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Thread: Co-Masters?

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    Default Co-Masters?

    These would basically have same power as master. But they can't boot each other.

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    Senior Member Late's Avatar
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    Good idea because the master isnt always on to promote

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    Name them generals ^.^

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    Senior Member Late's Avatar
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    Quote Originally Posted by Elyseon View Post
    Name them generals ^.^
    or Co-Leaders

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    Great idea.

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    And my guild currently has no master so if something like that happens... Devs won't have as many support requests.

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    Quote Originally Posted by Late:638030
    Quote Originally Posted by Elyseon View Post
    Name them generals ^.^
    or Co-Leaders
    ...or generals

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    Forum Adept Shellkaz's Avatar
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    Hopping up on my soapbox again. Lol. I've asked several times for co leaders, also I would like to see more ranks than just member recruiter and officer. I would like to see pvp officer, training officer, (could be broken down by class) arms master/mistress, crafting master, then ranks for members, private,corporal, sergeant, etc.. It would be a way to reward members when a gm doesn't really need another officer. I have so many good ppl I would like to promote, but then I would have way too many officers.

    Oh, and while I'm on the soapbox, :-) how about an officers wardroom? So officers could have a meeting without having to make a private map. Which only holds 5 ppl.
    IGN - LyrrLynn. Guild Master of Xplicit.

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    Quote Originally Posted by Shellkaz View Post
    Hopping up on my soapbox again. Lol. I've asked several times for co leaders, also I would like to see more ranks than just member recruiter and officer. I would like to see pvp officer, training officer, (could be broken down by class) arms master/mistress, crafting master, then ranks for members, private,corporal, sergeant, etc.. It would be a way to reward members when a gm doesn't really need another officer. I have so many good ppl I would like to promote, but then I would have way too many officers.

    Oh, and while I'm on the soapbox, :-) how about an officers wardroom? So officers could have a meeting without having to make a private map. Which only holds 5 ppl.
    yeh i think we all do lol

    Quote Originally Posted by Elyseon View Post
    Guild stash: all members can access to share things here, either officers (including master) only can withdraw items or a notification is sent to GM for approval for withdrawal.
    More Ranks: Here’s a system I like:
    GM
    Officers
    Champion: a usually temporary position of honour
    Hero: an important guild member, distinguished but not an officer
    Recruiters
    Standards: regular members, active
    Noob/Recruit: a new member, still learning the game, and loyalty is unknown
    Slave: position of punishment, maybe broke guild code of conduct, but booting is unwanted
    Also it would fit this system well if your guild rank was displayed in your character page
    Guild bonuses:
    Maybe give a small xp, damage, and armour bonus for having guild members in the same map. It builds guild unity, and members get more acquainted
    Guild Halls:
    So big but so empty, there are many things that could be added here including the previously mentioned guild stash. Add accessories to be purchased for hall, cool light features, fire, a statue of the GM and Champion, a notice that would display guild stats(maybe including average level, total kills, average kills and kdr). Also it would be nice if you could have an option in the menu under social>guild to enter the guild hall, so u don’t have to stride across balefort every time.
    Guild Attacks: Just thought of this, so no details. You rush someone’s guild hall and ransack it.
    Leaderboards:
    Only max level matters? Adding total pvp or pve kills, and average kdr would be nice. Of course you would need to list the number of members, so a kill farmer isn’t the only guild member and its stats look good

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