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  Click here to go to the first Dev post in this thread.   Thread: Jewels elixir

  1. #41
    Senior Member oekeone's Avatar
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    Quote Originally Posted by aneshsinghblu View Post
    a thread full of freeloaders . . I mean f2p
    its premium elixir . . spend some plat
    I mean what if there's people who have money to spend on better things?
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    Quote Originally Posted by oekeone View Post
    I mean what if there's people who have money to spend on better things?
    Yup, like rent..and power ...and internet....
    (You thought I was going to say cake! Fooled you!)

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  3. #43
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    The jewel system as it exists is frustrating, burdensome and not at all fun for even the wealthiest players in AL. STS is one of the most conscientious developers I've ever run across. They need to make money, but their goal has never been to greedily farm players' wallets. Their core development philosophy is 'make the game fun and they will come.' Maybe that has changed, but maybe something else is going on that is causing them to move forward with this jewel system that is so deeply unpopular with players.

    Here's some numbers that might make you cringe in horror.

    Noble Jewel (lvl 30) requires 2,187 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Noble Jewels, or a total of 39,366 Cracked.

    Level 9 Jewel (lvl 35) requires 6,561 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 9 Jewels, or a total of 118,098 Cracked.

    Level 10 Jewel (lvl 40) requires 19,683 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 10 Jewels, or a total of 354,294 Cracked.

    Level 11 Jewel (lvl 45) requires 59,049 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 11 Jewels, or a total of 1,062,882 Cracked.

    Level 12 Jewel (lvl 50) requires 177,147 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 12 Jewels, or a total of 3,188,646 Cracked.

    Level 13 Jewel (lvl 55) requires 531,441 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 13 Jewels, or a total of 9,565,938 Cracked.

    This is what I mean by 'frustrating, burdensome, and not at all fun.' Even with jewel elixir, farming jewels is a massive, expensive undertaking.

    My suggestion to fix the jewel system is to kill the exponential aspect of jewel evolution and adjust it to a more sustainable scale.
    Last edited by Niixed; 02-26-2016 at 09:21 AM.

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  5. #44
    Senior Member Sorcerie's Avatar
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    Quote Originally Posted by Thundyrz View Post
    The jewel system as it exists is frustrating, burdensome and not at all fun for even the wealthiest players in AL. STS is one of the most conscientious developers I've ever run across. They need to make money, but their goal has never been to greedily farm players' wallets. Their core development philosophy is 'make the game fun and they will come.' Maybe that has changed, but maybe something else is going on that is causing them to move forward with this jewel system that is so deeply unpopular with players.

    Here's some numbers that might make you cringe in horror.

    Noble Jewel (lvl 30) requires 2,187 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Noble Jewels, or a total of 39,366 Cracked.

    Level 9 Jewel (lvl 35) requires 6,561 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 9 Jewels, or a total of 118,098 Cracked.

    Level 10 Jewel (lvl 40) requires 19,683 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 10 Jewels, or a total of 354,294 Cracked.

    Level 11 Jewel (lvl 45) requires 59,049 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 11 Jewels, or a total of 1,062,882 Cracked.

    Level 12 Jewel (lvl 50) requires 177,147 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 12 Jewels, or a total of 3,188,646 Cracked.

    Level 13 Jewel (lvl 55) requires 531,441 Cracked.
    Six mythic pieces of gear with 3 slots each require 18 Level 13 Jewels, or a total of 9,565,938 Cracked.

    This is what I mean by 'frustrating, burdensome, and not at all fun.'

    My suggestion to fix the jewel system is to kill the exponential aspect of jewel evolution and adjust it to a more sustainable scale.
    Thank you so much for this post.

    I had planned on doing the math just like this to illustrate what kind of expectation that STS has set for us with this jewel system, when it used to be a simple matter of normal or grand gems based on luck, and only a few Gems to choose from to get the job done so you can move on with your life and enjoy the game.

    Now couple this with the news that there will be a higher tiered gem than the one we have now, the thought of which becomes not only daunting but unbelievably unrealistic.

    It's one thing to make upgrading gear a challenge, it's another entirely when you have numbers like 39k components to make a set of the current best possible Jewels the game has to offer for a mythic set.

    How do you even justify that? Like, as a developer sitting in the chair coming up with this.

    How do you say to yourself and the player base that this is cool and totally attainable if you try?

    It's honestly so laughable I feel like it's a deliberate troll.

    Even the most hardcore farmers of hardcore farmers would say that the amount of effort needed to craft jewels is TOO DAMN HIGH.
    Last edited by Sorcerie; 02-26-2016 at 12:14 PM.
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  7. #45
    Senior Member Morholt's Avatar
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    Chill.
    Jewels will be very abundant next season. The reason chaos, mind, fury, and finesse haven't been already is because the maps they've be on. This update just made them more accessible (farming locations). Chaos jewels next season? Easy. Garetta at 56 will be like Shuyal now at 46. Just run in a straight line and cast fireball, while your pet folows behind and picks stuff up. Running Shuyal will feel like the Rooks' Nest.
    A lot more people will be farming the jewels then.

    Jewels can be recycled. So once you're maxed, the next tier of a new season isn't starting from scratch.
    Even staying a tier behind isn't going to make or break you.
    You really think the difference between another player and you is that they have an extra 18 star points? If you're bad with all superb jewels, you'll be bad with all nobles.
    But with having a full season of easy to farm jewels, you're going to see a good number of players with maxed jewels. Some will even begin a new set just to stash and prepare for the 10th tier just to be ready.

    Since a step or two up on jewels isn't a game changer like a para gem, relax. Not everyone is supposed to have 100% maxed out stats. Maxed out stats aren't meant to be insanely better than near max in just about every game. Maxed out stats are for show.
    If everyone was maxed out, the game would be easy, boring, and give players no incentive to continue playing. And sts knows that, as similar things has had them lose a lot of players due to stagnation.


    It's sad, really.
    Everyone days they would be all for a skill mastery system that was 'use skill A X many times for blah blah blah' but having to collect a lot of jewels...heaven forbid!
    Players have said they'd like a long quest to keep them playing....
    But when players get what they want, they complain about.


    I also find it amusing how people are constantly complaining how hard it is to get some of the jewels they want, yet will say, "the elicits at the right spot will bring in tons of jewels." Okay....so say the location. If you can't farm it, but you want the jewels to use...let other players know how to farm it. Let the jewels become abundant. Let the prices go down. And in the meantime, farm something else for gold and then exchange your gold for the cheap jewels that you want.
    Omgwtfhaxbbq
    Just because more jewels are floating around, doesn't mean your gold is going to be worth less.
    Only those who risk going past the edge will find out how far they can go.

  8. #46
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    Quote Originally Posted by Morholt View Post
    Chill.
    Jewels will be very abundant next season. The reason chaos, mind, fury, and finesse haven't been already is because the maps they've be on. This update just made them more accessible (farming locations). Chaos jewels next season? Easy. Garetta at 56 will be like Shuyal now at 46. Just run in a straight line and cast fireball, while your pet folows behind and picks stuff up. Running Shuyal will feel like the Rooks' Nest.
    A lot more people will be farming the jewels then.

    Jewels can be recycled. So once you're maxed, the next tier of a new season isn't starting from scratch.
    Even staying a tier behind isn't going to make or break you.
    You really think the difference between another player and you is that they have an extra 18 star points? If you're bad with all superb jewels, you'll be bad with all nobles.
    But with having a full season of easy to farm jewels, you're going to see a good number of players with maxed jewels. Some will even begin a new set just to stash and prepare for the 10th tier just to be ready.

    Since a step or two up on jewels isn't a game changer like a para gem, relax. Not everyone is supposed to have 100% maxed out stats. Maxed out stats aren't meant to be insanely better than near max in just about every game. Maxed out stats are for show.
    If everyone was maxed out, the game would be easy, boring, and give players no incentive to continue playing. And sts knows that, as similar things has had them lose a lot of players due to stagnation.


    It's sad, really.
    Everyone days they would be all for a skill mastery system that was 'use skill A X many times for blah blah blah' but having to collect a lot of jewels...heaven forbid!
    Players have said they'd like a long quest to keep them playing....
    But when players get what they want, they complain about.


