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Thread: Star Legends General Attributes (STR, DEX, INT) Guide

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    Default Star Legends General Attributes (STR, DEX, INT) Guide

    Star Legends General Attributes (STR, DEX, INT) Guide
    by Physiologic and Noneo

    Check out my other Star Legends guides:
    Operative Beta and v1.0 Skill Discussion
    Prefix/Suffix Compendium for Weapons and Armors
    Lv 20-21 Operative Weapons and Equips

    Check out my other Pocket Legends guides:
    Post-Global Cooldown (GCD) Video Runs at Balefort Sewers
    In-Depth Guide to Farming Balefort Sewers
    Comprehensive Archer Skills and Equipment Guide
    Complete Lv 55 Archer Gear List
    Pocket Legends Enemy, Boss, and NPC Compendium
    How to Craft Lv 55 Gear
    How to calculate your attributes using STR, DEX, and INT
    Ring List
    Guide to Advanced Mechanics in PL: DPS, Crits, etc.
    Void Set versus Sentinel equips: An Unbiased Analysis
    In-Depth Guide to Farming Alien Oasis 3: Victory Lap

    Here you'll find general information on how placing points into STR, DEX, and INT will affect your Hit%, Crit, Dodge, Health, Mana, Damage, DPS, and Armor. 5 points are given every level up to allocate to either STR, DEX, or INT.

    General Notes
    1. This guide will be heavily edited in the near future.
    2. Just like Pocket Legends, decimal values are rounded down. For example, 6.88 = 6.
    3. H/s and M/s cannot be increased by STR, DEX, or INT.
    4. Health and Mana pools are always approximations.
    5. As of SL version Beta, EQUIPS DO NOT HAVE STR, DEX, OR INT REQUIREMENTS. The only requirements you need to equip weapons and armors are your specific class and your level.
    6. UNLIKE POCKET LEGENDS, EACH POINT OF ATTRIBUTE (STR, DEX, INT) IN STAR LEGENDS WILL INCREASE YOUR STATS DIFFERENTLY DEPENDING ON YOUR CLASS. For example, DEX increases damage and DPS the most for an Operative, but STR will increase damage and DPS the most for a Commando, while INT will increase damage and DPS the most for an Engineer. In Pocket Legends, only DEX would increase damage and DPS the most regardless of your class. [Credits to CrimsonTider for providing data to support this]

    OPERATIVES

    1 point of STR will increase:
    • +0.05 Hit%
    • +? Crit
    • +? Dodge
    • +1 Health for 5-6 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
    • +1 Mana for 1 point, then 0 Mana for 2-3 consecutive points; repeat
    • +0.025 Damage
    • +0.0303 DPS for 33 consecutive points, then +0.0322 DPS for 31 consecutive points; repeat
    • +0.0322 Armor [best stat for Armor]


    1 point of DEX will increase:
    • +0.0833 Hit%
    • +0.02 Crit [best stat for Crit]
    • +0.012 Dodge [best stat for Dodge]
    • +1 Health for 3 consecutive points, then +0 Health for 1 point; repeat
    • +1 Mana for 2 consecutive points, then +0 Mana for 1 point; repeat
    • +0.0769 Damage [best stat for Damage]
    • +0.0909 DPS for 9 consecutive points, then +0.1 DPS for 10 consecutive points; repeat [best stat for DPS]
    • +? Armor


    1 point of INT will increase:
    • +0.1 Hit% [best stat for Hit%]
    • +? Crit
    • +? Dodge
    • +1 Health for 1 point, then +0 Health for 1 point; repeat
    • +1 Mana for 3 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
    • +0.05 Damage
    • +0.059 DPS for 17 consecutive points, then +0.067 DPS for 15 consecutive points; repeat
    • +? Armor


    Operative Calculations

    STR = STR from attributes + total STR from equips
    DEX = DEX from attributes + total DEX from equips
    INT = INT from attributes + total INT from equips

    Hit% = 66.25 + (STR x 0.05) + (DEX x 0.083) + (INT x 0.1) + Hit% from equips

    Crit = (will be added later)

    Dodge = (will be added later)

    Damage = 7-8 + (STR x 0.025) + (DEX x 0.0769) + (INT x 0.05) + Damage from equips

    DPS = 9.25 + (STR x 0.03125) + (DEX x 0.095) + (INT x 0.063) + DPS from equips

    Armor = (will be added later)


    Operative summary of attributes
    This describes which stats increase your attributes from greatest to least.

