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  Click here to go to the first Dev post in this thread.   Thread: 1.0.1 Content Update (65634)

  1. #21
    Member Whatyouwill's Avatar
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    I think every single one of those is a game feature rather than a bug. 'Cept possibly the sell price, but then we're coping. I've only bought stims twice. Now I farm them, much better & forces me to learn efficiency with my characters which improves my team play.

    Also... Bug reports et al should be in the feedback section.
    Peace
    =)

    Edit: sry obv the gun not registering is not a 'feature'

  2. #22
    Member Quientar's Avatar
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    These are a few bugs ive come across in the two days ive been playing
    In the wepon crafter terminal all the rifles requires an aponent called the type IV scoped a-ok and even when you have that item on your inventory it dosnt register on the recipe witch in turn keeps u from crafting the item

    Never tried making items. was working fine in 1.0 i know, not sure in 1.0.1



    Next the miners with aliens on thier heads in delta they heal them selfs so fast its pretty much imposible To kill them

    That sounds right...players have healers, so why not the mobs. SL is deisgned for groups. get a group together and try delta again and you will have better luck.


    And also im delta mine the last boss can be dmged by the comando dmg aura
    And on a second note instead of having him in that circle you should make it bigger and he shouldnt be in there and agro right away all your team mates should have to be in the circle then some cave in happens and you cant get out of the circle there for handling the loss of agro and respawn of boss because of people who arent to good at playing like resetting the boss

    Why change something that is meant to be that way? if people dont know how to fight miner, it is your responsibility to teach them and work with them. miner mcguirk is meant to be a royal pain.



    Another thing is the price of stem pack are to much and the price u can sell gear for is to little and to fixated around 1 to 2 credits each every.item should be price by stats atributes ect making it easier or instead of causeing inflation in the game you could just lower the price of stem packs in genral and yes I know that you shouldnt have to use them to often but people dont know how too heal and this creates a problem causing you to use stem packs

    Credits are geared up for the beta, and will be "fixed" in official release. SL is still in beta testing. be patient with the credit drops and sell prices and such. And packs are priced right...And if you are going through too many stimpacks, invite an engineer or two to help you. like i said before, SL is designed with a balanced group in mind. that means 1 operative, 1 engineer, 1 commando and 1 or 2 of any class for a 4 or 5 person party. try doing runs with a balanced party and see how things go.



    And having to spend 1200 - 1500 credits for hundred stem packs takes you all day to farm it inless you get a green that will sell in the auction terminal for a.hefty.price

    Read above about credits.



    And also in the cycorp zone when you have to plant the explosives all over

    the eggs always pop out so lets say you had to solo it you cant plant the explosives because everytime your hit the bomb cacles out of the arming sequince so its impossible to solo that lvl and this should be fixed so it dosnt reset or you just make five waves of the aliens come out of the eggs

    There are some levels that are not meant to be solo'd. i repeat, sl is designed for group play.


    Anyways these are.a few bugs ive noticed and just an insight to what I think should be fixed

    None of the above are bugs (except for the craft one at the beginning). You are just not understanding how SL is designed. It is not PL, but is a different game and people are going to have to get used to it.
    http://www.spacetimestudios.com/attachment.php?attachmentid=415&d=1311352096
    SL: Quientar, Antraich, Bruliny - Guild Officer - AL: Quientar, Antraich, Zyandir

  3. #23
    Member SssoulSsshine's Avatar
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    Quote Originally Posted by Sanityreaper View Post
    These are a few bugs ive come across in the two days ive been playing
    In the wepon crafter terminal all the rifles requires an aponent called the type IV scoped a-ok and even when you have that item on your inventory it dosnt register on the recipe witch in turn keeps u from crafting the item

    snip
    Assuming you have the exact properly named weapon (there are a lot of variations, slight name changes, oranges, whites, etc), it is possible you have the wrong level...I noticed (or thought I did) weeks ago, I think it was trying to craft the X5 Hammer Fists...I had level 19s instead of 20s I think, as soon as I found a level 20 it showed up crafted just fine. I think the only bug is that it doesn't *mention* that your weapon needs to be level 20.

    Whether that's a bug or just something we're supposed to figure out is anyone's guess...
    :-)

  4. #24
    Member DefynGravity's Avatar
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    Nice
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