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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | March 2, 2016

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    Spacetime Studios Dev Remiem's Avatar
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    Default Remiem's Weekly Community Update | March 2, 2016

    It's time to LEVEL UP!


    Greetings Legends, and welcome to your weekly community update!

    Announcements

    Double XP Week

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    As a new expansion approaches, it comes time to muster up your strength, dust off your weapon, and hit that cap! This week, earn Double XP in all Arlor maps for all characters and pets. Add on an XP elixir for even more fun!

    New Guild Hall Available!

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    Have you ever wanted to have a private guild party on the deck of the Dragon's Jewel? Well--you can't. That ship belongs to a different Captain. BUT, you can now own one of the Jewel's sister ships. The Fleet Ship guild hall will be available for purchase starting tomorrow, 3/2 for 75 platinum. It comes complete with all of the usual guild hall amenities, with a fun little addition--Fleet Cannons! Fire them off for a chance to earn gold--or suffer a bloody death and be sent down to Davy Jones' locker!

    Game Updates

    Entangling Trap

    Thanks to your feedback on last week's Skill Mastery post, we discovered that the Razor Wire upgrade for Entangling Trap was not working as intended. We've made the following changes in order to bring it in line with its intended design:

    Entangling Trap "Razor Wire" upgrade now has an added bleed effect that affects enemies that continue to stand on the trap, in addition to the bleed affect already applied. This added bleed effect will stack with multiple traps.

    Bug Fixes

    + Arcane Dragon Hunter weapons will no longer proc in towns.
    + Arcane Dragon Hunter Sword stun now properly adheres to stun immunity rules in PvP.
    + Arcane Deary will no longer spawn portals to islands that have already been looted.

    Coming Soon

    Chest/Crate UI and Crate Keys

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    We released another post today with a first look at one of the next major features in Client 1.5: Crate Keys! As well as some new UI enhancements that will give players more clarity around what they can get from any chest or crate. Check out the full details on Chest and Crate changes and join the discussion, here: http://www.spacetimestudios.com/show...Chest-Updates!!

    We'll be releasing more info on Client 1.5 features in the near future. Keep an eye out!

    Game Changes

    Thank you to all of you who have contributed to the many big conversations over the past few weeks. Thanks to your feedback, we'll be adding the following changes and bug fixes with the release of the 1.5 client:

    + Shadow Storm Shot upgrades Spreading Shadow and Shadow Touch and will now work as described.
    + Brought the stun immunity duration for charged Fireball spells in line with other stuns.

    -------------------------------------------------------------------------------------------------------------------

    What's Next?

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    Last edited by Remiem; 03-02-2016 at 06:49 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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  3. #2
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    Second sir.

    Edit - What do you mean by bring the fireball stun "in line with" other stuns?
    Last edited by Befs; 03-02-2016 at 06:59 PM.
    Ign - Coolguymage

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    No blinding staff procs in exp camp anymore (

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    another boring weak in game..
    sorry but what should lvl 46 do?
    i like the new gh
    and why fix arcane weapons proc in town?
    we could have any kind of event
    like double planar fragment
    or add new pets to planar tombs

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    Shadow storm shot still tends to shoot off into space and doesn't auto aim properly. Arcane daggers don't feels smooth when using them while running. The animation and the feel is super sluggish.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Yay

    Sent from my ASUS_T00I using Tapatalk
    Add me on game or here in forums IGN Fiuaskes (only accepting lvl 41).

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    Woo pirate ship! Yaaaaarrrrr!

    Arcane Legends - hiatus-mode-ON
    |
    Pandaxxo Lvl. 76 Mage | Koalaxxo HC Rogue | Redpandaxxo / Kittyaxxo Lvl.10 Rogue |


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    Awesome!!!!!!!!!!!!

    IGN: Łʊƈɨƒɛʀ
    Join the Discord Community!
    Arcane Legends Discord

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    nice time to lv up my rogue and maybe make warrior char

    woohoo, pirate ship! awesome!

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    They're needing fireball??

    Sent from my XT1032 using Tapatalk
    Yeah, that's my sig. You have my permission to be #jelly

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    can you elaborate on this point ?

    + Brought the stun immunity duration for charged Fireball spells in line with other stuns

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    I liked the guildhall was missing

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    My question is y mage don't get good procs like stun or crit shot or more dam applied to mobs...eg. A mage with 1k dam doesn't kill as fast as a rogue with 700dam (aim shot)... Mages (for ball the damage [supposedly] done arebjust glorified assistants...a mage proc basically buffs allies ...while others stun and apply electricity and spawn lava pools ....mage weapons are just flashy .....correct this sts....as soon as a rogue cry out about a proc not working u fix ....this isn't working....even wars got sweet dam now with arc proc ....mages just get a nice light show @@

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    Very funny STS once I capped u had to make a double XP event lol
    <Epitome of Silentkill >

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    Quote Originally Posted by Remiem View Post

    New Guild Hall Available!

    Name:  new-guild-fleet-ship.png
Views: 3847
Size:  487.6 KB

    Fire them off for a chance to earn gold--or suffer a bloody death and be sent down to Davy Jones' locker!
    Will bots have the same chance as legitimate players to earn gold or will they get a surprise visit from Captain Banhammer, suffer a bloody death and be sent down to Davy Jones' locker?

    Quote Originally Posted by Remiem
    -------------------------------------------------------------------------------------------------------------------

    What's Next?

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    - Ingame World event calendar / Event notice board
    - Custom made guild flags / banners / vanity
    - Ability to turn off spam infested public chat
    - Ability to edit guild hall/ship (ie cannons, NPCs - Milla needs a parrot. yes, a parrot.)
    - Ability to buy rum n' grog from Eva...
    Rum n' grog
    squawk.
    "...In the end, only Death remains"

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    Yarrrr can ye add me cake stash to yer ship matie!

    Eye jam a pirate!

    The thin line between entertainment and war
    There'll be no shelter here

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    What does this mean?

    "Brought the stun immunity duration for charged Fireball spells in line with other stuns."


    Sent from my iPad using Tapatalk

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    Quote Originally Posted by Kakashis View Post
    Shadow storm shot still tends to shoot off into space and doesn't auto aim properly.
    This has always been a major annoyance.
    I recently respeced a rogue since I'm using daggers, figured I'd toss a couple points into SSS to have a 3rd ranged attack for fighting those deadly bosses that keep me on my toes and out of melee range. Completely forgot about it until I shot the first SSS..."oh that's right...*sigh*"

    About 15 months ago I did it, too. Forgetting that it didn't auto aim like the other arrows. >.>

    I second the motion to have this additional aspect of the skill fixed.

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    Guess its time we all play Cannon Roulette

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

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    Quote Originally Posted by Remiem View Post

    New Guild Hall Available!

    Name:  new-guild-fleet-ship.png
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    Also put this song as background music please;
    https://youtu.be/N6ehVX2LXBQ
    YARR!

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