    I also find it amusing how people are constantly complaining how hard it is to get some of the jewels they want, yet will say, "the elicits at the right spot will bring in tons of jewels." Okay....so say the location. If you can't farm it, but you want the jewels to use...let other players know how to farm it. Let the jewels become abundant. Let the prices go down. And in the meantime, farm something else for gold and then exchange your gold for the cheap jewels that you want.
    Omgwtfhaxbbq
    Just because more jewels are floating around, doesn't mean your gold is going to be worth less.
    This thread kinda got derailed, the origal point was..the jewel elixes. There plat only / non tradable ..and a plat only event kinda sucks for us f2p players

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  9. #47
    Senior Member Morholt's Avatar
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    Quote Originally Posted by konafez View Post
    This thread kinda got derailed, the origal point was..the jewel elixes. There plat only / non tradable ..and a plat only event kinda sucks for us f2p players
    On that point:

    It does help f2p players, though. It will bring the price of jewels down. One of the usuall complaints of f2p players is when items are so outrageously overpriced and can only be afforded by those who shell out money.

    Sometimes sts doesn't want to recycle weekly updates and put out some lame ducks. It isn't like the update is +1 permanent damage for 50 plat.

    Updates used to only last the weekends. They're a week long now. If the elixirs were available to everyone, the market could drop very quickly in one week. Double gem essences for a weekend used to leave gem prices cut in half. And gems are one time uses. Double that time...and the jewels can be reused?! The value of jewels would drop so low that they wouldn't be worth farming. Chaos jewel farming would feel like teeth farming, at best.

  10.   This is the last Dev post in this thread.   #48
    Spacetime Studios Dev Remiem's Avatar
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    Quote Originally Posted by Morholt View Post
    On that point:

    It does help f2p players, though. It will bring the price of jewels down. One of the usuall complaints of f2p players is when items are so outrageously overpriced and can only be afforded by those who shell out money.

    Sometimes sts doesn't want to recycle weekly updates and put out some lame ducks. It isn't like the update is +1 permanent damage for 50 plat.

    Updates used to only last the weekends. They're a week long now. If the elixirs were available to everyone, the market could drop very quickly in one week. Double gem essences for a weekend used to leave gem prices cut in half. And gems are one time uses. Double that time...and the jewels can be reused?! The value of jewels would drop so low that they wouldn't be worth farming. Chaos jewel farming would feel like teeth farming, at best.
    Morholt touches on an important point here, and the reason why we keep Jewel Elixirs plat only for now. Unlike regular elixir kits, Jewel Elixirs have the potential to have a tangible effect on the jewel market. Although it is very steady now, a seemingly small change like making Jewel Elixirs tradeable could dramatically impact that market.

    With elixirs (non-tradeable), the flow of new jewels into the economy is controlled, and we can predict a small increase in the number of each jewel available. If they were kits, an infinite number of them would have the potential to enter--and stay--in the AL economy, with the ability to severely impact the market.

    Even though the elixirs aren't tradeable, the newly created jewels will definitely trickle down to the CS and help all players by lowering prices, but not crashing the market.

    Keep in mind as well that farming jewels was designed as a very long and steady grind. We never intended for all players to be totally maxed in one season.

    As always, keep the great feedback coming! We love to hear it.
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    Quote Originally Posted by Remiem View Post
    Morholt touches on an important point here, and the reason why we keep Jewel Elixirs plat only for now. Unlike regular elixir kits, Jewel Elixirs have the potential to have a tangible effect on the jewel market. Although it is very steady now, a seemingly small change like making Jewel Elixirs tradeable could dramatically impact that market.

    With elixirs (non-tradeable), the flow of new jewels into the economy is controlled, and we can predict a small increase in the number of each jewel available. If they were kits, an infinite number of them would have the potential to enter--and stay--in the AL economy, with the ability to severely impact the market.

    Even though the elixirs aren't tradeable, the newly created jewels will definitely trickle down to the CS and help all players by lowering prices, but not crashing the market.

    Keep in mind as well that farming jewels was designed as a very long and steady grind. We never intended for all players to be totally maxed in one season.

    As always, keep the great feedback coming! We love to hear it.
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    add chaos fury finese mind to backenrige xd who cares about price give small chance for gold low lev and let us buy it cheap

  13. #51
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    Quote Originally Posted by Morholt View Post
    Chill.
    Jewels will be very abundant next season. The reason chaos, mind, fury, and finesse haven't been already is because the maps they've be on. This update just made them more accessible (farming locations). Chaos jewels next season? Easy. Garetta at 56 will be like Shuyal now at 46. Just run in a straight line and cast fireball, while your pet folows behind and picks stuff up. Running Shuyal will feel like the Rooks' Nest.
    A lot more people will be farming the jewels then.

