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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default Regarding Warrior Weapon Itemization in Underhul

    Hey guys,

    I've seen questions come up about Warrior weapons a bit with the new expansion and wanted to give some clarity and history on Warriors in AL. In the past there were seasons where Warriors felt weak in AL PvE. Their level of tankiness wasn't needed to survive in maps, they had issues taunting and keeping aggro of enemies, and their damage output didn't match up with with other classes. This resulted in Warriors slowing down parties and being shunned. Due to issues trying to solve the problems of survivability being needed and aggro, the most viable solution was to increase the damage output of Warriors in an attempt to bring them closer to other classes. As you've seen this brought more viability to Warriors in some respects, but really just made them semi-Rogues with a lot more hp, which caused its own issues.

    With the Underhul expansion we have re-evaluated the classes and their itemization, resulting in the Rogue armor changes as well as the dagger/bow and staff/gun changes. When looking at Warriors we addressed their core issues again and have been able to make our intended corrections to both taunt, and the need for Warriors in maps as a tank. Having fixed these issues for the Warriors, the previous damage inflation they gained left them too far above other classes, and it was time to remove that artificial inflation now that Warriors could assume their intended role. While I agree with players that the weapon procs had a large impact on it, the problem stemmed all the way from the base item stats. Warrior weapons were often given a lot of extra damage to make up for their core issues.

    With the weapons in the Underhul expansion we have removed the artificially inflated damage stats for Warrior weapons, and they are now following along the same item progression plan that Rogues and Sorcerers are following. This did mean Warriors had a little extra suffering time while their weapons caught up with the old inflated damage. We know this hasn't been the happiest change while Warrior weapons caught up to the new itemization strategy, but similar to the armor reduction for Rogues, it's something we need to stand firm on for the overall balance of the game.
    That all said, I'm happy to let Warriors know we have reached the point that their weapons have caught up to the itemization curve. We will be evaluating the balance of Warriors within new content and are very optimistic that they have come back in line and their progression will continue as intended from here out!

    Specifically regarding the recently released Arcane Swords: The Immortal Corruption Blade has greater damage than the Dragon Hunter Sword. This is evident by seeing your Damage value as higher when you're equipping. The DPS of the weapon appears lower only because the attack speed of the Dragon Hunter Sword is slightly faster than the Immortal Corruption Blade. I double checked and can assure you the Immortal Corruption Blade has greater base damage, which will reflect in your abilities as well as basic attacks.

    Putting the Spank in your Tank
    -Vroom
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