I look at quests completed.
"""""""""There's a sucker born every minute" P. T. Barnum"""""""""
Thanks for taking the time and thought on posting this great beginner "walkthrough". Even though I'm a seasoned RPG + MMORPG player, its good to have a refresher.
Becks/Stull
Great guide! A few I would add:
DO be careful with your knockback skills. DO NOT knock a tough enemy back into another group of enemies. Many team wipes in Numa levels are caused by this. Give somebody the chance to lead it back a little where you can knock it sideways, then you can use the knockback.
DO NOT try to lead the group as an Operative, UNLESS you are willing to keep yourself alive with stims. Otherwise you just waste a lot of the engineer's power when he/she has to revive you constantly.
DO let a teamate die when they are constantly doing things wrong. Better to revive just one than wipe everyone just to save a loose cannon that will die anyway. They will either get the hint, or leave.
DO stay together, even when you think the group is going the wrong way. Some groups skip parts of maps in order to get to the boss more quickly.
DO NOT try to mesmerize a mini-boss. Let someone with higher armor engage that enemy while you and the others get rid of the weaker enemies. Engineers have a skill called Pain that works very well on tough enemies. Use that instead of the mesmerize.
Raulurfixit (engineer) <Serenity> guild member
I added all but letting people die and not mezzing boss adds. Thanks!
The foolish may deserve to die, and I may let them, but I rather not add something to the list that doesn't promote teamwork.
I didn't add the mezzing suggestion because I don't understand the situation. Are you saying not to use crowd control on adds and are recommending that someone tank the boss while others clean up?
The mez thing is because it auto-changes everyone's target. If you get swarmed by lesser enemies, feel free. The problem is when you are fighting, for instance, a Vular in Numa. Then everone's target auto-changes to one of the enemies in the next group, soon you are fighting 2 Vular at the same time. Some groups can handle it, some cannot.
If your engineer uses pain on the toughest enemy, it will stun them long enough to kill most of the adds. Most commandos and engineers at 25 and above can tank a vular for a few seconds without dying anyway, even longer if someone spams heals.
I guess the point is: DO NOT just spam skills. Know what each one does and when to use it. Using the wrong skill at the wrong time will not make you very many friends.
Last edited by Raulur; 08-17-2011 at 11:52 PM.
Raulurfixit (engineer) <Serenity> guild member
I know right? No downsides except a counter hinders the self preservation instinct. I don't like being told just cause I have zero or low deaths that I'm not trying, when it's completely untrue.Originally Posted by StompArtist:384614
Last edited by bronislav84; 08-17-2011 at 10:32 AM.
AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange
A discussion of the ups and downs of a consequence-free death system would make a great feedback post.
May I request that we move that talk to a separate post?
EDIT: Started a topic
http://www.spacetimestudios.com/show...755#post384755
Last edited by IBNobody; 08-17-2011 at 10:45 AM.
Another one, similar to the last batch you added (and something I mentioned ~6 months ago in my Balefort Sewers guide):
DON'T use push attacks against an enemy while another player is kiting them. You'll likely push the enemy within range to damage the player, and maybe even kill them. This is especially not in your interest if the enemy then turns on you.
I've added combos, and the other suggestions.
Very nice thread - appreciate the time and effort that went into it.
Everyone should take notice of this
PL : xBearSpiritx (Lvl 66 Tank Bear) | xPallax (Lvl 60 Pure Int Elf) | xDarkWraithx (Lvl 61 Pure Dex Bird)
SL: Crusader (Lvl 26 Commando) | Contra (Lvl 26 Operative) | xPallax (Lvl 26 Engineer)
I'm new to this, so I don't make any claims to greatness. However, that being said, is it too much to ask for people to NOT shoot exploding barrels when their teammates are next to them? It's one thing if you're in a firefight and things are getting crazy, but when we're just walking from point A to point B it's pretty annoying to lose a chunk of my life bar due to trigger happy teammates..
I would like to add: "Stay together, or close to the engineer, yes it's his job to heal the group, but it makes his job much more difficult if he has to run back and forth healing people because they are not close to him" or something of that nature.
Zero's Dos and don'ts
Dos
Buy tons of stims
Learn to play class
Save credits to buy stims
Ask questions
Don'ts
Depend on Engineer heals
Play a commando if your not gonna taunt
Map hopper(players leave maps when they are about to die)
Guild hop
Beg in general chat
Spam friend requests
ZERO COMMANDO
Follow me on Twitter @Zero_SLegends
These should go without saying, but it appears that some need reminders:
DO NOT boot someone at the boss, unless the person is doing something that is continually causing problems. Try to suggest a better way in that case, boot should be a last resort at a boss. If your pal/roomate/guildie wants in, they can wait for the next run. The people that helped you get there deserve a chance at loot. Don't be rude.
DO make passworded games if you want Guild/friend only games. That way you don't have to boot randoms that join, and they are not upset that you could not password the game.
I'll admit I'm guilty of that, but I'm also the one that dishes out the heal.I'm new to this, so I don't make any claims to greatness. However, that being said, is it too much to ask for people to NOT shoot exploding barrels when their teammates are next to them? It's one thing if you're in a firefight and things are getting crazy, but when we're just walking from point A to point B it's pretty annoying to lose a chunk of my life bar due to trigger happy teammates..
Last edited by Raulur; 09-06-2011 at 01:02 AM. Reason: Added quote and reply
Raulurfixit (engineer) <Serenity> guild member
If you got heals, no harm no foul After a bit more playing I've chalked it up to people digging the pew pew sounds and when there's a lack of a live target your auto target defaults to an exploding barrel or other targetable feature if one is in range. Can't say I blame 'em, everybody loves a little pew pew. That's why we're playing a sci-fi mmo right?Originally Posted by Raulur:405515
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