    Jewels can be recycled. So once you're maxed, the next tier of a new season isn't starting from scratch.
    Even staying a tier behind isn't going to make or break you.
    You really think the difference between another player and you is that they have an extra 18 star points? If you're bad with all superb jewels, you'll be bad with all nobles.
    But with having a full season of easy to farm jewels, you're going to see a good number of players with maxed jewels. Some will even begin a new set just to stash and prepare for the 10th tier just to be ready.

    Since a step or two up on jewels isn't a game changer like a para gem, relax. Not everyone is supposed to have 100% maxed out stats. Maxed out stats aren't meant to be insanely better than near max in just about every game. Maxed out stats are for show.
    If everyone was maxed out, the game would be easy, boring, and give players no incentive to continue playing. And sts knows that, as similar things has had them lose a lot of players due to stagnation.


    It's sad, really.
    Everyone days they would be all for a skill mastery system that was 'use skill A X many times for blah blah blah' but having to collect a lot of jewels...heaven forbid!
    Players have said they'd like a long quest to keep them playing....
    But when players get what they want, they complain about.


    I also find it amusing how people are constantly complaining how hard it is to get some of the jewels they want, yet will say, "the elicits at the right spot will bring in tons of jewels." Okay....so say the location. If you can't farm it, but you want the jewels to use...let other players know how to farm it. Let the jewels become abundant. Let the prices go down. And in the meantime, farm something else for gold and then exchange your gold for the cheap jewels that you want.
    Omgwtfhaxbbq
    Just because more jewels are floating around, doesn't mean your gold is going to be worth less.
    Why the presumption that the motive behind complaints about the jewel system are merely because everyone wants maxed out stats? It's just not the case. I'm not even close to maxed out. My motive is that I'd like farming a successive levels of jewels to be something that is something I can actually accomplish in a reasonable amount of game-time. Are you ignoring the monstrously daunting numbers and extreme effort necessary to farm jewels at even the lower levels? Noble is basically impossible, but soon we'll have impossible X 3. And then, we'll be privileged to have impossible X 9. We are talking about SEVERAL YEARS of game time here. That's just not a reasonable expectation!

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    I'm not a plat buyer but I've been doing plat offers and was able to buy 3 elixirs

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    Quote Originally Posted by Lethoiun View Post
    I'm not a plat buyer but I've been doing plat offers and was able to buy 3 elixirs
    rly 3 eliksir so this week you can have fun 45 min xd its enought for learn how to use it with good efekt xD

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    Quote Originally Posted by Lethoiun View Post
    I'm not a plat buyer but I've been doing plat offers and was able to buy 3 elixirs
    Quote Originally Posted by Remiem View Post
    Morholt touches on an important point here, and the reason why we keep Jewel Elixirs plat only for now. Unlike regular elixir kits, Jewel Elixirs have the potential to have a tangible effect on the jewel market. Although it is very steady now, a seemingly small change like making Jewel Elixirs tradeable could dramatically impact that market.

    With elixirs (non-tradeable), the flow of new jewels into the economy is controlled, and we can predict a small increase in the number of each jewel available. If they were kits, an infinite number of them would have the potential to enter--and stay--in the AL economy, with the ability to severely impact the market.

    Even though the elixirs aren't tradeable, the newly created jewels will definitely trickle down to the CS and help all players by lowering prices, but not crashing the market.

    Keep in mind as well that farming jewels was designed as a very long and steady grind. We never intended for all players to be totally maxed in one season.

    As always, keep the great feedback coming! We love to hear it.
    ok so jewel eliksir is exclusive plat, and big part of economy not for fun xD so this week we back to Kraken Mines lev 3 and again have Fun with lockeds
    viva free fun viva km3 !!

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    Quote Originally Posted by Remiem View Post
    Morholt touches on an important point here, and the reason why we keep Jewel Elixirs plat only for now. Unlike regular elixir kits, Jewel Elixirs have the potential to have a tangible effect on the jewel market. Although it is very steady now, a seemingly small change like making Jewel Elixirs tradeable could dramatically impact that market.

