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Thread: About Arcane Staff

  1. #21
    Senior Member Spell's Avatar
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    The staff takes up 7% of my total mana each cast which is huge....i wish they would redo the extremely rare dot on normal attack with something better like life steal or somthing other than a tiny 7% hp debuff...the charged attack should also have stun immunity while inside the circle imo to help fight the silly lava stuns.This would encourage more teamwork which is the best in my book.
    Last edited by Spell; 02-07-2016 at 12:26 AM.

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  3. #22
    Luminary Poster Zylx's Avatar
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    Quote Originally Posted by Spell View Post
    The staff takes up 7% of my total mana each cast which is huge....i wish they would redo the extremely rare dot on normal attack with something better like life steal or somthing other than a tiny 7% hp debuff...the charged attack should also have stun immunity while inside the circle imo to help fight the silly lava stuns.This would encourage more teamwork which is the best in my book.
    Normal attacks use mana?

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    Senior Member Ebezaanec's Avatar
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    Quote Originally Posted by Zylx View Post
    Normal attacks use mana?
    Charged attacks used mana (for the consecrate skill) and if you are at zero mana, you don't even get the attack lol. And I think I saw my staff proc "Dragon Bite" once since I got it. Still not sure what it does exactly.

    But I like the visual for 'Consecrate.' Reminds me of Diablo 3 skills.
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    Quote Originally Posted by Ebezaanec View Post
    Charged attacks used mana (for the consecrate skill) and if you are at zero mana, you don't even get the attack lol. And I think I saw my staff proc "Dragon Bite" once since I got it. Still not sure what it does exactly.

    But I like the visual for 'Consecrate.' Reminds me of Diablo 3 skills.
    Oooo i wanna see what that consecrate skill looks like!

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    all of the arcane weaps needs a fix. too many bugs especially the sword

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    Senior Member Ebezaanec's Avatar
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    Quote Originally Posted by Zylx View Post
    Oooo i wanna see what that consecrate skill looks like!

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  11. #27
    Senior Member will0's Avatar
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    Please improve charge staff spell it shouldn't take our mana. Normal attack process is rare and 7% life steal is nothing for example 5000 hp u take only 350 hp and is rare for 5sec / 2.5% in pvp or boss. Charging the spell leaves us vulnerable yes agree there should be invulnerability to caster when we use it.

    The Charge skills area buff needs to be increase too... only 2-3 steps and we are away from the circle buff
    Last edited by will0; 02-07-2016 at 01:23 AM.

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  13. #28
    Senior Member Spell's Avatar
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    Quote Originally Posted by will0 View Post
    Please improve charge staff spell it shouldn't take our mana. Normal attack process is rare and 7% life steal is nothing for example 5000 hp u take only 350 hp and is rare for 5sec / 2.5% in pvp or boss. Charging the spell leaves us vulnerable yes agree there should be invulnerability to caster when we use it.

    The Charge skills area buff needs to be increase too... only 2-3 steps and we are away from the circle buff
    Agree 100% sts please improve this staff. I do like it but it needs work.

  14. #29
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    About spell that reducing damage taken can it stack with arcane shield? Or nekro?

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    Senior Member Spell's Avatar
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    Quote Originally Posted by robetbee View Post
    About spell that reducing damage taken can it stack with arcane shield? Or nekro?

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    No i have tested this with a few people and the 25% dmg reduction only stacks with pets that have a dmg reduction stat.like singes 4% dmg reduction.

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    im no mage

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    Quote Originally Posted by will0 View Post
    Please improve charge staff spell it shouldn't take our mana. Normal attack process is rare and 7% life steal is nothing for example 5000 hp u take only 350 hp and is rare for 5sec / 2.5% in pvp or boss. Charging the spell leaves us vulnerable yes agree there should be invulnerability to caster when we use it.

    The Charge skills area buff needs to be increase too... only 2-3 steps and we are away from the circle buff
    Elite bosses have 200k+ hp dont they? So 2,5% is 5000+ damage per tick no? Mobs in elite maps have 15-30k hp, so 7% is 1000-2000 damage per tick no?

    7% mana out of 7000 is not much either is it? 100% chance for 25% damage reduction seems pretty strong for those 7% mana (plus u get the damage and crit buffs).

    So the only thing I see here is that the not charged proc might be too rare, no?

  19. #33
    Senior Member will0's Avatar
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    Quote Originally Posted by Ireliaa View Post
    You got that part all wrong. %7 total healt damage is quite powerful. Its designed for bosses they have huge healt and expect bigger healtpool in 56 cap. Its a proc that makes mages usefull on bossfight like a rogue. It boost your single target damage quite considerably. And that charged skill on weapon.. %100 chance and long duration..Thats just Unbeliveable. you have 2 different proc on single weapon (charged and this) and you are still finding a way to complain..
    "quite" powerful and is quite a rare process, do you actually play mage toon with this staff? Please don't compare paper stats and real play. Charging staff takes 3-4 sec and if get cancel at times due to lag or whatever reasons, 8 sec minus 3 sec charge time you leave to 5 sec usage do you call that long duration??

    I am also unbelievable non mage players comments on arcane staff thread.. Why don't they make rogues weapon chargeable for AA let see what will happen leaves them wide open to attack when charging...
    Look at this current thread at least 3 mage player have tested it maybe more (refer to original posting from Kingofninjas), we are here for constructive comments not non tested paper stats comments
    Last edited by will0; 02-07-2016 at 08:26 PM.

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  21. #34
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    Quote Originally Posted by Ireliaa View Post
    You got that part all wrong. %7 total healt damage is quite powerful. Its designed for bosses they have huge healt and expect bigger healtpool in 56 cap. Its a proc that makes mages usefull on bossfight like a rogue. It boost your single target damage quite considerably. And that charged skill on weapon.. %100 chance and long duration..Thats just Unbeliveable. you have 2 different proc on single weapon (charged and this) and you are still finding a way to complain..
    Just because the daggers are not what you wanted, you start trolling on a mage thread?
    Well.....why am I not surprised.

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