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Thread: Higher DMG dealt, Hgher amount of Monster killed n Hgher Absorb DMG Board Timed Run

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    Member Felipe Pereira's Avatar
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    Default Higher DMG dealt, Hgher amount of Monster killed n Hgher Absorb DMG Board Timed Run

    How nice and usefull would be if we could see this kind of info at the end of our Elite runs?

    At the end of each timed run we could have acess to a optional Board after the time mark of the run.
    I will explain how and why it could be usefull.

    Sometimes things happens too fast on our runs and we lost some details about what we have done (when we are just taping like crazy on skills and potions), this feature could help on each class to focus and get better in their jobs in order to reach a more efficient run. More synergy on cooperative and a fluid process in each class function. The way to achieve it is knowing "what the hell" we done back there on fight.

    Damage Board (The amount of all the DMG dealed on the run by each player)

    Higher Damage Board (The Higher DMG dealed on one monster at the run by each player) -> Probably Rogues would focus on this

    Killed Board (The amount of killed enemies by each player on the run) -> Probably Sorcerers would focus on this

    Absorb Damage Board (The amount of DMG taken by each player on the run) -> Probaby Warriors would focus on this

    This kind of info can help on a party to reorganize their way of run. Each class will see if they are doing their part properly. Even Randon parties will be benifits on it because each player will know if they can do it better on the next run. Warriors would focus on agrro, Rogues would focus and beat the stronger monster in each wave of monster, Sorc would focus on make the crowd suffer.

    That idea isnt complete, feel free to work on and make it better, also mind there im just trying to contribute positively to the game, so be nice, please.
    IGN: Granitoide

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    Could be nice if we can see damage dealt by whole party too.

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    Senior Member eugene9707's Avatar
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    Hmmm... How about an NPC pops out at the end of each run and shows the info?

    And I personally think sorcs will focus more on total damage dealt rather than kills, as we are an aoe class


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    Member Felipe Pereira's Avatar
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    Quote Originally Posted by eugene9707 View Post
    Hmmm... How about an NPC pops out at the end of each run and shows the info?

    And I personally think sorcs will focus more on total damage dealt rather than kills, as we are an aoe class
    Hmmm NPC is a great idea!!!
    Hahah yeah, would be nice to know our real power statistically

    Enviado de meu XT1523 usando Tapatalk
    IGN: Granitoide

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    I am stuck at "higher damage"

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    Quote Originally Posted by Zulgath View Post
    I am stuck at "higher damage"
    He meant highest damage dealt.

    For example after a run, you see:
    Total damage done (that run) : 1,560,789 damage
    Highest damage done: 4,000 damage
    Total kill: 20
    Total damage taken: 329,574
    Total ankh used: 3
    Total deaths: 5


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    Quote Originally Posted by eugene9707 View Post
    He meant highest damage dealt.

    For example after a run, you see:
    Total damage done (that run) : 1,560,789 damage
    Highest damage done: 4,000 damage
    Total kill: 20
    Total damage taken: 329,574
    Total ankh used: 3
    Total deaths: 5
    Ik he meant that hut still, i just cant lol xD

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    Quote Originally Posted by Zulgath View Post
    Ik he meant that hut still, i just cant lol xD

    Odesláno z mého GT-I9505 pomocí Tapatalk
    Well, im not a native speaker, sorry about it.
    Thanks eugene!

    Enviado de meu XT1523 usando Tapatalk
    IGN: Granitoide

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