted by Justg View Post
    FAIL! (oh man I always wanted to say that...)
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