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Thread: Lvl 25 implants. What do you use and why?

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    Default Lvl 25 implants. What do you use and why?

    For my commando and engineer I use the Dura-Skin armor + 50 armor. On the commando to tank better and on the engineer to stay alive longer to heal and revive.

    For my opperarive I can't decide which one to use. I'm thinking the Marksman MG-1 crit% Amplifier for +3% crirical.

    Thoughts? Thanks

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    Forum Adept Raulur's Avatar
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    I use the +50 on my engineer too. Using transferrence grabs a bunch of aggro. Helps avoid some deaths. The ability to boost armor over 400 (419 I think) with implant and buffs helps a lot.

    Thinking of damage for my op. Can't kill you if they are already dead by the time they get there.
    Last edited by Raulur; 08-14-2011 at 02:02 PM.
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    I use +50 armor as well.

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    Senior Member Ebalere's Avatar
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    I use the dodge or armor implant on my comm, armor on my engi, and damage or armor on my op depending where i am and what im doing
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    Member Martin Tander's Avatar
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    My armor on comm is 648 when boosted lol yea armor implant is the only way other implants doeent boost stats that much +3crit +5 hit(may be lill wrong with this one) for example opps wings r 24 armor and implant gives extra 50 armor lol woot opps died and went to heaven))

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    Junior Member Bene's Avatar
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    50 armor is too good compared to the other offerings.

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    Ive been using the dodge on my engie, curious as to why everyone is going with the armor..
    PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Breadkeeper View Post
    Ive been using the dodge on my engie, curious as to why everyone is going with the armor..
    5% dodge would mean that you'd dodge an average of 1 out of 20 enemy attacks. 50 armor means that every enemy hit would effectively have a lower damage to you. It's all in the preference of a guaranteed lower damage from enemies versus the 1:20 odds of having an enemy completely miss you.

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    Quote Originally Posted by Physiologic View Post
    5% dodge would mean that you'd dodge an average of 1 out of 20 enemy attacks. 50 armor means that every enemy hit would effectively have a lower damage to you. It's all in the preference of a guaranteed lower damage from enemies versus the 1:20 odds of having an enemy completely miss you.
    True. But
    15% dodge over 10% dodge makes a pretty big difference as well.

    I guess its personal preference and food for thought.
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    Luminary Poster BodMaster's Avatar
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    +50 armour, knocks mine up to 700 with skill. (Amazing for solo'in takin powerful direct hits)

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Star Guard IBNobody's Avatar
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    Quote Originally Posted by Physiologic View Post
    5% dodge would mean that you'd dodge an average of 1 out of 20 enemy attacks. 50 armor means that every enemy hit would effectively have a lower damage to you. It's all in the preference of a guaranteed lower damage from enemies versus the 1:20 odds of having an enemy completely miss you.
    It depends on how much damage 50 armor blocks, though. I may have a way of figuring this out.

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by IBNobody View Post
    It depends on how much damage 50 armor blocks, though. I may have a way of figuring this out.
    PL's formula was 1 armor = 1 damage reduction, but it may have changed in SL. I tried to test it out on the dog-aliens in Numa Prime (2 armor vs 46 armor vs 191 armor vs 200+ armor) but the damage ranges were all roughly the same (with 200+ armor there was a slightly lower reduction in damage, by about 3-4 points). A minimum enemy damage still exists in SL. If there were a much harder hitting enemy to test on that would yield better results. If you can expand on this please let me know.

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    Forum Adept mycroftxxx's Avatar
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    So far I'm just using the +50 armor implants. Especially with the operative, the extra armor is really nice…

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