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Thread: Comprehensive: Why bears have the short-end of the character stick -- Long read.

  1. #101
    Guardian of Alterra CrimsonTider's Avatar
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    After a few weeks to think this over, read the discussions, and look at different builds in-game, my conclusion is simple:

    Raise hit% and damage through gear.

    Most bears in-game do not complain about anything but hit% and damage (or the lack there of). This is why we see so many dual specs. I still like the idea of swapping one skill out for some kind of ranged attack or a "charge" attack, but any changes don't mean squat without the ability to consistently land them. Even if we changed beckon to 100% land, stomp is still reliant upon hit% and means there still lies a chance of landing your combo only 50% of the time. A revamped version of the Hate set would make me happy. This set had a little of everything (although could have used a little more armor.) They came close with the Fortified Gemstone Sword set, however, the hit% and dodge take away from decent crit, and good damage and armor.

    Just my two cents worth but I think the effectiveness of the numbers leads to more effective tanking.

    .....and I'm spent!
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  2. #102
    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by CrimsonTider View Post

    Raise hit% and damage through gear.

    Most bears in-game do not complain about anything but hit% and damage (or the lack there of). This is why we see so many dual specs. I still like the idea of swapping one skill out for some kind of ranged attack or a "charge" attack, but any changes don't mean squat without the ability to consistently land them. Even if we changed beckon to 100% land, stomp is still reliant upon hit% and means there still lies a chance of landing your combo only 50% of the time. A revamped version of the Hate set would make me happy. This set had a little of everything (although could have used a little more armor.) They came close with the Fortified Gemstone Sword set, however, the hit% and dodge take away from decent crit, and good damage and armor.

    Just my two cents worth but I think the effectiveness of the numbers leads to more effective tanking.

    .....and I'm spent!
    +1.

    That, or do the other end of the spectrum, make us more of tanks!

    I was testing the other day, a bird with a cyber/void set just using Blinding Shot on me brings my Hit % down to 68. With just his cyber/void gear and evade buff on, he would dodge my beckon 2 times out of 3. Lol. Cyber/void versus a fort set.

  3. #103
    Luminary Poster Ellyidol's Avatar
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    I just found why bears have a harder time against birds most especially.

    I knew Blinding Shot had a 25-30% Hit debuff, 25 at 5 and 30% at 6, but I noticed my Hit % drop way more than that against a bird.



    This happened within a couple of seconds. I asked a bird to keep normal attack on me while spamming Blinding Shot.

    I have a 93% Hit rate, yes, that's a -80% Hit debuff. 30 from Blinding Shot, 50 from 2x Blind proc from a Recurve bow.

  4. #104
    Guardian of Alterra CrimsonTider's Avatar
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    I'm sad.
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  5. #105
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    i know what you mean my pure str bear was so weak i changed to a bow bear and seen a drastic change, liked it so much i went to dex bird

  6. #106
    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by Pockettankk View Post
    i know what you mean my pure str bear was so weak i changed to a bow bear and seen a drastic change, liked it so much i went to dex bird
    Lol! That definitely helps my case. If we have to go bow bear to be good, why don't we all go birds instead?

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    Luminary Poster Ellyidol's Avatar
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    New bear fun fact for the day:

    Recurves, blind proc.
    Auto-bow, most range.
    Gemstone Wand (staves?), Nightmare proc.
    1H Swords, nothing.

    Oh, and I found my biggest Hit % reduction today. 93% hit to -12% Hit in an FFA match.

    Yay!

    Will there be any confirmation of bear changes in the near future? I won't stop lobbying for changes and pointing out flaws until I see them.
    Last edited by Ellyidol; 08-17-2011 at 04:24 AM.

  8. #108
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    New thought, how about higher skill/attack hit rate for bears if they are nearer the target?

    Take for example Beckon, 12m range. If used from 10-12m, your normal base Hit % applies. But the moment you get nearer, say maybe, 8-9m, your Hit % increases for that skill.

    Same thing applies for other skills, at max range, your normal hit % applies, but the nearer you are when you use it, you get a bonus hit increase.

    Pure str bears become more potent because going up close and personal actually effects hit rather than dex alone, while hybrid str/dex bears would still be a viable option for those that want to play from afar.

    Just thinking out loud.

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