    • Hit%: INT > DEX > STR
    • Crit: DEX > ??? > ???
    • Dodge: DEX > ??? > ???
    • Health: STR > DEX > INT
    • Mana: INT > DEX > STR
    • Damage: DEX > INT > STR
    • DPS: DEX > INT > STR
    • Armor: STR > ??? > ???


    ENGINEERS

    1 point of STR will increase:
    • +0.1 Hit% [best stat for Hit%]
    • +? Crit
    • +? Dodge
    • +1 Health for 8 consecutive points, then +0 Health for 1 point, then +1 Health for 10 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
    • +1 Mana for 2 consecutive points, then +0 Mana for 1 point, then +1 Mana for 4 consecutive points, then +0 Mana for 1 point; repeat
    • +0.03 Damage
    • +0.037 DPS
    • +0.035 Armor [best stat for Armor]

    1 point of DEX will increase:
    • +0.05 Hit%
    • +0.02 Crit [best stat for Crit]
    • +? Dodge
    • +1 Health for 1 point, then +0 Health for 1 point; repeat
    • +1 Mana for 2 consecutive points, then +0 Mana for 2 consecutive points; repeat
    • +0.01 Damage
    • +? DPS
    • +? Armor

    1 point of INT will increase:
    • +0.0769 Hit%
    • +? Crit
    • +? Dodge
    • +1 Health for 4 consecutive points, then +0 Health for 1 point; repeat
    • +1 Mana for 5-6 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
    • +0.0625 Damage [best stat for Damage]
    • +0.0769 DPS [best stat for DPS]
    • +? Armor

    Engineer Calculations

    Engineer summary of attributes
    This describes which stats increase your attributes from greatest to least.

    • Hit%: STR > DEX > INT
    • Crit: DEX > ??? > ???
    • Dodge: ??? > ??? > ???
    • Health: STR > INT > DEX
    • Mana: INT > STR > DEX
    • Damage: INT > STR > DEX
    • DPS: INT > STR > DEX
    • Armor: STR > ??? > ???


    COMMANDOS

    1 point of STR will increase:
    • +? Hit%
    • +? Crit
    • +? Dodge
    • +? Health
    • +? Mana
    • +? Damage
    • +? DPS
    • +? Armor

    1 point of DEX will increase:
    • +? Hit%
    • +? Crit
    • +? Dodge
    • +? Health
    • +? Mana
    • +? Damage
    • +? DPS
    • +? Armor

    1 point of INT will increase:
    • +? Hit%
    • +? Crit
    • +? Dodge
    • +? Health
    • +? Mana
    • +? Damage
    • +? DPS
    • +? Armor

    Commando Calculations

    Commando summary of attributes

  2. The Following 4 Users Say Thank You to Physiologic For This Useful Post:


  3. #2
    Banned noobmigo's Avatar
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    Wait, so no hybrids in SL? It's impossible?

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    Luminary Poster Phoenixking's Avatar
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    Well the stats would be different you can still use your class items but you can have massive health like a coomando yet still use dual pistols
    When there is too much

    Don't forget

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    Quote Originally Posted by Phoenixking View Post
    Well the stats would be different you can still use your class items but you can have massive health like a coomando yet still use dual pistols
    Oh, so commando's have "Commando Pistols" or "Commando Plasma Bows" or "Commando Clubs"?

    And Operatives have their own set of ranged/melee weapons?

