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  Click here to go to the first Dev post in this thread.   Thread: Please dont let officers delete everyone

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    Default Please dont let officers delete everyone

    Our guild was deleted completely over night. Only the leader and half a dozen officers were left when I logged in. (note: i was an officer).

    The leader got discouraged and deleted the guild. I guess whoever deleted all the members may now celebrate his successful guild destruction.

    To prevent so much work from going down the drain so quickly, isn't there some sort of mechanism that can prevent this? Maybe deleting someone just sends a message to the leader, and the leader must complete the deletion. Isn't there something that can be done?

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    Intersting let see what i can come up with maybe notification telling you who quit and a reason before they leave

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    Simple solution: Dont let just anyone be an officer make sure you can trust them and then this wont happen

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    Senior Member bronislav84's Avatar
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    This can't really be fixed without upsetting responsible people. Unless you want guild kick to be exclusive to the guild master, there's no fair solution. Just report if you know who it was, or email support to investigate who done it. I heard they're perma-banning for ruining a guild. Don't remember where I saw the post.

    Just be careful who you make an officer and this can be avoided.

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    Justg said in an earlier thread that they are perma-banning for this as it is classified as griefing under the TOS. If you know who did it or see it happening email support(at)spacetimestudios.com.

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    Quote Originally Posted by Doubletime View Post
    Justg said in an earlier thread that they are perma-banning for this as it is classified as griefing under the TOS. If you know who did it or see it happening email support(at)spacetimestudios.com.
    +1 here.

    He called it 'griefing' and they perma-ban for this. I believe they may have logs on guild actions as well (hopefully). So a report to support should at least punish him.

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    Indeed punishement is BANNED...

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    Quote Originally Posted by Cascade View Post
    Simple solution: Dont let just anyone be an officer make sure you can trust them and then this wont happen
    I was just thinking that even if someone you know and trust in RL is an officer, there is still no guarantee that the guild roster is safe. For example, people fall in love, get married, and then divorced... what happened there? I suppose that someone we know and trust can get pissed for some reason, and deletes all the members. Or, maybe an officer gets a little too drunk, and deletes all the members. It's so easy to delete a guild.

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    Its sad.
    Dont understand how they have fun doing this.

    Its true the 1st protection is at the officer nomination. But trust is so easily given and simply hard to detect a 'serial deleter' next to you in your guild until he takes action at the last moment.
    Hope theyll find something to add some protection.

    Permabanning is a good thing. Device/mail lock for all StS games.

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    I think officers should only be allowed to kick a certain amount of ppl in a 24 hour window. Hard to destroy a guild if they can only kick 3 members a day.
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    Sounds awful. Good luck getting it sorted...

    I know there's an argument that there needs to be a mechanism for officers to delete members swiftly if there are 'issues' with a disruptive member but could there be a way to make it so that 2 officers have to confirm.

    So maybe the first flags for deletion and the second confirms deletion?

    Not fully involved in the formal guilds side of STS game yet so apols if this is a random useless idea.
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    Quote Originally Posted by Cascade View Post
    Simple solution: Dont let just anyone be an officer make sure you can trust them and then this wont happen
    IGNORE THIS....somehow posted twice...once with only half the info. LOOK DOWN
    Last edited by Flowman; 08-18-2011 at 11:52 AM.

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    Make a 3rd rank in guilds that only allow that group of players to invite people but not kick them. So then you can save officer for truely trusted or alts.

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    Quote Originally Posted by xXDamonDXx View Post
    Make a 3rd rank in guilds that only allow that group of players to invite people but not kick them. So then you can save officer for truely trusted or alts.
    +1 - It would appear there is currently no half way house. Its all or nothing. So new guilds are left with no option but to allow 'full' access. I like this 'junior officer' idea... I still like the safety net of my idea above though...

    I've been part of many groups in RL, and if we want to 'eject' any member, its never the decision of just one person.

    [just unsure if this would translate well into SL, awtg iOS release. lol]
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    I dont c the fuzz of being absolutely an officer btw.

    But yea seems like theres some trend in those bad behaviour. Maybe same people over and over doing that.

    An other rank officer as suggest that can only invite is a nice idea.

    Also, maybe make officer 5 lvls close to leader only. That would be good for later at high lvl.
    For the moment, it only take little time to lvl to 20+

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    Been mentioned before and I will mention it again: When random people come together to form a guild where thesevin-game options exsist, this will continue to happen. Obviously, if someone enters a guild with the desire to be instantly promoted, red flags ought to go up. A few weeks is not enough time to get to really know someone.

    My advice is to only promote those you know are trustworthyand if others dont want to be in your guild unless they are an officer then let them leave.

    Hope you can get down to the bottom of the problem and I am sure STS will help ya out!
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    Quote Originally Posted by CrimsonTider View Post
    Been mentioned before and I will mention it again: When random people come together to form a guild where thesevin-game options exsist, this will continue to happen. Obviously, if someone enters a guild with the desire to be instantly promoted, red flags ought to go up. A few weeks is not enough time to get to really know someone.

    My advice is to only promote those you know are trustworthyand if others dont want to be in your guild unless they are an officer then let them leave.

    Hope you can get down to the bottom of the problem and I am sure STS will help ya out!
    ^^ This

    Basically, select your officers more careful


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    aside question: what happens in that case with the guild stash/bank?
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    Given that guild stash doesn't formally exist, nothing.

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    Quote Originally Posted by Cascade View Post
    Simple solution: Dont let just anyone be an officer make sure you can trust them and then this wont happen
    Only downside to this is that there's a guild of people who purposely go into other guilds acting all buddy-buddy with the leaders and stuff to get officer rank...and then they delete their members. We had one in our guild, and I'm sure you guys have one too.

    The idea of flagging for deletion and having to get a second approval is a great idea. In my fraternity, when we are electing the new executive board, we go through a formal election process...even though we're far from 'formal' and are the stereotype of a fraternity. Everything we do requires a "second" opinion to do it. Such as opening nominations, if someone wants to start, it's "motion to open nominations." After someone says "second" nominations are then open. The same idea should apply in game as this is a system of elections and power holding.

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