Hello everyone, my name is Hurs and today we are going to be talking about a class that is dearly loved by me... the Enchantress. When you hear the name of the class, you might assume that you will be playing as an Elf... which you will be. The Elves are a rather frisky bunch who take pride in being able to twiddle a wand about and conjure up sparkles. There is no gender choice because...well... I am not really sure, but playing as a female isn't bad, eh? Anyway, I better get started on actually writing the guide.

Why play the Enchantress?

I hear this question a lot and, quite frankly, it all comes down to how you want to play and what you want to accomplish. Sure you can be a giant bear that likes to swing around hunks of flaming metal, or a hawkish bird that enjoys aiming twigs at people, but what beats the thrill of tapping on an icon and making an enormous fireballish explosion erupt from your body? Yeah, that's what I thought, nothing.

Class Roles

There are three main roles that the Enchantress can fill: Debuffer/Buffer, AoE Damage and the Healer. Most people tend to think that since the first spell you get is a group heal that the only thing Enchantresses are meant to do is heal, heal, heal, and heal some more. This is an incorrect assumption as while that is the first spell that you get, it is also the last healing spell you get (Resurrect excluded). Keep in mind that you can merge two of these roles together. This is not always advised, however, so make sure you have an idea of what you want before mixing.

List of Spells

Level 2: Heal (Restore Health!) Cost 30, +10 Heal per rank
Level 4: Frostbite (Freeze your target!) Cost 20, +5 damage and +1 sec Freeze time per rank
Level 6: Lightning (Blast surrounding enemies with lightning!) Cost 30, +10 damage per rank
Level 8: Resurrect (Bring your friends back immediately!) Cost 70 at Rank 1, -10 cost per rank
Level 10: Firestorm (Unleash a big fiery blast... of FIRE!) Cost 30, +10 Multi target damage per rank
Level 12: Ice Storm (Snare trgets in a bone chilling ice storm!) Cost 25, +Freeze time per rank
Level 14: Drain Life (Steal health from your target...for yourself!) Cost 30. +Damage/Health per rank
Level 16: Weakness (Reduce enemy damage and chance to hit!) Cost 50. -5 target damage per rank
Level 18: Nightmare (Reduce enemy hit chance (and armor)!) Cost 50. Target hit chance -5 per rank.
Level 20: Magic Shield (Divert incoming damage to your mana pool!) Cost 20. 12 sec. duration. +Armor per rank.
Level 22: Blessing of Vitality (Increase party health generation!) Cost 60. Reduce mana cost per rank.
Level 24: Blessing of Might (Increase your party's strength and damage!) Cost 60. Reduced cost per rank.

These spells can be broken up into the three roles mentioned above (Debuff/Buff, AoE Damage, Healer)

Debuff/Buff

Level 16: Weakness (Reduce enemy damage and chance to hit!) Cost 50. -5 target damage per rank
Level 18: Nightmare (Reduce enemy hit chance (and armor)!) Cost 50. Target hit chance -5 per rank.
Level 22: Blessing of Vitality (Increase party health generation!) Cost 60. Reduce mana cost per rank.
Level 24: Blessing of Might (Increase your party's strength and damage!) Cost 60. Reduced cost per rank.

AoE Damage

Level 6: Lightning (Blast surrounding enemies with lightning!) Cost 30, +10 damage per rank
Level 10: Firestorm (Unleash a big fiery blast... of FIRE!) Cost 30, +10 Multi target damage per rank
Level 12: Ice Storm (Snare targets in a bone chilling ice storm!) Cost 25, +Freeze time per rank

Healer

Level 2: Heal (Restore Health!) Cost 30, +10 Heal per rank
Level 8: Resurrect (Bring your friends back immediately!) Cost 70 at Rank 1, -10 cost per rank

As you have probably noticed, there are a few "odd" spells in that list that do not evenly fit into any of the three categories. These are:

Level 4: Frostbite (Freeze your target!) Cost 20, +5 damage and +1 sec Freeze time per rank
Level 14: Drain Life (Steal health from your target...for yourself!) Cost 30. +Damage/Health per rank
Level 20: Magic Shield (Divert incoming damage to your mana pool!) Cost 20. 12 sec. duration. +Armor per rank.