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    Luminary Poster Phoenixking's Avatar
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    Quote Originally Posted by noobmigo View Post
    Oh, so commando's have "Commando Pistols" or "Commando Plasma Bows" or "Commando Clubs"?And Operatives have their own set of ranged/melee weapons?
    For what i heard you have the weapons inter racial then heavy weapons are commando dual pistols operative and hand thing gun for engineer so by hybrid you mean operative with heavy or commando with dual no ots not possible
    When there is too much

    Don't forget

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    Quote Originally Posted by Phoenixking View Post
    For what i heard you have the weapons inter racial then heavy weapons are commando dual pistols operative and hand thing gun for engineer so by hybrid you mean operative with heavy or commando with dual no ots not possible
    Awwww....that was one of my joys.

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    Quote Originally Posted by Phoenixking View Post
    Lol imagine a super big human with two small dual pistols this isnt pocket legends cute and fluffiness this is star legends cool and mecha
    It's possible. If he can aim with a heavy gun, he can aim even better with 2 pistols.

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    Quote Originally Posted by noobmigo View Post
    It's possible. If he can aim with a heavy gun, he can aim even better with 2 pistols.
    The characters aren't that different in sizes... if the armor isn't on. Commandos just have big feet.

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    Guardian of Alterra Physiologic's Avatar
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    Commando gear cannot be worn by Engineers, Engineer gear cannot be worn by Operators, etc. There are universal gear that can be worn by everyone, though, such as the following weapons:

    Silenced A-OK
    Xtended A-OK
    Scoped A-OK
    PlasmA-OK
    Silenced Repeater
    Velocity Repeater
    Xtended Repeater
    Scoped Repeater
    Reaper Pistol
    AMP-X Pistol
    Scoped AMP Pistol
    Plas-AMP Pistol

    You can still have a hybrid-type of character by having any combination of STR, DEX, or INT though.

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    Guardian of Alterra CrimsonTider's Avatar
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    You are much smarter than I am!! What I liked about this is because of the insane amount of armor in commando equip, it COULD be possible to be pure dex as a commando and still tank. I smell a respec coming on.

    May I add what I find? I wont be able to go into as great a detail as you but can provide before and after specifications.
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    Pure dex seems like the way to go for operative. I don't know about pure int though for operative.

    Any idea about the relationships between the distribution of dex/int/str and skill damage for each class? I think its safe to assume that the native spec gives the most.

    Edit: Because equipment is often limited by level and class rather than level and say, x spec requirement as in pl, it may make sense for hybrids, such as dex engineers. Skill damage is one variable that could decide this one.
    Last edited by WhoIsThis; 07-09-2011 at 06:40 PM.

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    Guardian of Alterra Physiologic's Avatar
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    LV 20 Op, STR 1, DEX 130, INT 12:
    Lv 1 Mind Wrack: 35-40 damage
    Lv 1 Lurch: 32-37 damage
    Lv 1 Neural Shock: 33-38 damage

    Lv 20 Op, STR 1, DEX 35, INT 107:
    Lv 1 Mind Wrack: 33-38 damage
    Lv 1 Lurch: 30-35 damage
    Lv 1 Neural Shock: 31-36 damage

    Lv 20 Op, STR 96, DEX 35, INT 12:
    Lv 1 Mind Wrack: 30-35 damage
    Lv 1 Lurch: 27-32 damage
    Lv 1 Neural Shock: 28-33 damage

    For Ops, DEX > INT > STR in terms of skill damage...so DEX will give us the most amount of skill damage possible. Just need confirmation that STR is for Commandos and INT is for Engineers. My other thought was that skill damage is directly correlated with damage, and NOT with STR/DEX/INT.

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    Guardian of Alterra CrimsonTider's Avatar
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    I don't know how much this helps Phys, but here is a look at Commando from stat respeccing:

    NOTE:All statistics are without gear equiped, and at lvl 21.

    Lv 21 Commando: 105 STR, 3 DEX, 1 INT:

    Hit%: 70
    Crit: 2
    Dodge: 2
    Health: 208
    Health Reg:2
    Mana:134
    Mana Reg:1
    DMG: 11-12
    DPS:15
    Armor:4

    Skills: Name and Damage at Lv 1

    Force Hammer: 11-15
    Neutron Stomp: 11-15
    Gravitron Slam: 11-18

    Lv 21 Commando: 5 STR,103 DEX, 1 INT:

    Hit%: 73
    Crit: 2
    Dodge: 2
    Health: 183
    Health Reg:1
    Mana:109
    Mana Reg:1
    DMG: 9-10
    DPS:12
    Armor:3

    Skills: Name and Damage at Lv 1

    Force Hammer: 9-13
    Neutron Stomp: 9-13
    Gravitron Slam: 9-16

    Lv 21 Commando: 5 STR,3 DEX, 101 INT:

    Hit%: 68
    Crit: 2
    Dodge: 2
    Health: 158
    Health Reg:1
    Mana:139
    Mana Reg:1
    DMG: 7-8
    DPS:10
    Armor:2

    Skills: Name and Damage at Lv 1

    Force Hammer: 7-11
    Neutron Stomp: 7-11
    Gravitron Slam: 7-14

    Currently, I use the Lv 20 Plat gear which provides 2 dex, 155 health, 152 mana, and 320 armor. It is pretty obvious that STR is the way to go with Commando. (Rhyme not intended. ) When looking at key attributes in the game, we see:

    Hit%: Dex>Str>Int (but only by 3%)
    Crit: Push across the board
    Dodge: Push
    Health: Str>Dex>Int
    H/S: Str>Dex=Int
    Mana: Push
    M/S: Push
    DMG: Str>Dex>Int
    DPS: Str>Dex>Int
    Armor: Str>Dex>Int

    The same can be said for skill distribution, as Str clearly provides more skill damage than the other two categories.

    Now, will all of this ALWAYS be the case? Who knows. With new updates, changes in gear, and multi-class weaponry/gear, the ability to add/subtract to/from different attributes will always effect things, just as it does in PL. But for now, just like with the Op, it appears that STR provides the best overall spec for Commando.

    Hope this helps, Phys. My apologies for the lack of statistical analysis (I always hated math!!)
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    Guardian of Alterra Physiologic's Avatar
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    @Crimson - your data provides a definitive fundamental difference in attributes between Pocket Legends and Star Legends. STR will acts the same way for all 3 characters in Pocket Legends (meaning it will increase stats in the same exact manner) but will be dependent on the class in Star Legends. I'll definitely use your findings but I will not be able to give per point equations like I did with Ops unless you can figure out those values yourself and extrapolate figures for Commando equations...if you're up for it

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    If you will tell me what formula us use, I will give it a shot!
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    Guardian of Alterra Physiologic's Avatar
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    You'll need to figure out what each point of STR will increase your other stats by. I used an excel spreadsheet and basically copied down the numbers point-by-point. Then for DEX...then for INT. It's a long tedious process but the only possible way to figure out how stats work for these games.

    Here's an example:

    http://www.mediafire.com/?kn9ditusot6p747

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    That's a good list. I'm excited to see what happens to my engineer

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    OH... DEAR... LORD!! Phys... you owe me buddy! I will get one this as soon as I can.
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    Senior Member Whirlzap's Avatar
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    YESSSSSS no dual specs!!!!!
    Dual specs broke PL apparently, pure all the way 4eva

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    Quote Originally Posted by Whirlzap View Post
    YESSSSSS no dual specs!!!!!
    Dual specs broke PL apparently, pure all the way 4eva
    You've mentioed this before and have obviously never played as a dual-spec bear nor grasp how the stat distribution makes this build useful. To continue this argument when MANY well respected players use this build only makes ypu look ignorant.

    I apologize for the rant, but it gets old. We all understand your stance and many disagree with you. Just look at Ellyidol and MrWallaces guides and the vast group who understand its purpose and usefulness.
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