this must be amazing :3
this must be amazing :3
They still crit quite hard, with just their auto attack from the new gun critting 4-5k. It happens frequently enough to the point where it is just plain OP. That's Aimed Shot level but they only have to tap their basic attack to accomplish that. Not to mention, it's quicker than aim because there's no CD.
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Can you put some more detail regarding Mage crit? What level you were talking about and what kind of gun? How much crit that Mage has? If you can upload the video that will be appreciable.
As far as I know new gun gives 200% normal attack but the downfall is you loose too much damage compare to myth gun. Average Mage without eye gem has critical ranging from 20 to 30 %.(that means Mage has to attack 3-4 times to gain critical attack.
Another thing we are still waiting for new gears and lots of people haven't capped to 56 .
My point regarding Mage crit is that it's too early to judge.
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I think...should decrease to pay for pets food or decide limit line.. probably bad English sorry
Hmm good well done
What about increasing gold payout from all daily quests? This can surely not break the game in terms of inflation via excessive wealth created. It gives ppl a chance to move towards better gears as a lot of the maps are pretty demanding in terms of gears & pets needed to be able to play them.
The list created is great but I am sure there will still be a lot of debating over which ones to implement, then the development & finally the implementation.
JUSTG......can you please try and add into game setting to DISABLE LOOT!!!!! Sometime players want to just have fun and kill things or grind the map or farm the good stuff or level up pet without having to use platinum and we hate to deal with having to keep constantly liquidating useless stuff from inventory.
Thanks.
This is probably fantasy island talking but I saw a cool suggestion of being able to turn in all of that junk loot you get in the guild hall for some sort of guild progression unlocking. I thought that would be really neat way to dispose of our trash items. Also, the guild progression ideas are fantastic. I feel that it builds camaraderie and more cohesiveness to guilds and is something enjoyable in other games that we play. Not at all anything of priority and I would rather see the other larger items worked on first, but if this game is indeed here to stay for longevity might be a consideration down the line.
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In case I have left it too late to reply to the original thread, here is a duplicate:
I have considered these questions and this is what I have come up with (some of this might be a little "out there" but anyway):
1) Whilst there have been many excellent suggestions regarding the game system, I would like to see more emphasis on the game world. This could be by increasing the prominence of the storyline, world history or NPC interactions. I think that this would increase players' emotional investment in the game, rather than just being a background to players just endlessly running the same maps over and over again.
2) To the end described above, I would like player characters to be able to join existing NPC organisations. In this, let's call it "Allegiance System", characters meeting certain requirements (class, level, achievements etc.) would be able to gain membership of one such organisation at a time (eg. town militias, Kraag Commandos, kings' guards etc.).
Membership could permit access to NPC messages and information, certain vanity items, quests, the organisation's headquarters and even micro-events.
I think that something along these lines would increase player involvement in the game, camaraderie and cross-guild interactions. As well as reinvigorating older, less used content.
Last edited by Coalhouse; 04-16-2016 at 09:23 AM.
Well.. I liked all of these ideas. I really did. These will bring AL back to life. But there's a problem as well.. How long will it take you guys to bring these features to game?
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Since we're on the topic of new loot, I think it would be cool to add vanity items that can drop from mobs.
In Star Legends, we had extremely rare vanities that only dropped from mobs in certain campaigns. I would like to see farmable vanities in Arcane Legends too.
Thank you for the post G. At least we know someone is hearing us
If you could make half of those before this year ends AL would be alive again. Adding new loot to older maps is probably a hard thing to do, but I think that's very important, if not the most important of all those.
The problem is that once we hit level 56, we have absolutely nothing to farm for as it stands now.
Anyway, good luck with all the work you guys are doing. We could just quit the game once a few "not so liked" updates come, but you can see that most of us love the game and what we want is to see it get better and better.
P.S. I hope you guys add new items in Glintstone Coin vendor :P
Sorc's crit is fine.. No changes needed... The gun has the problem itself not with the crit. Btw , we cannot crit anytime we want like a rogue does with the stacked aimed shot... And yes we lose a lot of crit due to the gems cannot be anymore socket in any levels above 46 (was pointing to eye gems).. We honestly need that 'crit' so bad to be able to compete with those extremely tough warriors and those deadly furious rogues in PvP. Just imagine a critless mage trying to kill a 3k armored Warriors and Rogues with 60'ish% crit.. Outcome? Sorcs will get brutally assassinated.
Ps: Not all mages use that so called "Critting gun".. Most of the Sorc population still prefers the Arcane Staff due to it's well made proc.
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