Sorry for the late reply. I agree with Wookie. I use about half STR and half INT on my L80 rhino. I have charge, might, redemption, guardian, tempest, and stone skin all at max (9). I have 7 in vital force and brute force, 6 in restore, 4 in summon, 1 in reincarnate, and none in divine aura.
I agree with Congeniality's suggestion about maxing the "stomp thing" (otherwise known as rhino might), tempest, and armor...even make dodge high. If you want to be a total healer, you can max your restore. BUT I opted to use mine more as a tank so I used those extra couple points in other things. Charge is a controversial skill, some like it maxed and some give it bare minimum. I like the few extra damage points it gives me, personally. Revive, though, if you're gonna be a tanky rhino, I wouldn't give many points to this at all...just enough to revive party members. I may actually reallocate my stats a bit, and take points away from summon and put those back into my buffs. Revive and summon are two skills that really don't give you much extra when you waste points on them.
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