This is where you can begin to mix and match the spells to match your personal taste. For example, if I am using the AoE Damage setup, I can add in the AoE ability Heal to make sure that my party members alive, or if I am feeling a bit more selfish I can use Drain Life. Perhaps I feel like having a single target freeze? It really is up to you once you get the basic spells down.

Skill Point Allocation

Now you may be wondering: "Wow Hurs, you sure are useless. You give me these spells but don't tell me what to do with them!" That is a good thought, but let's take a look at what we can do with these fancy spells and attributes. First of all, there are three attributes:

Strength
Dexterity
Intelligence

Can you guess which one you want to pick? Good, you shouldn't. Unless you did. Well... you shouldn't have. Anyway. Assigning points to these attributes once again goes back to which role you pick. For example, when I run my AoE Damage build, you can bet Uranus (see what I did there?) that I don't want Strength, whereas if I am being the group healbot I might want a bit more health. Debuffers/Buffers may not need as much mana, allowing them to dabble in Strength and even a bit of Dexterity if you are feeling daring. As for individual skill points, let's see what we have to work with in each class. We said that the Debuff/Buff role has four main spells:

Level 16: Weakness (Reduce enemy damage and chance to hit!) Cost 50. -5 target damage per rank
Level 18: Nightmare (Reduce enemy hit chance (and armor)!) Cost 50. Target hit chance -5 per rank.
Level 22: Blessing of Vitality (Increase party health generation!) Cost 60. Reduce mana cost per rank.
Level 24: Blessing of Might (Increase your party's strength and damage!) Cost 60. Reduced cost per rank.

This makes it a pretty easy decision as to which skills to max. But let's move on to a more challenging role, the AoE Damage role. Earlier we said that there are three main skills:

Level 6: Lightning (Blast surrounding enemies with lightning!) Cost 30, +10 damage per rank
Level 10: Firestorm (Unleash a big fiery blast... of FIRE!) Cost 30, +10 Multi target damage per rank
Level 12: Ice Storm (Snare trgets in a bone chilling ice storm!) Cost 25, +Freeze time per rank

Now it may seem obvious that you want to max out Lightning and Firestorm, but take a look at Ice Storm. Do you see what you get from maxing it out? That's right, increased freeze time. There is no damage increase, you just get to keep 'em in the freezer longer. This could save you five skill points that you may want to assign to some other skills such as Drain Life or Heal. WARNING: I do not recommend the use of Magic Shield on the AoE Damage class as your mana pool will run out too quickly, preventing you from getting any spells off. Now for another challenging skill build, the Healer. We said that it has two main spells:

Level 2: Heal (Restore Health!) Cost 30, +10 Heal per rank
Level 8: Resurrect (Bring your friends back immediately!) Cost 70 at Rank 1, -10 cost per rank

This also leaves room open for some interesting skill point assignments. You clearly want to max out Heal and reducing the cost of Resurrect isn't too bad, but that still leaves you with some points that I know you want to assign. The question you should ask yourself at this point is: Do you want to be a carpenter? I jest, I jest. There are a few options here as well. You could become the almighty BATTLE HEALER and use some damage skills to spice up the healing, or you could become the mighty CANADIAN MOOSE and use some buff skills to enhance the party. It is for you to decide.

What about gear?

Just go with what looks the coolest, honestly. I mean... looks are really what matters, right? Let's look at an example: If you saw a guy that had a small dagger (I know what you are thinking) that was the best weapon in the game, and you also saw a guy that had an enormous flaming, shadowy sword of darkness that completely sucked ***... who would you sleep with? Yeah, exactly. Just apply that thinking to the game.

But in all seriousness, this again returns to the role you are trying to fill. If you are being the buffbot, you might want to have a weapon that does more damage for when you aren't buffing the group. If you are the AoE Damage dealer, you will probably want to try and find a weapon that does AoE damage on impact and has a bonus to intelligence or mana regen. For healers... you can pretty much just go with the thinking in the previous paragraph

Thanks for reading,

Hurs
Legends Clan
http://theappradar.com/