After a few weeks to think this over, read the discussions, and look at different builds in-game, my conclusion is simple:

Raise hit% and damage through gear.

Most bears in-game do not complain about anything but hit% and damage (or the lack there of). This is why we see so many dual specs. I still like the idea of swapping one skill out for some kind of ranged attack or a "charge" attack, but any changes don't mean squat without the ability to consistently land them. Even if we changed beckon to 100% land, stomp is still reliant upon hit% and means there still lies a chance of landing your combo only 50% of the time. A revamped version of the Hate set would make me happy. This set had a little of everything (although could have used a little more armor.) They came close with the Fortified Gemstone Sword set, however, the hit% and dodge take away from decent crit, and good damage and armor.

Just my two cents worth but I think the effectiveness of the numbers leads to more effective tanking.

.....and I'm spent!