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Thread: sorcerer stats

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    Default sorcerer stats

    can anybody help? I have 400+dps but only 200+ damage how do i increase damage while keeping both proportional without changing weapon or pet (haxonite). I have 70k and am level 30
    <Epitome of Silentkill >

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    Senior Member Serancha's Avatar
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    200 damage at level 30? That's pretty low. If you want help, you need to include at least a list of the gear you are currently using.

    I don't get why you would refuse to change weapon or pet if doing so would help, but without any information, nobody can advise on it.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Luminary Poster Schnitzel's Avatar
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    We gonna need some info on your gear/pets/attributes (etc.), else we can only make blind suggestions.

    staff gives you DPS, rifle gives you DMG
    also, if you plan on going endgame, put most of your attribute points into INT, and some into DEX and STR.
    If you're broke like me, and can't afford mythics/arcane, don't put all your attributes to INT,
    cause you'd be left with under 3k hp, which isn't good for elites unless you plan on farming PvE deaths
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Quote Originally Posted by Ruizhe View Post
    We gonna need some info on your gear/pets/attributes (etc.), else we can only make blind suggestions.

    staff gives you DPS, rifle gives you DMG
    also, if you plan on going endgame, put most of your attribute points into INT, and some into DEX and STR.
    If you're broke like me, and can't afford mythics/arcane, don't put all your attributes to INT,
    cause you'd be left with under 3k hp, which isn't good for elites unless you plan on farming PvE deaths
    Ok can't tell you all my gear yet because I won't be on until tommoreow but my weapon in fire squid staff of brutality and am using haxonite happy bonus
    <Epitome of Silentkill >

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    Senior Member eugene9707's Avatar
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    Since you want to keep your damage and dps proportinal(1:2 ratio), please read the below:
    Quote Originally Posted by JaytB View Post
    Introduction

    In this topic, I’d like to shed some light on the DPS vs Damage (Dmg) mechanics. For this, I went out to find the highest DPS build and compared it to the highest Dmg build, in terms of skill Dmg.

    I hope this will help understand some people what stats to focus on when making a Sorcerer. I’m looking at it from a PvE perspective in this discussion.

    Personally, I believe sorcerers are made to deal as much damage as possible. As a farmer, I want to be able to kill as quick as I can. An effectively equipped sorcerer can help farming times go down by a lot.

    Personally, I’m using 4 Dmg skills (no heal) in my purely PvE based build. Dmg Skills mostly have a decent range to them, allowing you to nuke from afar. I use the auto attack button only when all 4 of my skills are on cooldown, which isn’t a lot of times given to low cooldown of most dmg skills.

    So, in order to deal the maximum amount of Damage, I would have to max out my skill Damage and not my auto attack Damage.


    What’s DPS

    First off, let’s start with what DPS actually means.

    I’m sure everyone knows it stands for Damage Per Second. But what some of you might not know is that DPS is actually a really simple calculation, as in Weapon Damage divided by Weapon speed (DPS=DMG/Weapon Speed). A slow weapon could have a weapon speed of 1.2x, meaning it will fire every 1.2 seconds, while a fast weapon could have a weapon speed of 0.5x seconds, meaning it could be fired 2 times a second.

    So, as you can deduct from the calculation, a weapon with a higher speed (lower multiplier) shows more DPS because it can be fired quicker. DPS has nothing to do with your skill Dmg, it only refers to your auto attack button. It basically describes the possible Damage per second you can do on an enemy without armor, using your auto attack button. So basically, fast weapons with low Dmg output could show a high DPS number as compared to slow weapons with high Dmg output.

    If the mechanics are similar as in the other STS games, real Dmg dealt is depending on the enemies’ armor. Let’s say that you’d deal 1000 Dmg on an enemy with 200 armor… This would mean the actual Dmg you dealt would be less than 1000, depending on how much enemies’ armor is taken into account. In PL for example, it can simply be calculated as follows: Real DMG = Dmg dealt – Enemies’ armor. Or, for the example above, real Dmg = 1000 – 200 = 800 real Dmg dealt.

    Why is this important?
    The more Dmg you’d deal, the less influence armor will have on your actual Dmg dealt.


    tl;dr? Here’s the summary…


    • DPS=Dmg/weapon speed and refers to your auto attack dmg.
    • Higher speed weapons, in general, will give you a higher DPS but lower Dmg value.
    • Skill Damage is more important than Auto attack DMG for a high DMG output mage.



    Give me the numbers

    Let’s take a look at the highest (as far as I could find out) DPS vs the Highest Dmg (Damage) build.


    The High DPS build




    Let’s check out the the skill dmg…

    Fireball: 245-306 Damage



    Lightning Strike: 376-470 Damage



    Gale Force: 245-306 Damage



    Frost Bolt: 327-408 Damage



    Time Shift: 327-408 Damage



    And just for comparison purposes…

    Life Giver: Heals 653-817 Damage




    The High Damage Build



    As you can see in the picture above, this build adds a nice amount of Damage while keeping your INT more or less the same. This to show that the only thing changed is the Damage value while keeping your INT value roughly the same. Notice the poor DPS performance? Does that mean this build does less Dmg?

    In order to find out, let’s take a look at the skill Dmg output.

    Fireball: 273-342 Damage (+28 minimum, and +36 maximum skill Dmg)



    Lightning Strike: 419-524 Damage (+43 min, +54 max Dmg)



    Gale force: 273-342 Damage (+28 min, +36 max Dmg)



    Frost Bolt: 364-456 Damage (+37 min, +48 max Dmg)



    Time Shift: 364-456 Damage (+37 min, +48 max Dmg)



    Lifegiver: Heals 729-911 Dmg (+76 min, +94 max Dmg heal)




    Conclusion

    Given you attack mostly with your skills as a pure Damage mage, it should be clear that skill damage is more important as compared to auto-attack Dmg. And when comparing skill damage for a high DPS build vs a High Dmg build, it’s clear that the high Dmg build is vastly superior, in therms of dealing damage, as compared to the high DPS build.

    So, next time when someone tells you ‘your DPS sucks’, you might want to point them to this topic


    As always, leave your constructive feedback below

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    Ok what is a good damage to dps ratio? Should I buy chaos jewels to improve my damage my damage is around 220-230 while i have about 420 dps
    <Epitome of Silentkill >

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    If u are at the lower level, chaos jewel is not suggestable..use mind jewel/glacial gem in your items to add some dmg and dps..which can also improve some of your health and mana capacity to improve your survival chance in battles.

    Sent from my ASUS_T00J using Tapatalk

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    Quote Originally Posted by avikk View Post
    What wep r u using?

    Exped bru or barrel ? At that level barrel is quite expensive tho

    Imho

    Mind and light jewels on mages
    I'm. Using fires squid of brutality
    <Epitome of Silentkill >

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    Quote Originally Posted by wangkj View Post
    Ok what is a good damage to dps ratio? Should I buy chaos jewels to improve my damage my damage is around 220-230 while i have about 420 dps
    in my opinion, just go for highest damage you can get. DPS is only a fictitious stats


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    Quote Originally Posted by eugene9707 View Post
    in my opinion, just go for highest damage you can get. DPS is only a fictitious stats
    Ok thanks eugene
    <Epitome of Silentkill >

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    Just take your time and have fun. You'll get to 1000 plus dps and 1000 damage in time.

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    Are all of your points in INT? If you have them spread around, that will lower your DMG and DPS. When you have enough points be sure to max passive INT and DMG as well.

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    Yes they are mosly int i have some in str and dexterity which is why i have over 3k health with pet haxonite
    <Epitome of Silentkill >

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