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Thread: Comprehensive Operative Skills and Equipment Guide

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    i thought that was psychic lash? im talking about the new skill unlocked at level 24 :P

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Aesoth View Post
    i thought that was psychic lash? im talking about the new skill unlocked at level 24 :P
    Oh, I didn't get that far yet, my character is still lv 22! Do you have a description of the skill? I'm going to take a wild, wild guess and say that it will stop multiple enemies in their tracks...

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    Psychic Binding : 15 energy, 30 sec. cool-down, 12m range + AE slow.

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    Guardian of Alterra Physiologic's Avatar
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    AE stands for Area of Effect so it basically slows down all enemies at a 12m range around you. It doesn't seem to damage or give damage over time, though.

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    question - you put a point in blur and dont use it... is there a reason why ? and if you would put that point in a diff spot where?

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    Guardian of Alterra Physiologic's Avatar
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    The entire guide has been re-edited for post-Beta Operatives.

    Quote Originally Posted by mejslll View Post
    question - you put a point in blur and dont use it... is there a reason why ? and if you would put that point in a diff spot where?
    I re-speced after Beta ended and placed no points in Blur - it isn't needed atm. And whenever PvP comes out!

    Quote Originally Posted by PocketLegendsFan View Post
    Nice guide. Thanks. I went with the mob-focused attack build. Will be saving my skill points till you update this guide for level 25.

    Edit: I changed my mind. Instead of copying Physiologic's build I am now working on creating my own Operative build based on the information on this guide.
    That's great - I encourage everyone to make their own builds when they can!

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    and when are you going to do a pvp - build


    lol lol lol

    mejell -

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    Junior Member PocketLegendsFan's Avatar
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    Nice guide. Thanks. I went with the mob-focused attack build. Will be saving my skill points till you update this guide for level 25.

    Edit: I changed my mind. Instead of copying Physiologic's build I am now working on creating my own Operative build based on the information on this guide.
    Last edited by PocketLegendsFan; 08-13-2011 at 08:08 AM.
    Pocket Legends-Coolbear(Ursan)
    Star Legends-Cooldude(Operative)
    Mood-

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    Lol awesome thanks phys nmyxspaceship is def gonna be op

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    Looks like the platinum store does have the best equipment right now for the end game.

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    Guardian of Alterra Physiologic's Avatar
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    I agree - The Outlaw's Sunblok set is very similar to the Desert Rat set but the Crit boost is tremendous.

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    Quote Originally Posted by Physiologic View Post
    I agree - The Outlaw's Sunblok set is very similar to the Desert Rat set but the Crit boost is tremendous.
    It would appear that our earlier speculation that when the game was released, that new sets would overshadow the ones in the platinum store, was incorrect. For anyone willing to spend 25 plat, I guess this is the way to go. Perhaps something new to wear will come out once the game is released on iPhone.

    Gameplay wise, it seems like the fundamentals remain the same. There have been no major changes since between the time the last beta and the release in game mechanics or anything else, so it's most likely that things won't change for the iPhone as well.

    A bit off topic, but are there any good pot farming locations now? With the Delta 7 pot run nerfed, getting potions has become a concern for operatives (and all classes tbh).
    Last edited by WhoIsThis; 08-16-2011 at 06:52 PM.

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    It costs a total of 60 Plat to obtain all the current top-tier Platinum items - where did you get 25 from? And with my Op build I rarely consume stimpacks. Maxed Inner Focus does wonders (maxed heals 80 health/80 mana, which is 34% of my current 236 health and 234 mana).

    In PL I was extremely against the use of Meditation and Restore. Maxed Meditation gave a total of 96 mana, which is only 19% of your 500 mana. Maxed Restore heals an average of 72 health and regens 5 health for 5 seconds, giving you a total of 97 health, or 19.3% of your 501 health.

    Clearly, the regen skill for Operatives are more useful than the ones in PL, in PvE anyway, simply because the HP/MP pool is much smaller, thus giving us a greater effect.

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    Senior Member WhoIsThis's Avatar
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    Ugh it is 60. I think I was looking at the price of something else.

    I haven't tested maxing inner focus. I can see the benefits though. It seems that all 25 ops should max out inner focus, pain amplification, and sympathetic anguish.

    The 2 bird skills in PL were useful in PvP where they could justify removing skill points from other skills. Mage heal was the only true heal worth maxing.
    Last edited by WhoIsThis; 08-17-2011 at 06:57 AM.

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    Guardian of Alterra Physiologic's Avatar
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    I havent figured whether maxed Blur would be better than Maxed Inner Focus. I can see that once people start piling money, Inner Focus will be obsolete and people are more willing to go through stimpacks than they are now - I think then maxed Blur would suffice. But as of now its hard to figure out if one is more cost-saving than the other.

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    Quote Originally Posted by Physiologic View Post
    I havent figured whether maxed Blur would be better than Maxed Inner Focus. I can see that once people start piling money, Inner Focus will be obsolete and people are more willing to go through stimpacks than they are now - I think then maxed Blur would suffice. But as of now its hard to figure out if one is more cost-saving than the other.
    The thing is, inner focus restores mana and health.

    Blur just reduces an operative's health. Although, in the once harder levels are introduced and in PvP, I'm sure that blur will prove essential. As it stands though, money is hard to come by.

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    finally someone agrees that plat set > desert rat.

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    Yeah, the 16 crit versus 7 crit is a no-brainer in my book (since having a high crit does help out with Op skills). Even though the Desert Rat set has higher damage and armor, its very, very minimal (I think it was like 3-4 points IIRC) to the point where its inconsequential. The only advantage to the Desert Rat set is the relatively large mana boost (and mediocre health boost)...plus it costs no Platinum.

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    Recently I've seen combos being used in SL, could you please explain what I need to do to achieve this.
    Thanks

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    Guardian of Alterra Physiologic's Avatar
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    Combo info is located here: http://www.spacetimestudios.com/show...Update-(66819)

    •Suppression (Engineer) + Force Hammer (Commando) = Mez Breaker
    •Graviton Slam (Commando) + Lurch (Operative) = Ripper
    •Psychic Lash (Operative) + Transference (Engineer) = Backlash

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