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Thread: Boss raid mode idea

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    Senior Member scarysmerf's Avatar
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    Default Boss raid mode idea

    I love how sts made the king northal event so I had a idea for like a boss raid mode like a boss that only stays for about 30 days depending on the month but the boss will be themed on the game but could drop verry rare items that wouldn't normaly be in the game. The boss will be elite and hard to kill unless u have a full party but if u manage to kill him it could drop eggs,chest of platinum 5-100 plat (non trade) chest of gold 5-25k (non trade) some legendary armor based on the boss u killed that month (tradable) maybe some rare elixers or craftable item recipes. Also we need a upgrade to the guild log so we can see the last time a member logged in so a gm can better manage the guild. Some guilds have so many inactive members and this could help know whos the most active and to determin if u need to kick them or keep them. Well those are just my ideas hope u all like them have a nice day.


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    Scarysmerf master of moon tree.

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    At least some good idea
    +1
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    Hmm , adding the idea of "raids" to the game would jump it up to top mmo RPG of 2016 XD but not in that way. There should be waves of mobs , each one getting harder and harder until you reach the boss. No respawns should be allowed . each time you kill a wave your reward increases . All players receive their reward once last party member dies. The arena should be like the ones we got ( shuyal ( no longer here ) , planar ) once the match starts the way in is closed , but unlike those , you won't be able to respawn . This is how the waves will work : each zone of arlor will be spreader in 2 waves . so let's say 1st wave : 6 Elite forest mobs ( lesser ) , 2nd wave : one elite forest boss and 9 stronger forest mobs . 3th wave : 6 elite ydra mobs , 4th wave : 1 elite ydra boss , and 9 stronger ydra mobs.. Etc , etc , etc . Each raid increases the rewards or adds new ones. If a party reaches the last wave , they should get a special reward like 15-20 plat , a titile , or a special vanity. Each wave above 7 will add-up 10k , one ankh , and maybe some other exclusive items . all waves above 15 will add-up rare rewards , like massive locks , eggs , vanity sets , special raid chests ( new item , with chance for new gear ) And maybe some rare crafting elements only available from the arena . dead party members will respawn at a waiting area . a player that did not enter the arena , will not receive rewards , while if he did enter and died , he will receive the reward of the wave his party members reached . who can get bored with that? Thus opens doors for guild contest , new events ( like double rewards , or extra levels , or even bigger events ) like having a special event boss with exclusive loot spawn there randomly would be awesome. This was suggested multiple times , and it is something that has to be added...


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    Supporting all your ideas!

    +11111111

    Great way to keep PvE alive

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    Quote Originally Posted by scarysmerf View Post
    I love how sts made the king northal event so I had a idea for like a boss raid mode like a boss that only stays for about 30 days depending on the month but the boss will be themed on the game but could drop verry rare items that wouldn't normaly be in the game. The boss will be elite and hard to kill unless u have a full party but if u manage to kill him it could drop eggs,chest of platinum 5-100 plat (non trade) chest of gold 5-25k (non trade) some legendary armor based on the boss u killed that month (tradable) maybe some rare elixers or craftable item recipes. Also we need a upgrade to the guild log so we can see the last time a member logged in so a gm can better manage the guild. Some guilds have so many inactive members and this could help know whos the most active and to determin if u need to kick them or keep them. Well those are just my ideas hope u all like them have a nice day.


    Best wishes

    Scarysmerf master of moon tree.
    Good idea +1

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    Sounds like a very empty arena. People seem to want things easier, not harder, these days.

    Star light, star bright...

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    I would love if sts would add some tombs like watch tombs/kragg tombs and they would have around 50-150 orc mobs
    Stay cool🌊🌊🌊💨💨 Caveman spongebob meme

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    Senior Member scarysmerf's Avatar
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    Quote Originally Posted by Gouiwaa9000 View Post
    Hmm , adding the idea of "raids" to the game would jump it up to top mmo RPG of 2016 XD but not in that way. There should be waves of mobs , each one getting harder and harder until you reach the boss. No respawns should be allowed . each time you kill a wave your reward increases . All players receive their reward once last party member dies. The arena should be like the ones we got ( shuyal ( no longer here ) , planar ) once the match starts the way in is closed , but unlike those , you won't be able to respawn . This is how the waves will work : each zone of arlor will be spreader in 2 waves . so let's say 1st wave : 6 Elite forest mobs ( lesser ) , 2nd wave : one elite forest boss and 9 stronger forest mobs . 3th wave : 6 elite ydra mobs , 4th wave : 1 elite ydra boss , and 9 stronger ydra mobs.. Etc , etc , etc . Each raid increases the rewards or adds new ones. If a party reaches the last wave , they should get a special reward like 15-20 plat , a titile , or a special vanity. Each wave above 7 will add-up 10k , one ankh , and maybe some other exclusive items . all waves above 15 will add-up rare rewards , like massive locks , eggs , vanity sets , special raid chests ( new item , with chance for new gear ) And maybe some rare crafting elements only available from the arena . dead party members will respawn at a waiting area . a player that did not enter the arena , will not receive rewards , while if he did enter and died , he will receive the reward of the wave his party members reached . who can get bored with that? Thus opens doors for guild contest , new events ( like double rewards , or extra levels , or even bigger events ) like having a special event boss with exclusive loot spawn there randomly would be awesome. This was suggested multiple times , and it is something that has to be added...
    yes all verry good ideas bring more variety to the game.

  12. #9
    Member mishafeng's Avatar
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    Quote Originally Posted by Gouiwaa9000 View Post
    Hmm , adding the idea of "raids" to the game would jump it up to top mmo RPG of 2016 XD but not in that way. There should be waves of mobs , each one getting harder and harder until you reach the boss. No respawns should be allowed . each time you kill a wave your reward increases . All players receive their reward once last party member dies. The arena should be like the ones we got ( shuyal ( no longer here ) , planar ) once the match starts the way in is closed , but unlike those , you won't be able to respawn . This is how the waves will work : each zone of arlor will be spreader in 2 waves . so let's say 1st wave : 6 Elite forest mobs ( lesser ) , 2nd wave : one elite forest boss and 9 stronger forest mobs . 3th wave : 6 elite ydra mobs , 4th wave : 1 elite ydra boss , and 9 stronger ydra mobs.. Etc , etc , etc . Each raid increases the rewards or adds new ones. If a party reaches the last wave , they should get a special reward like 15-20 plat , a titile , or a special vanity. Each wave above 7 will add-up 10k , one ankh , and maybe some other exclusive items . all waves above 15 will add-up rare rewards , like massive locks , eggs , vanity sets , special raid chests ( new item , with chance for new gear ) And maybe some rare crafting elements only available from the arena . dead party members will respawn at a waiting area . a player that did not enter the arena , will not receive rewards , while if he did enter and died , he will receive the reward of the wave his party members reached . who can get bored with that? Thus opens doors for guild contest , new events ( like double rewards , or extra levels , or even bigger events ) like having a special event boss with exclusive loot spawn there randomly would be awesome. This was suggested multiple times , and it is something that has to be added...
    Amazing. Sts needs to see this
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    Forum Adept Legallyblonde's Avatar
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    I think if you kill a boss during a boss raid you obtain a miniature version of them to keep as a pet

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    +1 nice idea

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    4 person "raid"?Not really a raid is it?what has been described is more so a arena or survival map.

    Go play Wow and you can see what a raid truly is.

    Much rather have sts put time into loot tables making drops have some sort of randomly selected stats within a suitable range.Instead of when this item drops,it has these precise stats/sockets.thats what kills sts games.

    Every good item doesn't have to be mythic or arcane.with the above mention put into play,very very rare drops of a normal purp or pink (talking like .1% drop rate) could yield better hard stats than average end game gear.

    making farming much more fun.many games have had good to huge success with randomly generated stats on gear.AL is very cookie cutter on loot and that gets very boring.


    Honestly, it's an OK idea but would need some ST polish.Got to take into account all the people looking for any little exploit.

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    All good ideas !! Why not (finally ) only allow one of each class 3man for these ideas .
    I've said a few times if S.t.S. is interested bringing teamwork back to arcane legends this would be a start .
    This would require precision and each player(class) must do there job to be successful.

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    Senior Member Veenihiv's Avatar
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    Quote Originally Posted by Eagle Eye229 View Post
    4 person "raid"?Not really a raid is it?what has been described is more so a arena or survival map.

    Go play Wow and you can see what a raid truly is.

    Much rather have sts put time into loot tables making drops have some sort of randomly selected stats within a suitable range.Instead of when this item drops,it has these precise stats/sockets.thats what kills sts games.

    Every good item doesn't have to be mythic or arcane.with the above mention put into play,very very rare drops of a normal purp or pink (talking like .1% drop rate) could yield better hard stats than average end game gear.

    making farming much more fun.many games have had good to huge success with randomly generated stats on gear.AL is very cookie cutter on loot and that gets very boring.


    Honestly, it's an OK idea but would need some ST polish.Got to take into account all the people looking for any little exploit.
    +1 for this.
    Legendary Gear nowadays are trash now ....
    Having legendary gear that has good stats is awesome.... Farming for it..... Even better !!

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    Forum Adept jjperez27's Avatar
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    Well said bro...nice idea )

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    +1 to OP

    I also like the arena idea, with waves of mobs of progressing difficulty.

    I think the rewards should be lottery based, with a spinning wheel or something (not exploitable though)

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    I think Boss Raid is a good idea long overdue.

    To further add to this topic, The Prizes could be as follows for raid level 1 to 10:
    Lvl1 : +100G
    Lvl 2: +2 Mana or Heath Potions
    Lvl 3: +250G
    Lvl 4: Random cracked jewel
    Lvl 5: Elite Tomb Raider Chest
    Lvl 6: +500G
    Lvl 7: Random Damaged Jewel
    Lvl 8: Random Legendary
    Lvl 9 : Ankh/Respec Scroll
    Lvl 10 : Tooth/Random Weak jewel

    It would be awesome to have this implemented.
    Maybe the boss could also scale up/down.. have new abilies....teleport etc...
    Last edited by oneazeli; 03-23-2016 at 04:07 AM.

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    That new arena sounds aweosome and fun!

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    you see AL earns money when people buy platinum so if they just give it off how will they earn money just an opinion.......

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    Good idea +100x1000
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