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  Click here to go to the first Dev post in this thread.   Thread: Repulse shot

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    Guardian of Alterra King Richie's Avatar
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    Default Repulse shot

    Any chance devs you could check if repulse shot is working right as it seems when the target is running the direction in which there pushed is extremely random .. some times you even pull them forward.

    Thanks dudes !

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    I've experienced this too. It ends up pulling them toward me in most cases.

    I think it'd also be nice if Repulse had a chance to stun but that's probably asking too much
    (JustinKelly)(Medusir)(Forsale)(Joined)

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    Guardian of Alterra King Richie's Avatar
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    Default

    I'd like it to have a more powerful push effect .. Warriors have stomp whic literally send enemies flying .. Mages have firestorm which bounces enemies around like ping pongs .. Then we have repulse shot which flicks the enemy ( most of the time magically towards us )

    Can I also add stomp stuns and dose huge damage , firestorm dose huge damage , repulse dose niether !

    But the main problem is making sure that the ability actually pushes them not pulls them

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    Senior Member Sayishere's Avatar
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    Quote Originally Posted by King Richie View Post
    I'd like it to have a more powerful push effect .. Warriors have stomp whic literally send enemies flying .. Mages have firestorm which bounces enemies around like ping pongs .. Then we have repulse shot which flicks the enemy ( most of the time magically towards us )

    Can I also add stomp stuns and dose huge damage , firestorm dose huge damage , repulse dose niether !

    But the main problem is making sure that the ability actually pushes them not pulls them
    i was about to make this thread hehe

    ITS SO TRUE OMG

    if your running away from your target and use repulse he gets pulled towards you..i mean what the hell, I dont want a warrior with a bow anywhere near me...

    you literally have to stop, looking in the direction of him and then use it for it to work, if he runs pasts you and you use it it literally doesnt even push him back

    and another thing...the knockback with full points is horrible, it hardly pushes them back like firestorm

    seriously this ability needs a fix, i have it now but i really dont want to pay for a respec to change it
    Sayishere - Archer.

    Never tell me the sky's the limit when there are footprints on the moon.

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    Guardian of Alterra King Richie's Avatar
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    Default

    Yeah it is a problem for the archer class when they gain threat and have no way to push the enemies back !! I know we have thornwall and thorn root to slow them but we need a way to get big distance on them straight away !

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    Senior Member Sayishere's Avatar
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    Quote Originally Posted by King Richie View Post
    Yeah it is a problem for the archer class when they gain threat and have no way to push the enemies back !! I know we have thornwall and thorn root to slow them but we need a way to get big distance on them straight away !
    thorn root is stupid, the 3 second root isnt long enough to run away, especially now since everyone uses crossbows

    as a matter of fact, this is quite a big bug since archers dont have a knockback that actually works, wheras other classes do

    devs comeon, i respeced just now but i will definately pick this up when you fix it!

    asap please
    Sayishere - Archer.

    Never tell me the sky's the limit when there are footprints on the moon.

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    Member nathanyc's Avatar
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    Default

    yea just happened to me too well that explains a lot hehe why i cant push a bear away
    Gankenstein Nyk(retired) - Archer - Alterra Realm
    Guild Member of Venom
    Guild Website - venom.forumn.net

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    Forum Adept BestHyun's Avatar
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    Default

    This is similar to when you seem to be running away from the monster, but you're not. When the monster hits you, you are pulled back to the location where you were at (instead of the place where the screen showed you). So basically, when you run away from a monster and use repulse shot, you're actually shooting it from a different location than where you think you are.

    Yes, this is a bug, but the initial "monsters pulling you back" bug needs to be fixed first.
    Arcane Legends: Hyun

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    Guardian of Alterra King Richie's Avatar
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    Quote Originally Posted by BestHyun View Post
    This is similar to when you seem to be running away from the monster, but you're not. When the monster hits you, you are pulled back to the location where you were at (instead of the place where the screen showed you). So basically, when you run away from a monster and use repulse shot, you're actually shooting it from a different location than where you think you are.

    Yes, this is a bug, but the initial "monsters pulling you back" bug needs to be fixed first.
    This would make sense but hopefully it isnt because of that as that is a big fix.

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    Guardian of Alterra King Richie's Avatar
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    Bumpin this so a dev might see it!

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    Senior Member Sayishere's Avatar
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    Default

    the monster pulling you back has been mentioned so many times, i hope the devs are listening to us
    Sayishere - Archer.

    Never tell me the sky's the limit when there are footprints on the moon.

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    Senior Member Barbamitsos's Avatar
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    Default

    Agree!!!! I dont like trying to pull zeke and he hits me and i go again back to him thrn i stomp i run and again the same thing. Then i beckone and stomp and AGAIN the same thing. Then i die and i get angry... Then i revive and kill zeke at his place. I hope u fix this... When i boost people i cant even pull many creeps cause of this thing!
    Mrbanana,Fathomgen,Mrluffy,Pleasemenow,Expiired,Mr sluffy

    Whoever found this post helpful vote up

  13.   This is the last Dev post in this thread.   #13
    Spacetime Studios Dev Futumsh's Avatar
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    Default

    Should be fixed in today's update.

  14. #14
    Senior Member Sayishere's Avatar
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    Default

    thanks so much
    Sayishere - Archer.

    Never tell me the sky's the limit when there are footprints on the moon.

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