    With elixirs (non-tradeable), the flow of new jewels into the economy is controlled, and we can predict a small increase in the number of each jewel available. If they were kits, an infinite number of them would have the potential to enter--and stay--in the AL economy, with the ability to severely impact the market.

    Even though the elixirs aren't tradeable, the newly created jewels will definitely trickle down to the CS and help all players by lowering prices, but not crashing the market.

    Keep in mind as well that farming jewels was designed as a very long and steady grind. We never intended for all players to be totally maxed in one season.

    As always, keep the great feedback coming! We love to hear it.
    Yay, trickle.

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    Quote Originally Posted by Remiem View Post
    Morholt touches on an important point here, and the reason why we keep Jewel Elixirs plat only for now. Unlike regular elixir kits, Jewel Elixirs have the potential to have a tangible effect on the jewel market. Although it is very steady now, a seemingly small change like making Jewel Elixirs tradeable could dramatically impact that market.

    With elixirs (non-tradeable), the flow of new jewels into the economy is controlled, and we can predict a small increase in the number of each jewel available. If they were kits, an infinite number of them would have the potential to enter--and stay--in the AL economy, with the ability to severely impact the market.

    Even though the elixirs aren't tradeable, the newly created jewels will definitely trickle down to the CS and help all players by lowering prices, but not crashing the market.

    Keep in mind as well that farming jewels was designed as a very long and steady grind. We never intended for all players to be totally maxed in one season.

    As always, keep the great feedback coming! We love to hear it.
    Lol wait so your saying the market will crash with jewel elixir but you still added a 2x double event when the cs was all crashed lol.....
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    Quote Originally Posted by Jazzi View Post
    Big difference between 1-3 main stat jewels per hour without lix and 120 per hour with lix if u know what u doing
    if ur refering to cracked jewels it's a lot more than 120 per hour of 4 lixes

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    Quote Originally Posted by oekeone View Post
    Lol wait so your saying the market will crash with jewel elixir but you still added a 2x double event when the cs was all crashed lol.....
    i do agree that 2x event was a pretty bad move for the economy but they probably used it as a plat sink, also, the market crash was cushioned by the fact that luck is involved in getting an arcane. However for jewel lix, we are confirmed to get that specific jewel and if it is to be made tradable, jewel market will for certain crash rock bottom without any cushioning effect. for now the price is only dropping gradually because of the fact that people are restricted in using these lix even for a plat user like me because its pretty hard to find a pt. However if it is made tradable, everyone will start selling their jewels since these jewels are more accessible now. think about those people who invested lots of gold on jewels before this events, someone bought around 10 excellent finesse jewels from me for 1.5m each, how will people like them react?

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    Quote Originally Posted by Platfarmer View Post
    i do agree that 2x event was a pretty bad move for the economy but they probably used it as a plat sink, also, the market crash was cushioned by the fact that luck is involved in getting an arcane. However for jewel lix, we are confirmed to get that specific jewel and if it is to be made tradable, jewel market will for certain crash rock bottom without any cushioning effect. for now the price is only dropping gradually because of the fact that people are restricted in using these lix even for a plat user like me because its pretty hard to find a pt. However if it is made tradable, everyone will start selling their jewels since these jewels are more accessible now. think about those people who invested lots of gold on jewels before this events, someone bought around 10 excellent finesse jewels from me for 1.5m each, how will people like them react?
    Aye what about those people who bought the mythic runes for 10m before they were lootable in Effigies and now there 1k sts never said nothing about that but whatever...it sucks having not to enjoy these events ......
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    Quote Originally Posted by oekeone View Post
    Aye what about those people who bought the mythic runes for 10m before they were lootable in Effigies and now there 1k sts never said nothing about that but whatever...it sucks having not to enjoy these events ......
    Indeed, I do understand how u feel but if sts were to release tradable jewel lix, they will probably release a universal lix which increase the rates of looting a jewel instead of a specific one which will end up attracting more laments. The fact is, jewel lix must be released because the new expansion is coming and we need to keep up with the stats. However they need to filter the amount release too, I cant think of a better way right now than how they are going about with this because they are solving multiple problems here in one go

    1. Plat sink for players like me holding dearly onto our plats
    2. Introducing more jewels into the market for expansion
    3. Boost the economy while dampening the inflation (If you've noticed, the jewel prices have been inflated over the past few weeks)

    So although I understand how f2p players feel about this, but this time, I am supporting sts :P

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