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Thread: no life refresh

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    Default no life refresh

    Enemies shouldn't refresh when you die. Makes it completely impossible to beat levels solo.

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    Default

    Great idea

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    Forum Adept ExperimentNebulaCore's Avatar
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    Default so true

    I solo when I lvl up, and I rarely die (unless I accidently rush large groups of mobs), but yes this would be a good idea.
    Aznhmoobyang 66, endgame pvper Aznbboynebula 65, suicidal toon on leaderboard experimentkai 12 pvper and more toons not gonn list

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    Default

    Quote Originally Posted by digilaz View Post
    Enemies shouldn't refresh when you die. Makes it completely impossible to beat levels solo.
    I don't like it.

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    It sure beats a Game Over alert that forces you to start the map all over.
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    Default

    Quote Originally Posted by digilaz:432206
    Enemies shouldn't refresh when you die. Makes it completely impossible to beat levels solo.
    This game isn't for you to solo on. This game is for you to work with other players and use teamwork to get through mobs and bosses. I say no to your suggestion.
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    Forum Adept Hullukko's Avatar
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    Quote Originally Posted by Carth View Post
    This game isn't for you to solo on. This game is for you to work with other players and use teamwork to get through mobs and bosses. I say no to your suggestion.
    A tough thing to say, but I have to agree. Changes, like this one, that have a negative impact on team gaming shouldn't be made in the name of soloing. Nothing wrong with orthogonal changes though.
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    Default

    one way to look at it: if you die, your current method of playing is not good enough, and forces you to get better. with this you are able to just keep doing badly and eventually win, without improving at all.

    one definition of insanity: doing the same thing over and over, expecting different results xD
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    Default

    I don't see a problem with having it both ways. Let the soloists play solo. Put a switch at the beginning of a level that locks out other players and shuts off respawning.

    What's the downside?

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    Senior Member Carth's Avatar
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    Quote Originally Posted by geo111 View Post
    Put a switch at the beginning of a level that locks out other players and shuts off respawning.

    What's the downside?
    With Spacetime Studios aiming for teamplay, I don't see this ever happening.
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    Default

    STS is aiming at making money. Lofty design goals are all well and good, but selling platinum is the thing.

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    Quote Originally Posted by geo111:433530
    I don't see a problem with having it both ways. Let the soloists play solo. Put a switch at the beginning of a level that locks out other players and shuts off respawning.

    What's the downside?
    Amen
    Aznhmoobyang 66, endgame pvper Aznbboynebula 65, suicidal toon on leaderboard experimentkai 12 pvper and more toons not gonn list

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    Default

    Either way, I still manage. Just a bit of a blower when you get stuck trying to deal with a certain fat person on Delta. A toggle switch would be nice. They are aiming towards attracting a better crowd, correct? Some of the missions are hard for the new people to hump out, even with some help.

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