That's the point, arischal: it's just a game. Dieing has no further consequences. So why not risking something and killing the boss while having only 1 more healthpoint ?!

I was playing world of warcraft for 2 years, and the problems i found there are here too. In random groups there is a chance to get a bad group or at least some bad members. But - to find a good point: yesterday i had a group with 5 individuals at the start. Evereyone fought its own fight. But as time went on the group grew together and the fights became easier (it was a map anywhere in Delta-7). We didn't manage to get the boss down, but the way to the boss was a great experience to me.... to see a group growing togther, although none of us knew the other. Thats what the game makes it playable to me (despite of the kind graphics and the fact to discover unknown maps).