Results 1 to 4 of 4

  Click here to go to the first Dev post in this thread.   Thread: SL improvements are gonna merge with PL?

  1. #1
    Chronicler of Alterra nazgulking's Avatar
    Join Date
    Oct 2010
    Location
    Italy
    Posts
    787
    Thanks
    58
    Thanked 36 Times in 23 Posts

    Question SL improvements are gonna merge with PL?

    Hello folks,

    I have seen some SL beta videos here on the forums and sincerely would like to know if what we'll see in SL will be merged in PL.
    For example when you get a quest from a NPC in SL you have to click on the NPC itself an this results in a close-up shot of the with him/her greeting you. Half of the screen is occupied by the NPC and the other half is occupied by the quest text.
    Another example would be the chest opening, where in SL you have to click on the chest and wait to open it, while on PL you have to shoot them.
    A third example would be door and I could go on with that.
    So, to keep it short, will SL improvements will be joined in the actual PL ecosystem?

    A dev response would be much appreciated, thanks and good work so far
    (Probably I have missed something during my absence, so if my questions have been answered, can someone please redirect me to the right source?)

  2.   This is the last Dev post in this thread.   #2
    Admin & Community Guy Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    6,496
    Thanks
    126
    Thanked 4,268 Times in 1,319 Posts
    Blog Entries
    21

    Default

    Given that the games are both developed with the same engine, yes it is possible for features developed for one game can go into the other. For example, Guild functionality will be going into Pocket Legends with the expansion.

    As for the quest NPC stuff, I'm not sure where that is on the schedule - but I'll find out and reply here.

  3. #3
    Chronicler of Alterra nazgulking's Avatar
    Join Date
    Oct 2010
    Location
    Italy
    Posts
    787
    Thanks
    58
    Thanked 36 Times in 23 Posts

    Default

    Thank you, Sam. I'll wait your response

  4. #4
    Luminary Poster Phoenixking's Avatar
    Join Date
    Oct 2010
    Location
    Napping somewhere
    Posts
    5,274
    Thanks
    398
    Thanked 172 Times in 156 Posts
    Blog Entries
    2

    Default

    Ooooh interesting I am really hoping answer is yes and can I say I love what you did whit babrax comes out in tutorial I wish you would do that to every level a different spawn different strategies I really wish you would revamp like FH but different stuff on each map ooh man that would be soo awsome
    My sig can not behurm iszmsj omg

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •