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Thread: What makes Star Legends so epic! Please don't change!! :(

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    Default What makes Star Legends so epic! Please don't change!! :(

    There has been a lot of rumor about credit drop rates being lowered for beta. I personally hope they stay like this forever! It's the lack of packs and credits that makes dungeons require tactic. Once credit drop rates are increased, players can afford to potion guzzle, which takes ALL tactic out of this game.

    So I, for one, say it should stay as is!

    Opinions?
    Critics?
    For?
    Against?

    Mazal Tov?

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    Banned Otukura's Avatar
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    For. I finally figured out how to farm them:
    Join almost done rockfall caves for XP and pot farming. :3

    Fast 20 pots and maybe 15 kills. This is when there's only '1' left.

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    Well from what I understand they are trying to use new ideas for both PL,SL, and future games. Since PL already has an inflated economy I'd rather see a cooldown on pots. Would be simple to add to both games. It would also make SL a little more difficult. Keeping credits low would only be a small speedbumb for most people. Anyone could eventually get enough credits to pot guzzle, but a cooldown takes care of that. As far as how long it should be, that could be tested before the beta is over if the devs like the idea. Most of the beta testers are already familiar with conserving pots, so a cooldown wouldn't hinder anyone. It would just make you think before you used it, which is what adds a more tactical approach imo.
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    Quote Originally Posted by judgementbow View Post
    Well from what I understand they are trying to use new ideas for both PL,SL, and future games. Since PL already has an inflated economy I'd rather see a cooldown on pots. Would be simple to add to both games. It would also make SL a little more difficult. Keeping credits low would only be a small speedbumb for most people. Anyone could eventually get enough credits to pot guzzle, but a cooldown takes care of that. As far as how long it should be, that could be tested before the beta is over if the devs like the idea. Most of the beta testers are already familiar with conserving pots, so a cooldown wouldn't hinder anyone. It would just make you think before you used it, which is what adds a more tactical approach imo.
    Actually, that is a outstanding idea.

    Also, I do see what your saying about it's only a speedbump. But the lower the amount of credits there are, the more likely people are going to reserve supplies.

    So, pot cool down and low credit rates will certainly keep the game enjoyable.

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    The first day I wouldn't have put any thought into buying a stimpack. I simply didn't want to waste the credits and the game was possible without them. Today I could go buy 1k stims. So while the idea of low credits slowed me down the first day, I could easily go pot guzzle right now. That's the only thing I meant with the speedbump.
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    Quote Originally Posted by judgementbow View Post
    The first day I wouldn't have put any thought into buying a stimpack. I simply didn't want to waste the credits and the game was possible without them. Today I could go buy 1k stims. So while the idea of low credits slowed me down the first day, I could easily go pot guzzle right now. That's the only thing I meant with the speedbump.
    Yeah, makes sense. But just because you can afford to pot guzzle, would you? Thats the point I'm getting at. The more valued credit is, the less people are going to throw it around for say, 1,000 pots to guzzle away.

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    Quote Originally Posted by Pharcyde View Post
    Yeah, makes sense. But just because you can afford to pot guzzle, would you? Thats the point I'm getting at. The more valued credit is, the less people are going to throw it around for say, 1,000 pots to guzzle away.
    True. It took alot of kills to get that, so I'm holding on to it for as long as possible. Another thing to look at would be character skills. Do all of the skills allow the game to be played with limited packs? Especially once the game develops into the later levels. I know as an operative I can regen my mana/health with a skill. Not by much, but it has kept me from using any packs. So as long as there's balance, it sounds good. I know the devs said they want to keep regen low, so that's something else to consider with limited packs. I think it's all a very usable idea though. Would love to hear a devs take on this idea.
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    Im completely for it, I like how the drop rates for credits are right now mainly because it shows promise as to how the auction prices are unlikely to be so inflated. Levels like plasma pyramid have given people the means to make hundreds of thousands of gold in just a few hours, hopefully the devs refrain from putting levels like this into SL at least until the game is old enough to where the level shouldnt affect it too much.

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    Completely agree with you, we need more teamwork. I would lov to try it out first before saying this but IOS. Judge is totally right.
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    a cooldown on pots its a great idea but STS would need to make enemies attack weaker because there isn't a dedicated healer class (at least from what I know if its like PL) some enemies and bosses can 1 or 2 hit kill you and that doesn't leave time to use heal as well as you can shug a pot or 2. And if there is no healer class in the group then its gonna be almost impossible. I am up for a better challenge like I did back on my WoW days but things just need balance.

    Looking forward to this game looks really sweet.
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    I like the credit rate as it is. It's one of the main reasons I think I'll be able to stick with this game.

    Oh and there is a "dedicated" healer (mostly). Engineer gets group healing and revival skills. It feels a lot different than enchantress. But it does count as a healer

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    Don't forget, you can get 35K credits for 150 platinum. You can get 2000 platinum for 89.99. That means $6.75 for 35K credits. Really not a bad price if there is such a small pool of earned credit.

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    Quote Originally Posted by sabermage View Post
    Don't forget, you can get 35K credits for 150 platinum. You can get 2000 platinum for 89.99. That means $6.75 for 35K credits. Really not a bad price if there is such a small pool of earned credit.
    That's what I was looking for, thanks. This is why I'm more for a cooldown. If we simply have low credits then anyone could gain an advantage by just buying credits. OR the amount/price of credits could be changed once the full version of the game is out to better suit the economy.
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    Quote Originally Posted by Echelong View Post
    a cooldown on pots its a great idea but STS would need to make enemies attack weaker because there isn't a dedicated healer class (at least from what I know if its like PL) some enemies and bosses can 1 or 2 hit kill you and that doesn't leave time to use heal as well as you can shug a pot or 2. And if there is no healer class in the group then its gonna be almost impossible. I am up for a better challenge like I did back on my WoW days but things just need balance.

    Looking forward to this game looks really sweet.
    I don't think enemy damage is a problem. I'm soloing dungeons with ease on the class with the weakest armor. If anything, the damage should be bumped up a bit on the mobs.

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    Quote Originally Posted by Pharcyde View Post
    I don't think enemy damage is a problem. I'm soloing dungeons with ease on the class with the weakest armor. If anything, the damage should be bumped up a bit on the mobs.
    Exactly. The only three things I've seen people died from are when they a)target the tanks, and let the DPSers destroy you or b) touch the electric water(me x4) and c) get one hitted by the falling rocks.

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    Quote Originally Posted by Otukura View Post
    Exactly. The only three things I've seen people died from are when they a)target the tanks, and let the DPSers destroy you or b) touch the electric water(me x4) and c) get one hitted by the falling rocks.
    Only things I've seen so far is
    1.) Poor tactic
    2.) Poor tactic
    3.) Poor tactic
    4.) And falling rocks/shocking water .

    I do gotta admit though, if I didn't use any sort of tactic while soloing, the mobs would crush me so bad. I currently am using a tactic that allows me to take on 5-6 enemies at a time, and disable 3-4 of them at a time.

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    I saywe should make a petition for stim cool-downs and send it with all our names on it to the devs. Anyone with me? This will make the game wayyyyyy better!


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    Right? Never ever thought I would see the day I wanted another cooldown.

    This game isn't too bad with cool downs though, I don't even really notice them. Also, making a petition now.

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    Quote Originally Posted by Pharcyde View Post
    Only things I've seen so far is
    1.) Poor tactic
    2.) Poor tactic
    3.) Poor tactic
    4.) And falling rocks/shocking water .

    I do gotta admit though, if I didn't use any sort of tactic while soloing, the mobs would crush me so bad. I currently am using a tactic that allows me to take on 5-6 enemies at a time, and disable 3-4 of them at a time.
    I didn't even get the shocking water at first. Died three times and always was like WTF in my head. Fourth was a mistake :3 I guess the charred bodies should've warned me.

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    I died to a grate... *Pout*

    Star light, star bright...

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