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    in regards to the class balances:
    I still find it unfair how the Mage class is an easy 1 hit kill for bosses or a few ranged attacks from mobs away but lack the damage and crit that the rogue gains.

    in my opinion, the softest class in arcane legends should at least be the hardest hitting.

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    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by Dopefx View Post
    The damage output is much lower, which I understand for a warrior parties will take 1 Mage and 3 rogues or even 4 rogues without even thinking about taking a tank with 70k kills and a couple deaths..
    Quote Originally Posted by Dopefx View Post
    in regards to the class balances:
    I still find it unfair how the Mage class is an easy 1 hit kill for bosses or a few ranged attacks from mobs away but lack the damage and crit that the rogue gains.
    So which party prefers to run the new hard elites with the squishy dps classes only and no tank to keep the aggro? Imho sts got the party mechanics right for elites in this season again and it is very undesirable to run in a setup without every class represented.

    And don't you see a bit of a contradiction in the fact, that you're asking for a warrior buff because -according to you- noone wants to run with a tank, but at the same time asking for a mage buff, because they can't tank?

    Quote Originally Posted by Dopefx View Post
    i don't wanna sound like I'm whining even though I am. but I just want to see more warrior action in elite content. many veteran warriors have given up all together and the game is turning into rogues with high crit chance and the exact same skill lineup. .
    You 're describing the last two seasons.
    I rested my mage and rogue alts this season, because tanking is the best i can do for my team now. And i know a few warriors who came back.

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    I agree with everything you said except for contradicting myself. my point in that is that the rogue class is OVERALL the best. when if they have the highest crit possibility I believe they should have the 2nd highest damage behind Mage with the possibility to do more damage. Every single RPG has glass cannons but this game gives you a tank, a glass water gun, and a damage dealing mini tank with the fastest getaway skill.

    the rogue wins in any aspect of the game except for aoe. hence why I made the case for mages to be buffed or rogues damage be nerfed.

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    and for the pve content. how often can you find a party in elite tindirin for weekends like this? or elite planar? or elite arena? those are still end game content. just not end game 2016. they are all needed to help be successful in both AP achievements and farming

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