Page 2 of 6 FirstFirst 1234 ... LastLast
Results 21 to 40 of 119

  Click here to go to the first Dev post in this thread.   Thread: Weekly Update | 4/21/16 | New Set, Inventory Liquidation, Penalty-Free PvP (and more)

  1. #21
    Senior Member
    Join Date
    Jun 2012
    Posts
    1,328
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    91
    Thanked in
    58 Posts

    Default

    Quote Originally Posted by Justg View Post
    How are you determining this? There is a 20% fluctuation in the damage you do at any point in time. We're pretty sure we got all three maps modified.
    As a rogue, in ctf my damage is the same as it was yesterday, and always is. In the new map it is town damage. Not very scientific but it is my finding lol. Going by stat page of course

  2.   Click here to go to the next Dev post in this thread.   #22
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,458
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    12,115
    Thanked in
    3,171 Posts

    Default

    Quote Originally Posted by BlueSkied View Post
    As a rogue, in ctf my damage is the same as it was yesterday, and always is. In the new map it is town damage. Not very scientific but it is my finding lol. Going by stat page of course
    Your damage stat in Town will be ~15% higher than in any of the three PvP maps. That said, all three PvP maps *should* have the same damage reduction now for all classes.

  3.   Click here to go to the next Dev post in this thread.   #23
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,458
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    12,115
    Thanked in
    3,171 Posts

    Default

    Here's a question: does the game feel more balanced in the CTF map or in either of the TDM maps?

    I'm seeing an additional damage nerf happening in the CTF maps that I hadn't accounted for :-/
    (I can keep it in there if it's more fun - or I can pull it out if you guys think it stinks.)

  4. #24
    Senior Member leoakre's Avatar
    Join Date
    May 2013
    Posts
    824
    Thanks Thanks Given 
    355
    Thanks Thanks Received 
    463
    Thanked in
    189 Posts

    Default

    Quote Originally Posted by Justg View Post
    All feedback is good feedback. The problem here is we can only be so effective at warning people. It is a powerful feature. With great power comes great responsibility.
    Haha!

    Justg = the Voltaire of AL
    xD

    (Still, there will be fallout ... Would hate to be Brandon in Support this week)

  5. #25
    Senior Member
    Join Date
    Jun 2012
    Posts
    1,328
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    91
    Thanked in
    58 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Here's a question: does the game feel more balanced in the CTF map or in either of the TDM maps?

    I'm seeing an additional damage nerf happening in the CTF maps that I hadn't accounted for :-/
    (I can keep it in there if it's more fun - or I can pull it out if you guys think it stinks.)
    So it seems in both tdm maps, as a rogue I get town damage (163) but in ctf I get the standard nerfed damage (128). I'd like to have ctf be the same as tdm, as that's where most testing would be going down. The people love ctf and always clash there on the reg

  6.   Click here to go to the next Dev post in this thread.   #26
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,458
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    12,115
    Thanked in
    3,171 Posts

    Default

    Quote Originally Posted by BlueSkied View Post
    So it seems in both tdm maps, as a rogue I get town damage (163) but in ctf I get the standard nerfed damage (128). I'd like to have ctf be the same as tdm, as that's where most testing would be going down. The people love ctf and always clash there on the reg
    You are right! Looking into this further: apparently, the mechanism that keeps players in their fortresses at the outset of CTF (waiting for 3 to join) was also adding a class-specific damage adjustment... that I had planned to remove but overlooked. This is something I can easily have ready for tomorrow.

    That said: it would be pretty awesome for the STS Design team if we all played both TDM and CTF maps for a while and provided an evaluation of which feels more balanced. For today / tonight (at least) CTF will have the 'old' class-specific nerfs / buffs. TDM will have none. Love to know how they compare.

    Thanks for the extremely helpful feedback!! :-)

  7. #27
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Here's a question: does the game feel more balanced in the CTF map or in either of the TDM maps?

    I'm seeing an additional damage nerf happening in the CTF maps that I hadn't accounted for :-/
    (I can keep it in there if it's more fun - or I can pull it out if you guys think it stinks.)
    The TDM and Duel Maps have no damage nerf, but the CTF map still has a damage nerf. If you could pull it out, that'd be great as that's the only way to be able to accurately test IMO.


    As for how they compare, the TDM maps mean that rogues actually have a use now. However, they still don't have their armor so they have a glass cannon type of feel to them, which I am fine with. It just means that while we deal ridiculous damage, we also die within a few hits as well.

    I tested with a tank friend in duel as well and he could still win against me but now, I also had a decent chance of winning against him. However, that being said, I personally prefer when damage is lowered but our armor is returned.
    Last edited by Zeus; 04-21-2016 at 05:29 PM.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  8. The Following 3 Users Say Thank You to Zeus For This Useful Post:


  9. #28
    Member
    Join Date
    Aug 2013
    Posts
    193
    Thanks Thanks Given 
    376
    Thanks Thanks Received 
    104
    Thanked in
    22 Posts

    Default

    id say its happening ,you guys gonna recieve quite a few mails about deleted ankh,energy kits etc. better check now.
    Quote Originally Posted by leoakre View Post
    Haha!

    Justg = the Voltaire of AL
    xD

    (Still, there will be fallout ... Would hate to be Brandon in Support this week)

  10. The Following User Says Thank You to barristen For This Useful Post:


  11. #29
    Senior Member Vixenne's Avatar
    Join Date
    Jul 2011
    Location
    Camp Noob
    Posts
    504
    Thanks Thanks Given 
    990
    Thanks Thanks Received 
    126
    Thanked in
    87 Posts

    Default

    Thank you for the new updates!

