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    Default [Guide] The Curse of Cryostar

    NOTICE

    While I understand you are at the moment viewing this thread, please do bear in mind this thread is still in the works. Once I'm done, This notice will be removed. This is to the early viewers who are disappointed when they viewed the thread. Applies to you, Yes you reader as well.

    CONTRIBUTORS

    I'd like to take a moment and thank the following who have aided me in this guide!

    Bluesparky
    Energizeric



    Maps

    Name:  Southern Caves Overview.jpg
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    Bosses

    Heston & Preston:
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    Heston's Abilities:
    Heston can summon boulders and a fire pool. His fireball will initially look like a small flare from the sky, when it touches down in about 5-6s it explodes into a lava pool that damages you if you stand on it. The boulders don't seem to stun you though they will damage you.

    Firepool & the small fire on the ground:
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    Preston's Abilities:
    Preston uses an ice type move that freezes the player for at least 2-4s. He also spawns a "flag" that summons 4 silver colored beetles (beetle mob) that ram you, stun you and giving Preston the upper hand to attack you further, A crystal that de-buffs your speed when you get close to it (this can be ignored by using stun immunity abilities/skills).
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    Hugal the berserker:
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    Abilities:
    He has at least 3-4 red zone attacks. One of his red zones will put an exclamation mark over you (and possibly your party), It may suggest that you will be attacked. Before he dies, He will use the Orc buff to boost his damage and critical abilities. Lastly, do not forget that he is a deadly boss as kiting is the best thing to do, His dual daggers and his capabilities will easily become heavy for you. He does have axe throw as well. He also buffs his speed (when he gets a dark aura around him).

    _________________________________

    Jadis Gearloose:
    Jadis (Gearless form):
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    Abilities:
    He has alot of troublesome moves that can literally wipe you out if you are some who is solo'ing jadis. He has a small (triangular) red zone that explodes crystals on the ground. He has a crystal move that when in a certain range will damage you per second. He has a special poison attack that will de-buff armor (-20-25%), debuff damage (-50%) and apply a 10-tick DoT effect. He also summons boulders that become muddy grounds which will slow your movements down and bleed you (like rogue traps). When he is near death, He hops onto his geared machine.

    Abilities (SS):
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    Jadis Lv2 (geared, Machine equipped form)
    Abilities:
    Jadis is now back at full health and his new machine gives him new skills. He now uses gust that fires an uncharged mage's gale force, it can become fire-type and can incinerate players who get caught up in its range. He can now shoot yellow flares from the sky that will become yellow pools that are the same as the ones of the Staff Gnome, The pools remain active for 10s, stuns the player and damages them if they stand on it.

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    Mobs

    Cryostar Worm
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    Abilities:
    This mob is a unique mob. It has a basic poison attack that has a DoT effect of about 6-7 ticks per second. Upon its death, it's body fissions into 3-4 more smaller cryostar worms (remember arachna's fission?) that have the same abilities as it's main body. Not to forget that when these 3 baby worms spawn, at least 2-3 pools of poison (green colored) are spawned and stepping on it will apply a speed de-buff as well as a poison effect. Using the hibiscus elixir or the hibiscus plant's healing capablities (that last for a few seconds) will neutralize its poison effects.

    After death the baby ones spawn:
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    Beetle mob
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    When this mob notices you, the first reaction is that it will recklessly ram you that stuns you. These mobs' stuns can be avoided by using a stun immunity skill. These mobs are a real pain, so make sure to have nekro or a stun immunity skill!

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    Armored Orc
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    Abilities:
    This mob is like our old rengol buddy. He has the axe throw skill, Buffs nearby mobs' damage and critical rate. This lasts for about ~10-12 seconds.

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    Cryostar Shaman
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    Abilities:

    She summons to types of "flying-fireballs". The green color'd floating balls heal the shaman, the red color'd floating ball attack the player, each attack hits at a rate of about .5 per second so that's about 2 shots of fireballs per second and the fireballs slow your speed down. Nekro shield didn't help me, neither did razor shield help me negate the speed slowdown.

    PLEASE NOTE: Killing the shaman doesn't mean the fireballs will disappear, you'll have to kill the fireballs too as they're not connected with the shaman. The fireballs are mobs themselves

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    Dual Dagger'd Gnome
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    This mob just has a rush attack, although he is not much of a threat his deadly precision like the rogue character. When you fight mulitple of these mobs...well mages, please run as fast as your tiny legs can take you!


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    Staff gnome
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    Pool + Stun + damage
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    Abilities:
    This gnome spawns yellow pools that will stun you, damage you ONLY if you were standing on it. The stun lasts for about 2-4 seconds, the pools will disappear after about 10 seconds, Any other mob that stands on the yellow pool will be granted a shield (nekro shield + razor shield) that will increase their defensive capabilities. Also note, you will damaged every second for standing on the pool.

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    Heraldic Gnome
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    Abilities:
    This mob looks similar to the Herald or Arlor, Thus i named it "Heraldic Gnome". This mob throws poison knives at you that apply a Damage-over-time effect and drain your mana and if it throws multiple knives then yes their effects will stack too. Using the Hibiscus' anti-poison fluids will help you.

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    Glintstone City
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    Loots

    With new maps come new loots. So here is a compiled list of loots.

    Heretic chests - Gold/Bronze/Silver

    *insert pics*

    Map drops:

    *insert evil meme*
    Last edited by Wazakesy; 04-02-2016 at 08:18 AM.

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