Very nice info. An update would be great, if you need any help getting skill stats for precision or anything I'd be happy to respec for you. Also I have all stats for chromaweave, custom chromaweave, and swindlers gear, if u need.
Very nice info. An update would be great, if you need any help getting skill stats for precision or anything I'd be happy to respec for you. Also I have all stats for chromaweave, custom chromaweave, and swindlers gear, if u need.
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I completely disagree with the reasons my some of these skills are low or at zero because you are unknowing about a no defense-type class.
I'm arguing about how Operatives have no defense...so you would have a whole skill the uses evasion since there is not any increases on Dodge...or anytime soon.
Currently updating the thread Had some health-related issues the past week or so which hindered my efforts. It would be great if you could provide stats for those sets (minus any implants)!
Tbh, I don't understand your post at all...
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
Lol, Phys not knowing anything about no-defense (ranger) classes.
No wonder he was named one of the first SG's, his operative guides have been so useless! /sarcasm
Keep in mind it was a 26 skill build. This isn't PL where you can afford to pretty much max almost all skills. Either go all out or none at all, IMO.
To begin with, due to time constraints, I have almost entirely focused on PL.
But looking at SL, I note that PvP seems to be the most talked about issue.
On paper, Ops can dominate PvP:
1. Buff: Precision + blur
2. Stun: Lurch + Flames (or root)
3. Debuff: Amplify Pain (and maybe Psychic Lash)
4. Finish it off: Sympathetic Anguish, Mind Wrack, etc.
Statically, any counter would have an expected outcome against an op of less than 0.5. They have the dodge and crit advantage via buffs, to say nothing of the maximum single target damage inherent in their skills.
For people who feel that PL PvP is broken.... barring a major rebalance or a PvP significantly different from PL, things could be different.
+ 60 crit; very similar to blessings of might from PL mages; very high burst damage.
On that note, in PvE people should max out precision just like in PvP. In battle, hold back all of your skills until they are fully recharged. Then when ready, hit precision and unload ALL damage oriented skills. This will ensure maximum damage output as it has the highest probability of crits. While precision recharges, continue spamming skills as they recharge or where necessary (ex: lurch is probably not something to spam). Because of its short duration you may only get 2 shots from the fastest recharging skills while under buff.
Then when precision recharges again: It's well worth holding spells off as soon as precision recharges the next minute rather than firing skills as they recharge until all skills recharge. Then hit precision and let everything off again.
The only weakness is that you may get a lot of aggro. Lurch is highly advised.
Right let's get this Op levelled......
Re: skills and the order it seems to fall into place nicely. Level the first 6 as you advise and then the next one appears at level 16 anyhow.... Worried about pots at lower levels.... I better grab a handful.
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There is an unprecedented amount of cleavage in the game. Also, headcrab zombies from Half-Life.
The fastest type of weapon would be the dual pistols that Operatives get, and I think DPS is more meaningful in this game than in PL.
Here's a list of a bunch of weapons in SL:
http://www.spacetimestudios.com/show...ons-and-Equips
All weapons are universally used unless [OPS ONLY] is stated.
Last edited by Physiologic; 08-02-2011 at 04:35 PM.
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
The gloves are an engineer-only item, though some Platinum gloves can be purchased that are able to be used by Operatives and Commandos. I think they act as "hand cannons" so they are all ranged weapons. I'd ask noneo for more information, he has a useful Engineer's guide in the Engineer subforum.
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
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