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    Default Shortcomings of Arcane Staff

    Since STS is not commenting on any of the various threads about the arcane staff, I'll make a new one summarizing the issues. I hope they actually read it, and test it and give it a slight damage buff.

    1) Charging the staff to proc it costs mana. It does say we are procing a new spell, so I understand that, but 6-7% is a bit excessive IMO.

    2) Skill damage is significantly less than a same gemmed wisdom gun (80-90 less). Daggers were in a similar place, but got buffed.

    3) The stat bonus of the arcane staff is less than that offered by the sword and daggers. Daggers get Int, dex, str, crit and hp. Sword gets int, str, crit, hp and mana (which is important for set tanks). Staff only gets 4 stats (int, str, crit, and hp) compared to daggers and swords 5. Some armor, or extra crit on the staff would be nice.

    4) Unnaturally long charging time for a staff. Seeing as it is a dps weapon, it shouldn't take longer to charge than a gun. However, since the proc is so good, a longer charge time than the gun is understandable. I think reducing the charge time by .5 seconds should be enough to please most of us.

    In conclusion, a slight damage buff (equivalent of roughly 60 skill damage), some stat and a slight reduction of charge time would be ideal. Also would be great if we could hear from devs whether the proc costing mana was intending, and if it was, why it costs so much mana.

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