  12. #30
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    So is there any way to see the stats of those set items?
    One more question. They do seem to need excruciating amounts of time (again) to farm. however they are also level 51. Does this mean that lvl 56 items are not even coming any time soon?

  13. The Following 2 Users Say Thank You to Jazzi For This Useful Post:


  14. #31
    New Member
    Join Date
    Mar 2016
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Thats update its only event yes or no?

  15. #32
    Member
    Join Date
    Jan 2016
    Posts
    101
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by leoakre View Post
    Just a thought...but I am hearing of players accidentally deleting all of their jewels and elixirs due to this new system. Obviously, they did not mean to delete such needed items but only to delete erroneous rare items from a certain group such as 'weapons' or ''armor' !!!!

    I did not do this but I would like to draw attention to the fact that it's extremely misleading for some players.

    Please fix this as many are going to be crying out loud here soon!

    Players will accidentally delete crates and such thinking they are only deleting from 'Equipment,' or 'Vanities'!!!

    Maybe a more defined system to differentiate between the 'Sell All' option to let a player understand deleting all legendary will also delete all crates or deleting all Rare will delete all Jewels too!!

    @@
    Guess they should only put their valuable jewels on stash and delete the others that they think is useless , this would work , don't you think?

  16. #33
    Senior Member greekAL's Avatar
    Join Date
    Feb 2014
    Posts
    828
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    109
    Thanked in
    64 Posts

    Default

    ty for the update stg! but i have to say tht 4 k tokens is alot to gamble for untradable item! i think u should just let ppl to choose what they wanna craft than a random drop cause we ar talking about hard work to gather 4 k tokens and i dont feel good to gamble with tht hard work!locks ar good to gamble but 4 k tokens no! tht my opinion at all!

  17. #34
    Senior Member leoakre's Avatar
    Join Date
    May 2013
    Posts
    824
    Thanks Thanks Given 
    355
    Thanks Thanks Received 
    463
    Thanked in
    189 Posts

    Default

    Quote Originally Posted by barristen View Post
    id say its happening ,you guys gonna recieve quite a few mails about deleted ankh,energy kits etc. better check now.
    Is there a 'Buy Back All' option?

    I am not gonna test it xD
    Last edited by leoakre; 04-21-2016 at 07:40 PM.

  18. #35
    Senior Member leoakre's Avatar
    Join Date
    May 2013
    Posts
    824
    Thanks Thanks Given 
    355
    Thanks Thanks Received 
    463
    Thanked in
    189 Posts

    Default

    Quote Originally Posted by Elgrablyx View Post
    Guess they should only put their valuable jewels on stash and delete the others that they think is useless , this would work , don't you think?
    If players are careful to remember and it becomes habit, yes...but there are only 250 stash slots compared to the 500 items crafting slots so many may not have the room in their stash. Sts could expand our current stash slots to include not only inventory items but a separate craftable items section in stash.

    This could accommodate serious jewel farmers without compromising craftable inventory with accidental deletion since there are no liquidation options for stash.

    There could be options like 'delete all water jewels' or 'delete all nature jewels'... Something a bit more specific for those who need to be extremely literal about the options.

    Or...we could all just be very vigilant and heed all warnings xD
    Last edited by leoakre; 04-22-2016 at 12:15 AM.

  19. #36
    Senior Member
    Join Date
    Nov 2013
    Posts
    1,154
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    460
    Thanked in
    196 Posts

    Default

    i was wonder, why is there only 500 health potions purchase and not 500 mana potions?

    Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer

  20. The Following 3 Users Say Thank You to twoxc For This Useful Post:


  21. #37
    Senior Member Vixenne's Avatar
    Join Date
    Jul 2011
    Location
    Camp Noob
    Posts
    504
    Thanks Thanks Given 
    990
    Thanks Thanks Received 
    126
    Thanked in
    87 Posts

    Default

    It's refreshing to see a new PvP map that doesn't look dark and gloomy. Many thanks for the new design

  22. The Following User Says Thank You to Vixenne For This Useful Post:


  23. #38
    Member latoz's Avatar
    Join Date
    Apr 2016
    Location
    <ikronos divine> Guildhall
    Posts
    186
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    13
    Thanked in
    10 Posts

    Default

    Let's have some fun guys :8)
    IGN: iatoz

  24. #39
    Senior Member
    Join Date
    Nov 2013
    Posts
    1,154
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    460
    Thanked in
    196 Posts

    Default

    can we get equipment stats up in here place like the belt and armor lol, the rest we already saw.

    Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer

  25. #40
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Justg View Post
    All feedback is good feedback. The problem here is we can only be so effective at warning people. It is a powerful feature. With great power comes great responsibility.
    Is it possible to add a feature to lock an item and prevent it from getting deleted?

    I sense accidental delete of heraldic and crier coming....

Similar Threads

  1. No weekly update yet? :O
    By Mel030 in forum AL General Discussion
    Replies: 3
    Last Post: 03-23-2016, 04:45 PM
  2. Adele wants the weekly update :p
    By Dragoonclaws in forum AL General Discussion
    Replies: 20
    Last Post: 01-28-2016, 08:43 PM
  3. guild ranking update and weekly community update?
    By siddhant in forum AL General Discussion
    Replies: 0
    Last Post: 03-03-2015, 05:48 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •