Baddies also have stats, so the relative values of their weapons, str/dex/int, etc should factor in, right? That would explain why OL > CyCorp, etc.
I wonder if there is a multiplyer as you progress through a particular series of maps that causes the same baddy to become stronger, or if it is actually a different baddy that just looks the same as the one in a previous level. I guess it doesn't matter, I'm just curious.
Edit: thanks for putting in the work to do this. It is much appreciated and helpful! Same goes for the other players who wrote guides that are useful... You know who you are! I'm hoping to contribute soon and maybe tomorrow if Irene doesn't cut my power...
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